Drilldown: TLA MoveData

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TLA MoveData > input : 4T (while being hit) or 5L or 5S & onBlock : 0 or Other & invulnerability : 1-291 Jump and Throw, 1-50 Projectile or Other

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input: (Click arrow to add another value)
damage:
startup:
active:
1 (1) · 2 (6) · 5 (2)
recovery:
onBlock: (Click arrow to add another value)
onHit:
blockstun:
chip:
scaling:

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