Drilldown: TLA MoveData

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TLA MoveData > onHit : +10 (point blank) or +30 or +45 or None & invulnerability : 1-13 Projectile or None

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damage:
startup:
active:
0 (4) · 1 (2) · 10 (1) · 40 (1) · 5 (2)
recovery:
onHit: (Click arrow to add another value)
blockstun:
chip:

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