Drilldown: TLA MoveData

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TLA MoveData > damage : 60 or 100

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input:
damage: (Click arrow to add another value)
startup:
active:
10 (2) · 3 (2) · 40 (1) · 5 (4) · 6 (2) · 8 (1)
recovery:
0 (1) · 10 (2) · 16 (2) · 20 (3) · 35 (1) · 5 (2) · 8 (1)
onBlock:
onHit:
blockstun:
hitstun:
chip:

Showing below up to 14 results in range #1 to #14.

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