Template:AttackData-DSTLB/Sandbox/Documentation

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Dagger Toss
2.gif3.gif6.gifNotationIcon-DSTLB-SL.webp or NotationIcon-DSTLB-BS.webp
NotationIcon-DSTLB-SL.webp Damage Guard Cancelable Startup
300 Mid Power Cancelable 12
Active Hit Adv. Hit Adv. Crouching Guard Adv.
12 +9 (point blank) +13 (point blank) -7 (point blank)
  • Mostly safe on guard if you space it correctly.
  • You can't toss another dagger until the previous one has disappeared.
  • Holding K during it performs Dagger Flash.


NotationIcon-DSTLB-BS.webp Damage Guard Cancelable Startup
600 (300 + 300) Mid Cancelable into dash on contact. 12
Active Hit Adv. Hit Adv. Crouching Guard Adv.
12, full screen +8 (point blank) +12 (point blank) -3 (point blank)
  • Automatically goes into Dagger Flash. Functionally identical to 236+SL > K.
Air Dagger Toss
2.gif3.gif6.gifNotationIcon-DSTLB-SL.webp or NotationIcon-DSTLB-BS.webp
NotationIcon-DSTLB-SL.webp Damage Guard Cancelable Startup
300 Mid No 14
Active Hit Adv. Hit Adv. Crouching Guard Adv.
Until it touches the ground Varies Varies Varies, usually safe
  • Travels in a steep angle in front of Mirei.
  • Has a Power Recovery window right after the dagger is tossed.
  • You can't toss another dagger until the previous one has disappeared.


NotationIcon-DSTLB-BS.webp Damage Guard Cancelable Startup
600 (300 + 300) Mid No 12
Active Hit Adv. Hit Adv. Crouching Guard Adv.
Until it touches the ground Varies Varies Varies, usually safe
  • This will only come out during forward jumps. Doing the BS version during neutral and back jumps will do the SL version.
  • Has a Power Recovery window right after the dagger is tossed.
  • You can't toss another dagger until the previous one has disappeared.