Drilldown: TLA MoveData

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TLA MoveData > hitstun : 20, 22 or 34 or Launch 0 or 25 & invulnerability : 1-19 Projectile or None

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input:
5H (2) · 5L (2) · H (4) · L (4) · T (6)
damage:
startup:
10 (2) · 5 (6) · 7 (2) · 9 (2)
active:
recovery:
onBlock:
onHit:
blockstun:
hitstun: (Click arrow to add another value)
chip:

Showing below up to 18 results in range #1 to #18.

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