Drilldown: TLA MoveData

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TLA MoveData > input : 4, 5, L, H, S or 5H or 5S & invulnerability : 1-291 Jump and Throw, 1-50 Projectile or Other or None

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input: (Click arrow to add another value)
damage:
startup:
active:
0 (2) · 1 (3) · 10 (1) · 3 (2) · 5 (2) · 7 (2)
recovery:
0 (1) · 10 (1) · 13 (2) · 15 (1) · 16 (2) · 19 (1) · 29 (2) · 4 (1) · 8 (1)
blockstun:
hitstun:
chip:

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