Toy Fighter/HUD

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Toy Fighter Heads-Up Display

Toy Fighter HUD.jpg

1 ― Health ・ This bar displays your current Health. When it depletes, you are knocked out. Towards the end of the life bar, Red Health will be left on attacks which can regen into Green Life.

2 ― Life Points ・ Each match starts with 5 Life Points represented as hearts. Having your health bar depleted loses one Life Point, being thrown loses two Life points, and being hit with a Bomber loses three Life Points

3 ― Round Timer ・ This timer shows how much time is left in the round. The timer starts from 80.

4 ― Character ・ This shows the unique typography of the character you are currently playing as.

5 ― Combo Counter ・ The numbers show how many hits you have done in a combo. Other messages will pop up here, like when reversing or escaping a hold, successfully catching an attack with an Atemi, or Dirty Attacking before a round starts.

6 ― Bomber Bar ・ This shows the ability to perform your Bomber. The Bomber bar starts full, and after performing a Bomber (and not cancelling it during the start up) the bar will be empty and slowly fill over time. During a Bomber activation, this bar changes into a meter showing how long it will take for the Bomber to be active.

7 ― Bomber Credits ・ This is the amount of Bombers you can perform. One full Bomber (not cancelling it during the startup) will take a Bomber Credit to perform. If you Dirty Attack at the beginning of a round, every strike you land will subtract a Bomber Credit. Bomber Credits do not reset at the end of the match, so in a tournament set all you will get is 5 across the whole set.


General
FAQ
Controls
Mechanics
HUD
Netplay
Characters
Gushiken
Roux
Cymbals
Peet
Kaeruman
Nejibird
Hero
Mifune
Vitamin
Toy King