|
|
Damage
|
Guard
|
Cancelable
|
Startup
|
300
|
Mid
|
No
|
14
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
Until it touches the ground
|
Varies
|
Varies
|
Varies, usually safe
|
- Travels in a steep angle in front of Mirei.
- Has a Power Recovery window right after the dagger is tossed.
- You can't toss another dagger until the previous one has disappeared.
|
|
Damage
|
Guard
|
Cancelable
|
Startup
|
600 (300 + 300)
|
Mid
|
No
|
12
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
Until it touches the ground
|
Varies
|
Varies
|
Varies, usually safe
|
- This will only come out during forward jumps. Doing the BS version during neutral and back jumps will do the SL version.
- Has a Power Recovery window right after the dagger is tossed.
- You can't toss another dagger until the previous one has disappeared.
|
|