Drilldown: TLA MoveData

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TLA MoveData > onHit : +10 (point blank) or +20 or +45 or Other & hitstun : 25 or 4 x Launch 1, Launch 9 or Launch 4

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input:
damage:
startup:
12 (2) · 15 (1) · 18 (1) · 49 (1) · 5 (4) · 7 (2) · 9 (2)
active:
recovery:
onBlock:
onHit: (Click arrow to add another value)
blockstun:
hitstun: (Click arrow to add another value)
chip:

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