Drilldown: TLA MoveData

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TLA MoveData > input: 5S & onHit : +1 or +10 (point blank) or +45 or None & type : Normal or Special

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input: (Click arrow to add another value)
damage:
startup:
active:
0 (2) · 1 (1) · 5 (1)
recovery:
onHit: (Click arrow to add another value)
blockstun:
hitstun:
chip:
scaling:
type: (Click arrow to add another value)

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