Drilldown: TLA MoveData
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- TLA CharacterData (6)
- TLA MoveData (84)
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- UNI2 MoveData (1385)
- UNICLR CharStats (21)
- UNICLR MoveData (1257)
- VSAV MoveData (882)
Use the filters below to narrow your results.
None (1) ·
[[File:TLA_Beef_4S.png]] (1) ·
[[File:TLA_Beef_5S.png]] (1) ·
[[File:TLA_Beef_5S4_Hitbox.png|250px]] (1) ·
[[File:TLA_Beef_6S.png]][[File:TLA_Beef_6S(2).png]] (1) ·
[[File:TLA_Beef_6S(3).png]] (1) ·
[[File:TLA_Beef_Rapid.png|250px]] (1) ·
[[File:TLA_Garlic_4S.png]] (1) ·
[[File:TLA_Garlic_5S.png]] (1) ·
[[File:TLA_Garlic_Rapid.png|250px]] (1) ·
[[File:TLA_Noodle_5S(2)_Hitbox.png|200px]] (1) ·
[[File:TLA_Noodle_Rapid.png|250px]] (1) ·
[[File:TLA_Noodle_Soup.png]] (1) ·
[[File:TLA_Onion_4S_Startup.png]] (1) ·
[[File:TLA_Onion_5S4_Hitbox.png|250px]] (1) ·
[[File:TLA_Onion_Rapid.png|250px]] (1) ·
[[File:TLA_Pork_5S.png]] (1) ·
[[File:TLA_Pork_6S.png]][[File:TLA_Pork_6S(2).png]] (1) ·
[[File:TLA_Pork_6S4.png]] (1) ·
[[File:TLA_Pork_Rapid.png|250px]] (1) ·
[[File:TLA_Rice_4S.png|200px]] (1) ·
[[File:TLA_Rice_5S.png|300px]] (1) ·
[[File:TLA_Rice_Rapid.png|200px]] (1)
None (6) ·
[[File:TLA_Beef_4S(Hit)_Hitbox.png|300px]] (1) ·
[[File:TLA_Beef_5S_Hitbox.png|250px]] (1) ·
[[File:TLA_Beef_6S(1)_ Hitbox.png|200px]][[File:TLA_Beef_6S(2)_ Hitbox.png|300px]] (1) ·
[[File:TLA_Beef_6S4_Hitbox.png|250px]] (1) ·
[[File:TLA_Garlic_5S_Hitbox.png|250px]] (1) ·
[[File:TLA_Noodle_5S(1)_Hitbox.png|200px]] (1) ·
[[File:TLA_Noodle_Soup_Hitbox.png|200px]] (1) ·
[[File:TLA_Onion_4S_(Hit)_Hitbox.png|275px]] (1) ·
[[File:TLA_Pork_5S_Hitbox.png|200px]] (1) ·
[[File:TLA_Pork_6S(1)_ Hitbox.png|200px]][[File:TLA_Pork_6S(2)_ Hitbox.png|300px]] (1) ·
[[File:TLA_Rice_5S_Hitbox.png|200px]] (1)
None (3) ·
1-13 Projectile (1) ·
1-16 Full (1) ·
1-18 Projectile (1) ·
1-19 Projectile (1) ·
1-291 Jump and Throw, 1-50 Projectile (1) ·
1-35 Full (6) ·
1-8 Parry (2) ·
6-17 Armor vs Air (1) ·
6-17 Armor vs Air and Projectile (1) ·
Armor 1-10, Invuln 11-31 (1) ·
Invuln vs. Air 6-11, Proj Invuln 11-11 (1)
None (4) ·
10-55 Cancel Window. (1) ·
4-19 No Pushboxes. (1) ·
A fully empty jump-in (1) ·
Can be attacked. Dies on contact. (1) ·
Can’t be counterhit while airborne. (1) ·
Can’t be counterhit while in air. (1) ·
Costs 1000 meter. 1-35 Freezes Time. Scales meter gain in a combo by 50%. (6) ·
Functionally identical to Dash Again but slides backwards. 4-19 No Pushboxes. (1) ·
Functionally identical to Dash. 4-19 No Pushboxes. (1) ·
Functions similar to Throw. (1) ·
Gains 100 meter on whiff; 500 meter on Parry success. 1-20 Stop Time and full invul on Parry success; Stop Time not applied to projectiles. (1) ·
Gains 100 meter, 1-20 Stop Time and 1-20 invul on Parry success; Stop Time not applied to projectiles. Feint Again has 15 active frames and 28 recovery frames. (1) ·
Spawns a Lemon that flies at a downward angle. (1) ·
Spawns a Lemon. (1) ·
Spawns a Soup. (1)
Showing below up to 25 results in range #1 to #25.