Template:CollapsingComboTable-BC
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Usage
Create a collapsing table for combos. Each field shows condition, notation, and damage in its collapsed state; when expanded, additionally shows meter gained, meter given to the opponent, optionally a video link, and (potentially quite detailed) notes. If there are no notes, metergain information, or video link, it won't be expanded.
Blank Template
{{CollapsingComboTable-BC | data = {{CollapsingComboData-BC |input = |simput = |condition = |meter = |crazegauge = |characters = |damage = |link = |note = }} {{CollapsingComboData-BC |input = |simput = |condition = |meter = |crazegauge = |characters = |damage = |link = |note = }} }}
CollapsingComboData-BC Parameters
- input: The input for the combo, in numpad notation.
- simput: Notes on the input, or an alternate representation. If present and not blank, shows up when the input is moused over.
- condition: When the combo is used, e.g. "Midscreen, vs standing opponent":
- meter: Meter requirement for the combo.
- crazegauge: Amount of Craze Gauge needed for the combo.
- characters: Characters the combo works on, if that is notable.
- damage: Damage the combo deals.
- link: Video link to the combo. If the field is blank, the tab won't be there.
- note: Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc.
Example
First combo: Full data.
Second combo: Some data; no hover text, damage/metergain values, or link, but more condition information and combo notes.
Third combo: Minimum data.
Thanks to ada basilisk for creating the original melty table.
Source
{{CollapsingComboTable-BC |data= {{CollapsingComboData-BC |input = 2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 623LK > 9CC, j.5LK > j.5SK land 5LK(1) > 4SP, 5LP > 5LK(1) > 5SP > 4SP, 5LP > 5LK > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236PP |simput = I can't really think of something to put here so I'm just gonna add this as a placeholder :) |condition = Corner, Light starter |meter = 3 Bars |crazegauge = Full Craze Gauge |characters = All |damage = 613 |link = (I'll add a link for this example when I can) |note = Delay the j.236SP so Necross can move a bit away from the opponent so you get the right spacing to land it. }} {{CollapsingComboData-BC |input = 2LK > 2LP > 5SK > 6SP dash j.5LK> dl.j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SP > 6LP > 236236PP |simput = |condition = Mid-screen, light starter |meter = 3 bars |characters = All |damage = 467 |link = |note = The dash after 6SP can be omitted if you're near the edge of the screen. <br>You can get a j.5LP instead of j.5LK but it's a little bit harder and screen dependent, better to just go with j.5LK. }} {{CollapsingComboData-BC |input = 2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236K |simput = |condition = Corner, light starter |meter = 1 bar |crazegauge = 0 Craze Gauge |characters = All |damage = 383 |link = |note = }} }}