Drilldown: TLA MoveData

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TLA MoveData > hitstun : 19 or 34 or Launch 0 or Launch 3 or 25 & notes: None

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input:
damage:
startup:
10 (2) · 20 (1) · 5 (4) · 7 (2) · 9 (2)
active:
10 (4) · 3 (2) · 5 (4) · 7 (2)
recovery:
onBlock:
onHit:
blockstun:
hitstun: (Click arrow to add another value)
chip:
notes: (Click arrow to add another value)

Showing below up to 15 results in range #1 to #15.

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