Drilldown: TLA MoveData

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TLA MoveData > input: 4S & hitstun : 34 or Launch 0 or Launch 9 or None

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input: (Click arrow to add another value)
damage:
startup:
active:
0 (2) · 5 (1) · 8 (1)
recovery:
onBlock:
blockstun:
hitstun: (Click arrow to add another value)
chip:
type:

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