Template:CollapsingComboTable-BC

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Usage

Create a collapsing table for combos. Each field shows condition, notation, and damage in its collapsed state; when expanded, additionally shows meter gained, meter given to the opponent, optionally a video link, and (potentially quite detailed) notes. If there are no notes, metergain information, or video link, it won't be expanded.

Blank Template

{{CollapsingComboTable-BC
| data      = 
    {{CollapsingComboData-BC
    |input      =
    |simput     =
    |condition  =
    |meter      =
    |crazegauge =
    |characters =
    |damage     =
    |link       =
    |note       =
    }}
    {{CollapsingComboData-BC
    |input      =
    |simput     =
    |condition  =
    |meter      =
    |crazegauge =
    |characters =
    |damage     =
    |link       =
    |note       =
    }}
}}

CollapsingComboData-BC Parameters

  • input: The input for the combo, in numpad notation.
  • simput: Notes on the input, or an alternate representation. If present and not blank, shows up when the input is moused over.
  • condition: When the combo is used, e.g. "Midscreen, vs standing opponent":
  • meter: Meter requirement for the combo.
  • crazegauge: Amount of Craze Gauge needed for the combo.
  • characters: Characters the combo works on, if that is notable.
  • damage: Damage the combo deals.
  • link: Video link to the combo. If the field is blank, the tab won't be there.
  • note: Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc.

Example

First combo: Full data.

Second combo: Some data; no hover text, damage/metergain values, or link, but more condition information and combo notes.

Third combo: Minimum data.

Thanks to ada basilisk for creating the original melty table.

Condition Notation Damage Notes
Corner, Light starter
3 Bars
Full Craze Gauge
Works On: All
2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 623LK > 9CC, j.5LK > j.5SK land 5LK(1) > 4SP, 5LP > 5LK(1) > 5SP > 4SP, 5LP > 5LK > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236PP 613
[(I'll add a link for this example when I can) (Video)]
Delay the j.236SP so Necross can move a bit away from the opponent so you get the right spacing to land it.
Mid-screen, light starter
3 bars
Works On: All
2LK > 2LP > 5SK > 6SP dash j.5LK> dl.j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SP > 6LP > 236236PP 467
The dash after 6SP can be omitted if you're near the edge of the screen.
You can get a j.5LP instead of j.5LK but it's a little bit harder and screen dependent, better to just go with j.5LK.
Corner, light starter
1 bar
0 Craze Gauge
Works On: All
2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236K 383 ???


Source
{{CollapsingComboTable-BC
|data=
    {{CollapsingComboData-BC
    |input      = 2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 623LK > 9CC, j.5LK > j.5SK land 5LK(1) > 4SP, 5LP > 5LK(1) > 5SP > 4SP, 5LP > 5LK > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236PP
    |simput     = I can't really think of something to put here so I'm just gonna add this as a placeholder :)
    |condition  = Corner, Light starter
    |meter      = 3 Bars
    |crazegauge = Full Craze Gauge
    |characters = All
    |damage     = 613
    |link       = (I'll add a link for this example when I can)
    |note       = Delay the j.236SP so Necross can move a bit away from the opponent so you get the right spacing to land it.
    }}
    {{CollapsingComboData-BC
    |input      = 2LK > 2LP > 5SK > 6SP dash j.5LK> dl.j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SP > 6LP > 236236PP
    |simput     =
    |condition  = Mid-screen, light starter
    |meter      = 3 bars
    |characters = All
    |damage     = 467
    |link       =
    |note       = 
The dash after 6SP can be omitted if you're near the edge of the screen.
<br>You can get a j.5LP instead of j.5LK but it's a little bit harder and screen dependent, better to just go with j.5LK.
    }}

    {{CollapsingComboData-BC
    |input      = 2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236K
    |simput     =
    |condition  = Corner, light starter
    |meter      = 1 bar
    |crazegauge = 0 Craze Gauge
    |characters = All
    |damage     = 383
    |link       =
    |note       =
    }}
}}