Drilldown: TLA MoveData
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- AttackDataTable SG (1)
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- TLA CharacterData (6)
- TLA MoveData (84)
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- UNI2 MoveData (1383)
- UNICLR CharStats (21)
- UNICLR MoveData (1257)
- VSAV MoveData (882)
Use the filters below to narrow your results.
Feint (1) ·
Flex (1) ·
Heavy Punch (2) ·
Hopkick (1) ·
Reject (6) ·
Sneak (1) ·
Sweep (2) ·
Trample (1) ·
Whip (2) ·
Whip Pounce (2)
18 (1) ·
19 (2) ·
21 (1) ·
25 (4) ·
3 x 25, 30 (1) ·
37 (1) ·
Launch 1 (6) ·
Launch 3 (2) ·
Launch 9 (1)
[[File: TLA_Beef_Reject.png|250px]] (1) ·
[[File:TLA_Beef_4S.png]] (1) ·
[[File:TLA_Beef_5H.png]] (1) ·
[[File:TLA_Garlic_5H.png]] (1) ·
[[File:TLA_Garlic_5SS.png]] (1) ·
[[File:TLA_Garlic_Reject.png|250px]] (1) ·
[[File:TLA_Noodle_4H.png|250px]] (1) ·
[[File:TLA_Noodle_5H.png|300px]] (1) ·
[[File:TLA_Noodle_5HH.png|250px]] (1) ·
[[File:TLA_Noodle_Reject.png|250px]] (1) ·
[[File:TLA_Onion_4S_Startup.png]] (1) ·
[[File:TLA_Onion_5H.png]] (1) ·
[[File:TLA_Onion_5S.png]] (1) ·
[[File:TLA_Onion_Reject.png|250px]] (1) ·
[[File:TLA_Pork_5H.png]] (1) ·
[[File:TLA_Pork_Reject.png|250px]] (1) ·
[[File:TLA_Rice_5H.png|300px]] (1) ·
[[File:TLA_Rice_5HH.png|250px]] (1) ·
[[File:TLA_Rice_Reject.png|200px]] (1)
None (6) ·
[[File:TLA_Beef_4S(Hit)_Hitbox.png|300px]] (1) ·
[[File:TLA_Beef_5H_Hitbox.png|250px]] (1) ·
[[File:TLA_Garlic_5H_Hitbox.png|300px]] (1) ·
[[File:TLA_Garlic_5SS_Hitbox.png|200px]] (1) ·
[[File:TLA_Noodle_4H_Hitbox.png|200px]] (1) ·
[[File:TLA_Noodle_5H_Hitbox.png|200px]] (1) ·
[[File:TLA_Noodle_5HH_Hitbox.png|200px]] (1) ·
[[File:TLA_Onion_4S_(Hit)_Hitbox.png|275px]] (1) ·
[[File:TLA_Onion_5H_Hitbox.png|300px]] (1) ·
[[File:TLA_Onion_5S_Hitbox.png|275px]] (1) ·
[[File:TLA_Pork_5H_Hitbox.png|250px]] (1) ·
[[File:TLA_Rice_5H_Hitbox.png|200px]] (1) ·
[[File:TLA_Rice_5HH_Hitbox.png|200px]] (1)
None (6) ·
Costs 1000 meter. Can’t hit opponent during Reject juggle state. Has 10 frames of hitstop. (6) ·
Gains 100 meter on whiff; 500 meter on Parry success. 1-20 Stop Time and full invul on Parry success; Stop Time not applied to projectiles. (1) ·
Gains 100 meter, 1-20 Stop Time and 1-20 invul on Parry success; Stop Time not applied to projectiles. Feint Again has 15 active frames and 28 recovery frames. (1) ·
Gains 200 meter. (1)
Showing below up to 19 results in range #1 to #19.