Template:AttackDataHeader-PFE

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! Type ! Total ! Startup ! Endlag ! IASA ! LandLag ! AutoCancel | ! Hits ! Damage ! BKB ! KBG ! Angle ! Duration ! Effects | ! Hitlag ! Hitstun ! Shield ! Cancel ! EX ! iFrames ! Armor | ! Description2


Usage

  • Type: If hitbox is a sweetspot/sourspot or a clean/late hit.
  • Total: Move's Total Frame Data Duration
  • Startup: Frames before the Hitbox comes out
  • Endlag: Move's Endlag before being accionable again.
  • FAF/IASA: Frame at which the Endlag Animation can be interrupted
  • Landlag: An Aerial Move's Landing Lag before being accionable again.
  • AutoCancel: Frame at which Landing on the ground causes the Endlag Animation to be skipped
  • Hits: Amount of Hits in an Attack
  • Damage: the percent damage caused by an attack
  • BKB: the Base Knockback dealt regardless of damage percentage
  • KBG: the Knockback Growth relative to the foe's precentage
  • Angle: the trajectory the opponent is launched
  • Duration: the amount of frames the hitbox remains active
  • Effects: Any secondary effects on the move like Poison or Dizzyness.
  • Hitlag: the amount of pause given to the user when move connects
  • Hitstun: the amount of pause given to the receiver when move connects.
  • Shield: the percent damage caused on a shield's health
  • Cancel: Frames at which the move can be cancelled out of. Not to be confused with FAF/IASA.
  • EX: If there's Availability for an EX version of the move.
  • iFrames: Frames at which Invincibility frames show up in the move.
  • Armor: Frames at which Armor shows up in the move.
  • Description2: Another Description slot for multi hitbox spots.