Template:AttackData2-MB

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|- style="line-height:1em"

! colspan=1 | Damage ! style="width:16.6%" | Red Damage ! style="width:16.6%" | Proration ! style="width:16.6%" | Cancel ! style="width:16.7%" | Guard ! style="width:16.7%" | Shield |- | colspan=1 | - | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%" | First Active ! style="width:16.6%" | Active ! Recovery ! Frame Adv ! Circuit ! Invuln |- style="border-bottom:solid 3px #aaa" | - | - | - | - | - | - |-

|- }}


Syntax

{{AttackData2-MB 
	|damage=250 
	|reddamage=147
	|proration=65% (O)
	|circuit=2.8% 
	|cancel=-SE-, -N-, -SP-, -EX-, (J)
	|guard=LH
    |shield=LH
	|startup=4 
	|active=3 
	|recovery=9 
	|frameAdv=0 
	|invuln= 
	|description=WORDS
}}

Usage

Inlays into move data template for melty blood moves.

Example

MB C Satsuki 5A.png
Damage Red Damage Proration Cancel Guard Shield
250 147 65% (O) -SE-, -N-, -SP-, -EX-, (J) LH LH
First Active Active Recovery Frame Adv Circuit Invuln
4 3 9 0 2.8% -

Very potent anti-air that also hits crouchers. On counterhit you can pickup with 2C. Non-counterhit can also convert with 421A, 623[B], or 623C.
5A extends your hurtbox before the hitbox comes out, so there are some moves and situations where 5A will lose.
You will typically prefer to use 5A in pressure and 2A to rebeat.

Scaling Hitcount Bonus Scaling Hitstop Strength Self Hitstop Hit Advantage Shield Advantage
1 0 6 Yes 0 -15
Multishield Auto SC OTG Relaunch Projectile Startup Projectile Despawn Sequence ID
- Yes No - - 0001