Drilldown: TLA MoveData

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TLA MoveData > onHit : +10 (point blank) or +5 or +8 or +9 or +45 or -2, +7 & notes: None

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input:
damage:
startup:
10 (1) · 12 (2) · 20 (2) · 49 (1) · 5 (4) · 7 (2) · 9 (2)
active:
1 (1) · 10 (4) · 5 (4) · 7 (2)
recovery:
onBlock:
onHit: (Click arrow to add another value)
blockstun:
chip:
notes: (Click arrow to add another value)

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