Drilldown: TLA MoveData

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TLA MoveData > hitstun : 3 x 25, 30 or 34 or Launch 0 or None

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damage:
startup:
0 (1) · 10 (2) · 14 (1) · 16 (1) · 18 (1) · 19 (1) · 20 (6) · 27 (1) · 30 (1) · 35 (6) · 41 (2) · 5 (6) · 55 (1) · 8 (1)
active:
recovery:
blockstun:
hitstun: (Click arrow to add another value)
chip:

Showing below up to 34 results in range #1 to #34.

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