Template:AttackDataHeader-PFE
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! Type ! Total ! Startup ! Endlag ! IASA ! LandLag ! AutoCancel | ! Hits ! Damage ! BKB ! KBG ! Angle ! Duration ! Effects | ! Hitlag ! Hitstun ! Shield ! Cancel ! EX ! iFrames ! Armor | ! Description2
Usage
- Type: If hitbox is a sweetspot/sourspot or a clean/late hit.
- Total: Move's Total Frame Data Duration
- Startup: Frames before the Hitbox comes out
- Endlag: Move's Endlag before being accionable again.
- FAF/IASA: Frame at which the Endlag Animation can be interrupted
- Landlag: An Aerial Move's Landing Lag before being accionable again.
- AutoCancel: Frame at which Landing on the ground causes the Endlag Animation to be skipped
- Hits: Amount of Hits in an Attack
- Damage: the percent damage caused by an attack
- BKB: the Base Knockback dealt regardless of damage percentage
- KBG: the Knockback Growth relative to the foe's precentage
- Angle: the trajectory the opponent is launched
- Duration: the amount of frames the hitbox remains active
- Effects: Any secondary effects on the move like Poison or Dizzyness.
- Hitlag: the amount of pause given to the user when move connects
- Hitstun: the amount of pause given to the receiver when move connects.
- Shield: the percent damage caused on a shield's health
- Cancel: Frames at which the move can be cancelled out of. Not to be confused with FAF/IASA.
- EX: If there's Availability for an EX version of the move.
- iFrames: Frames at which Invincibility frames show up in the move.
- Armor: Frames at which Armor shows up in the move.
- Description2: Another Description slot for multi hitbox spots.