Drilldown: TLA MoveData

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TLA MoveData > hitstun : 25 or Launch 9

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input:
damage:
startup:
0 (1) · 10 (2) · 5 (4) · 50 (1) · 7 (2) · 9 (2)
active:
1 (1) · 10 (4) · 240 (1) · 5 (2) · 7 (2) · 8 (1)
recovery:
onBlock:
onHit:
blockstun:
hitstun: (Click arrow to add another value)
chip:

Showing below up to 12 results in range #1 to #12.

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