Drilldown: TLA MoveData

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TLA MoveData > onHit : +5 or -2, +7 & scaling : 3 First Hit or None

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input:
damage:
startup:
15 (1) · 20 (1) · 7 (2) · 8 (1) · 9 (2)
active:
recovery:
onBlock:
onHit: (Click arrow to add another value)
blockstun:
scaling: (Click arrow to add another value)

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