Drilldown: TLA MoveData

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TLA MoveData > onHit : +10 (point blank) or +7 or +45 or -1 (point blank)

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input:
4 (1) · 4H (2) · 4L (2) · 5S (1) · H (1) · L (1)
damage:
startup:
active:
recovery:
onHit: (Click arrow to add another value)
blockstun:
hitstun:
chip:
invulnerability:

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