Drilldown: TLA MoveData

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TLA MoveData > input : 4, 5, L, H, S or 5L or 5S or Projectile & hitstun : 34 or Launch 0 or Other

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input: (Click arrow to add another value)
damage:
startup:
active:
recovery:
0 (1) · 1 (1) · 10 (3) · 15 (1) · 19 (1) · 8 (1)
onBlock:
blockstun:
hitstun: (Click arrow to add another value)
chip:

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