Drilldown: TLA MoveData

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TLA MoveData > hitstun : 19 or 20, 22 or 34 or Launch 0 or Launch 4 & invulnerability: None

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input:
4H (2) · 5H (2) · H (2) · L (2) · T (6)
damage:
startup:
active:
recovery:
onBlock:
onHit:
blockstun:
hitstun: (Click arrow to add another value)
chip:

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