Template:AttackData-KBB/StarBurst/Documentation

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Usage

Attack data for KBB's StarBurst mechanic!

Parameters

  • image: Image of character using StarBurst. This doesn't matter if you're not Kokorz.

Optional Parameters

  • description: Extra description text. Always remember to start with a bullet point.

Example

Source

{{AttackData-KBB/StarBurst|image=KBB_Hiryo_66A_and_jA}}

Output

StarBurst
Counter + Grab (X+Y)
KBB Hiryo 66A and jA.png
Damage Guard Cancel Invul Property Cost
0 UNB - No Collision/Full Wallbounce 1500+
Startup Active Recovery Advantage Proration Juggle
25+0 15 0 Down 0 2

The attack that puts you into StarBurst State.

  • StarBurst is a mechanic where if the player has done at least one hit in a combo while having less than 700 health and having 1500 Meter or more, the player can press Counter and Grab at the same time to activate an install at the cost of your meter draining over time. The buffs granted to you are:
 • The character can forward air dash cancel or ground dash cancel any successfully hit move for 500 meter.
 • The character backward air dash cancel or backward dash cancel any blocked move 500 meter.
 • The character heals automatically.
 • The character gains 5 extra juggle points for use in your combo.
 • The character gains 5 proration point each time you air dash cancel or dash cancel if not done back to back.
 • The character gains 1 proration point during each frame by just existing.
  • You can Air Dash cancel or Instant Air Dash cancel StarBurst to follow up with your combo for 500 meter. If this is done before StarBurst comes out however, you're able to act out with any move you want, provided you have the meter for it.
  • There are exceptions as to what you can and can't StarBurst off of, those being Grab, Star Counter and Star Constellation.