Drilldown: TLA MoveData

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TLA MoveData > hitstun : 24, 28 or 25 or 34 or Launch 0

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damage:
startup:
10 (2) · 15 (1) · 20 (6) · 5 (6) · 7 (2) · 9 (2)
active:
recovery:
onBlock:
onHit:
blockstun:
hitstun: (Click arrow to add another value)
chip:

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