Template:MoveData-MnS/Documentation

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Usage

Maiden & Spell move template.

Blank Template

{{MoveData-MnS
 | name             = 
 | usetype          =
 | icon             = 
 | image            = 
 | image2           = 
 | image3           = 
 | image4           = 
<!------------------>
 | type             = 
 | startup          = 
 | cooldown         = 
<!------------------>
 | radius           = 
 | speed            = 
 | angle            = 
<!------------------>
 | msmult           = 
 | movelock         = 
 | dirlock          = 
<!------------------>
 | actlock          = 
 | combo            = 
 | cdhold           =
 | inv              = 
<!------------------>
 | description      = 
}}

Template Parameters

| name =
Name of the move
| usetype =
Move use type (Mult/Combo/Hold/Cast/None)
| icon =
Icon for the attack
| image =
Image file of the move
Note: This parameter can be used up to 4 times, by using the parameter names image, image2, image3, image4.
Note: image3 will start a second row.
| type =
Shot type (Minor/Major/Intangible/None)
| startup =
When the attack can first hit
| cooldown =
How long the attack is on cooldown
| radius =
How large the attack is
| speed =
How fast the attack travels
| angle =
The angle of the attack, where 0 is forward
| msmult =
By how much and for how long your movement speed is affected
| movelock =
How long you can't move after using the move
| dirlock =
By how much and for how long your targeting arrow is locked
| actlock =
How lock you can't use attacks or spells or all actions after using the attack
| combo =
For how long are you able to chain into the next part of the action / how long cooldown is delayed
| cdhold =
Parameter defining if the combo field also defines the cooldown hold time. Leave blank if not a cooldown hold move.
| inv =
How long are you invulnerable while using the move
| description =
Description of what the move does

Example

Template lacking details:

Swordplay
MnS Frost Basic 1.png
Shot Type Startup Cooldown

All relevant fields filled:

MnS Frost Basic2 i.png Swordstorm
Hold
MnS Frost Basic2 1.pngMnS Frost Basic2 2.png
MnS Frost Basic2 3.png
Shot Type Startup Cooldown
Minor 1-2: 180ms, 3: 180ms > 330ms
Radius Speed Angle
11px 1: 12px; 14.5px,
2: 15px, 3: 17px
1: 14 / 0 / -14 slow; 7 / -7 fast,
2: 11.5, 7.5, -2.5 upper; 2.5, -7.5, -11.5 lower,
3: 0 x2; -5 upper; 5 lower > x4
Move Speed Multiplier Move Lock Direction Lock
40%, 400ms 15%, 400ms
Action Lock Combo Time Invincibility Time
Attack, 350ms 500ms
Secondary basic shot, fired while focused. In many ways, your primary attack; its dense pattern is your main midrange threat. It travels faster and in a denser pattern than Swordplay, but with a more restrictive direction lock and movement speed hurt by needing to focus. Swordstorm parts 2 and 3 have bullets which converge upon a single point, which complicates your opponent's ability to micro it from a bit further out and gives it utility beyond its normal effective range.
Swordstorm's direction lock can't be overwritten with focus, but the direction lock time is less than the combo time, so with good timing you can delay your shot to re-track your opponent without losing your place in your combo. Similarly, letting go of focus between shots lets you stutterstep for better positioning and microing ability.
Source
Template lacking details:
{{MoveData-MnS
 | name             = Swordplay
 | icon             =
 | image            = MnS_Frost_Basic_1.png
<!------------------>
 | type             = 
 | startup          = 
 | cooldown         = 
<!------------------>
 | radius           =
 | speed            =
 | angle            =
<!------------------>
 | msmult           = 
 | movelock         = 
 | dirlock          = 
<!------------------>
 | actlock          = 
 | combo            = 
 | inv              =
<!------------------>
 | description      = 
}}

All relevant fields filled:
{{MoveData-MnS
 | name             = Swordstorm
 | usetype          = Hold
 | icon             = MnS_Frost_Basic2_i.png
 | image            = MnS_Frost_Basic2_1.png
 | image2           = MnS_Frost_Basic2_2.png
 | image3           = MnS_Frost_Basic2_3.png
<!------------------>
 | type             = Minor
 | startup          = 1-2: 180ms, 3: 180ms > 330ms
 | cooldown         = 
<!------------------>
 | radius           = 11px
 | speed            = 1: 12px; 14.5px,<br>2: 15px, 3: 17px
 | angle            = 1: 14 / 0 / -14 slow; 7 / -7 fast,<br>2: 11.5, 7.5, -2.5 upper; 2.5, -7.5, -11.5 lower,<br>3: 0 x2; -5 upper; 5 lower > x4
<!------------------>
 | msmult           = 40%, 400ms
 | movelock         = 
 | dirlock          = 15%, 400ms
<!------------------>
 | actlock          = Attack, 350ms
 | combo            = 500ms
 | cdhold           =
 | inv              =
<!------------------>
 | description      = Secondary basic shot, fired while focused. In many ways, your primary attack; its dense pattern is your main midrange threat. It travels faster and in a denser pattern than Swordplay, but with a more restrictive direction lock and movement speed hurt by needing to focus. Swordstorm parts 2 and 3 have bullets which converge upon a single point, which complicates your opponent's ability to micro it from a bit further out and gives it utility beyond its normal effective range. <br>
Swordstorm's direction lock can't be overwritten with focus, but the direction lock time is less than the combo time, so with good timing you can delay your shot to re-track your opponent without losing your place in your combo. Similarly, letting go of focus between shots lets you stutterstep for better positioning and microing ability.
}}