Template:MoveData-MnS/Documentation
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Usage
Maiden & Spell move template.
Blank Template
{{MoveData-MnS | name = | usetype = | icon = | image = | image2 = | image3 = | image4 = <!------------------> | type = | startup = | cooldown = <!------------------> | radius = | speed = | angle = <!------------------> | msmult = | movelock = | dirlock = <!------------------> | actlock = | combo = | cdhold = | inv = <!------------------> | description = }}
Template Parameters
| name =
- Name of the move
| usetype =
- Move use type (Mult/Combo/Hold/Cast/None)
| icon =
- Icon for the attack
| image =
- Image file of the move
- Note: This parameter can be used up to 4 times, by using the parameter names
image
,image2
,image3
,image4
. - Note:
image3
will start a second row. | type =
- Shot type (Minor/Major/Intangible/None)
| startup =
- When the attack can first hit
| cooldown =
- How long the attack is on cooldown
| radius =
- How large the attack is
| speed =
- How fast the attack travels
| angle =
- The angle of the attack, where 0 is forward
| msmult =
- By how much and for how long your movement speed is affected
| movelock =
- How long you can't move after using the move
| dirlock =
- By how much and for how long your targeting arrow is locked
| actlock =
- How lock you can't use attacks or spells or all actions after using the attack
| combo =
- For how long are you able to chain into the next part of the action / how long cooldown is delayed
| cdhold =
- Parameter defining if the combo field also defines the cooldown hold time. Leave blank if not a cooldown hold move.
| inv =
- How long are you invulnerable while using the move
| description =
- Description of what the move does
Example
Template lacking details:
Swordplay | ||
---|---|---|
Shot Type | Startup | Cooldown |
All relevant fields filled:
Source
Template lacking details: {{MoveData-MnS | name = Swordplay | icon = | image = MnS_Frost_Basic_1.png <!------------------> | type = | startup = | cooldown = <!------------------> | radius = | speed = | angle = <!------------------> | msmult = | movelock = | dirlock = <!------------------> | actlock = | combo = | inv = <!------------------> | description = }} All relevant fields filled: {{MoveData-MnS | name = Swordstorm | usetype = Hold | icon = MnS_Frost_Basic2_i.png | image = MnS_Frost_Basic2_1.png | image2 = MnS_Frost_Basic2_2.png | image3 = MnS_Frost_Basic2_3.png <!------------------> | type = Minor | startup = 1-2: 180ms, 3: 180ms > 330ms | cooldown = <!------------------> | radius = 11px | speed = 1: 12px; 14.5px,<br>2: 15px, 3: 17px | angle = 1: 14 / 0 / -14 slow; 7 / -7 fast,<br>2: 11.5, 7.5, -2.5 upper; 2.5, -7.5, -11.5 lower,<br>3: 0 x2; -5 upper; 5 lower > x4 <!------------------> | msmult = 40%, 400ms | movelock = | dirlock = 15%, 400ms <!------------------> | actlock = Attack, 350ms | combo = 500ms | cdhold = | inv = <!------------------> | description = Secondary basic shot, fired while focused. In many ways, your primary attack; its dense pattern is your main midrange threat. It travels faster and in a denser pattern than Swordplay, but with a more restrictive direction lock and movement speed hurt by needing to focus. Swordstorm parts 2 and 3 have bullets which converge upon a single point, which complicates your opponent's ability to micro it from a bit further out and gives it utility beyond its normal effective range. <br> Swordstorm's direction lock can't be overwritten with focus, but the direction lock time is less than the combo time, so with good timing you can delay your shot to re-track your opponent without losing your place in your combo. Similarly, letting go of focus between shots lets you stutterstep for better positioning and microing ability. }}