User:Dimeq/KohakuMBTL

From Mizuumi Wiki
Jump to navigation Jump to search

Combos (1.4.3)

Combos (1.4.x)

Combos (1.3.x)

Outdated - most (but not all) combos should be in Melty_Blood/MBTL/Kohaku/Combos

Easy

A starter

  • (IAD mixup) 2A, 2B, 5C, 2C, 236BB, 9j.[C], dl j.B, 6C, 22A, 6C, 236C (3661, 0.71)


B starter

  • (IAD mixup) 2B, 5C, 2C, 236BB, 9j.[C], dl j.B, 5B, 6C, 22A, 6C, 236A, 236C (3901, 0.82)
  • (IAD mixup) 2B, 5C, 2C, 236BB, 236AA, 9j.[C], dl j.B, 5B, 6C, 22A, 6C, 236C (4002, 0.89)


C starter

  • (spaced, IAD mixup) 2C, 5C, 236BB, 236AA, 9j.[C], dl j.B, 5B, 6C, 22A, 6C, 236C (4053, 0.86)
  • (IAD mixup, DP punish) 5C, 2C, 236BB, 5B, 236AA, 9j.[C], dl j.B, 5B, 6C, 22A, 6C, 236C (4016, 0.89)
    • Slightly more damage if 2B is done instead of second 5B, or second 5B is skipped
  • (IAD mixup) 5C (high late hits), 22A, 66, 5B, 2C, 236BB, dl 9j.[C], dl j.B, 6C, 236A, 236C (~3795, 0.80)
    • Can put 2B before 6C for situationally more damage/meter but sometimes less
  • (IAD mixup) Raw 3C, j.B, j.[C], 5B, 236B~B, 2C, 5C, 6C, 236A, 236C (3525, 0.81)
    • Can do 236B delay B, IAD j.Xw, 2C, 214AA, 5C, … for similar damage and less corner carry
  • (IAD mixup, corner) j.[C], j.A, 5B, 236[B], 2C, 236AA, 8[4] dl j.[C], 5C, 6C, 22A, 6C, 236C (4118, 0.86)
    • Add j.B, add 236A before 236C for damage - 4170, 0.94 for 8-hit


j.X starter

  • (IAD mixup, air hit) j.A, j.C, dj, j.[C], dl j.B, 5B, 236B delay B, IAD j.Aw, 2C, 214BB, 5A, 6C, 22A, 6C, 236C (3442, 0.78)
    • Increase damage with 236AA in ender, or 5A 5C (unstable)
    • Can do with raw j.C dj j.[C]; 5A 5C is more stable
    • Can also do j.B sdj j.B j.[C]
    • j.A, j.C, j.B, j.[C] also works
  • (IAD mixup, air hit) IAD j.B, dj or sdj j.[C], dl j.A, 5B, 236BB, 5C, 6C, 22A, 6C, 236C (3653, 0.67)
    • Can do IAD j.Xw after 236BB to side switch for no damage loss
  • (IAD mixup) Normal j.B, 2B, 5C, 2C, 236BB, dl j.[C], 5B, 6C, 22A, 6C, 236A, 236C (3951, 0.83)
  • (IAD mixup) Normal j.B, 2A, 2C, 5C, 236BB, dl 9j.[C], dl j.A, 5B, 6C, 22A, 6C, 236A, 236C (3836, 0.81)
    • Can do 9 dl j.[C] but risks crossing under
  • (IAD mixup, fast confirm) IAD j.B, 5A, 2B, 5C, 2C, 236BB, 9 dl j.[C], 6C, 22A, 6C, 236C (3694, 0.71)
  • (IAD mixup) j.C, j.B, 2B, 236BB, IAD j.Aw, 2C, 214BB, 5B, 5C, 6C, 22A, 6C, 236C (3867, 0.79)
  • Airdash j.C, j.B, 2B, 5C, 2C, 236BB, 9j.[C], dl j.A, 5A, 5B, 6C, 22A, 6C, 236AA, 236C (3876, 0.93)
    • Requires large damage sacrifice to get IAD mixup proration


j.[C] starters
  • Any IAD j.Xw 2C can be substituted with microdash 2C for a side switch or not
  • Any j.[C] j.B can be substituted with j.[C] j.A; the second j.X button can whiff and you can still confirm into 5B
  • (IAD mixup) j.[C], 5C, 236BB (delayed followup), IAD j.X whiff, 2C, 214BB, 5A, 5B, 6C, 22A, 6C, 236A, 236C (4037, 0.85)
  • (IAD mixup) j.[C], j.B, 5B, 236BB (delay followup), IAD j.X whiff, 2C, 214BB, 5A, 5C, 6C, 22A, 6C, 236A, 236C (4056, 0.88)
  • (IAD mixup, side switch) j.[C], j.B, 5B, 236BB (delay followup), IAD j.X whiff, 2C, 5C, 6C, 22A, 6C, 236AA, 236C (3975, 0.85)
  • (corner) j.[C], j.A, 5B, 236[B], 2C, 236AA, 8[4] dl j.[C], 5C, 6C, 22A, 6C, 236C (4118)


Special starter

  • (corner) 236[B], 2CC, 5C, 5B, 236AA, 8[4] dl j.[C], 2B, 5A, 6C, 22A, 6C, 236AA, 236C (4502)


Specific situation punish starters

Midscreen
  • (after anti-heat OS, IAD mixup) 22B, 5A, 5B, 2C, 236BB, dl 9, j.[C], dl j.B, 5C, 6C, 22A, 6C, 236A, 236C (3832, 0.83)
    • Skip 5C if near corner or combo will drop after 22A
  • (after anti-heat OS, corner, IAD mixup) 22B, 5A, 5B, 2C, 236[B], 236AA, 8j.[C], 5C, 6C, 22A, 6C, 236C (fatal 4308, 0.84)
  • (after 7-hit tree, IAD mixup) 2A, 22B, 5C, 2C, 236BB, 9 dl j.[C], 5B, 6C, 22A, 6C, 236C (3707, 0.75)
  • (IAD mixup) Shield BC, 2C, 5B, 236BB, dl 9j.[C], dl j.B, 5C, 6C, 22A, 6C, 236A, 236C (3973, 0.87)
  • (IAD mixup) Shield BC, 5C, 5B, 2C, 236BB, dl 9j.[C], dl j.B, 2B (1), 6C, 22A, 6C, 236A, 236C (4026, 0.88)
  • (throw bait) 66, IADB j.B, 2C, 236BB, 236AA, 9j.[C], dl j.B, 5B, 6C, 22A, 6C, 236C (3915, 0.85)
  • (IAD mixup) IAD j.B, 22[B] hits, 5C, 2C, 236BB, 9 dj j.[C], 5B, 6C, 22A, 236C (3987, 0.67)
    • Need to do 5C before 2C or j.[C] is sketchy
  • On grounded fatal hit into tree: 2B, 5B, 236BB, dl jc, j.[C], dl j.B, 5C, 6C, …
  • (IAD mixup) 22[B], 2B, 5C, 2C, 236BB, 9j.[C], dl j.B, 5B, 6C, 22A, 6C, 236C (4204, 0.84)
    • 3744, 0.80 with 22B starter (does slightly more if 2B is skipped)
  • (OTG) 2C, 5C, RB2, RB3, 236BB
    • Do 2C 236AA if 5C won’t connect


Corner
  • (after 7-hit tree, 9-hit proration) 2A, 22B, 2CC, 5C, 236[B], dl 236AA, 8[4] j.[C], dl j.B, 5A 5B, 6C, 22A, 6C, 236A, 236C (4021, 0.99)

Practical

  • (MD meter gain) 2A, 2B, 2C, 236BB, MD, 2BC, 6BC, 66sj, j.[C], 8[6] dj dl j.[C] (hits after final cactus hit), 8[6] tj j.[C], dl j.B, 5B, 5C, 6C, 22A, 6C, 6BC, 236C (3932, ~1.4)
  • (IAD mixup, air hit) j.B, jc, j.[C], 5B, 236BB, IAD j.Xw, 2C, 214BB, 5C, 6C, 236C (3759, 0.80)
    • Requires immediately buffering jc j.[C] without confirm
  • High/close hit 6BC, 2C, IAD j.B, …
  • (IAD mixup) Airdash j.C, j.B, 5C, 2C, 236BB, 9 dl j.[C], 6C, 22A, 236C (3646, 0.66)


Experimental, optimal, and alternates

  • (solo) j.[C], 5C, 5B, 236BB, IAD j.Aw, 2C, 214BB, 5C, 22A, 9j.[C], dl j.B, 2B (1), 6C, 22A, 6C, 236AA, 236C (4050, 1.14)
  • 5B, 2C, 236BB, 236AA, 9j.[C], j.A, 2B (1), 22A, 9j.[C], j.B, 5C, 6C, 22A, 6C, 236AA, 236C (4099)
  • j.[C], j.A, 5B, 236BB, 236AA, j.[C], j.B, 5C, 6C, 22A, 6C, 236AA, 236C (4029)
  • 5C, 2C, 236BB, 236AA, 9j.[C], dl j.A, 5B, 2B, 22A, sj j.[C], dl j.B, 6C, 22A, 6C, 236AA, 236C (4118, 1.18)
  • (IAD mixup) 2A, 2B, 2C, 236BB, dl j.[C], 6C, 22A, 6C, 236A, 236C (3620, 0.73)
  • (corner) CH IAD j.A, 22B, MD, 2AB, 2B, 5C, 2CC, 2BC, 2[AB], 236BB, 8 6 j.[C], 5A, 5B, 6C, 22A, 6C, 6BC, 236BC (4798 with arc drive, ~2.3)
  • (corner) 2A, 2B, 5C, MD, 2CC, 2BC, 2[AB], 236BB, 8 6 j.[C], 5A, 5B, 6C, 22A, 6C, 6BC, 236BC (5314, ~2.0)
  • 2A, 2B, 2C, 236BB, MD, 2BC, 6BC, 66, 6C, 4BC, 2B, 5C, 6C, 22A, 6C, 6BC, 236BC (4840, ~1.8)
  • (corner) 6BC, 236C, MD, 5B, 2CC, 2BC, 2[AB], 236BB, 8 6 j.[C], 5A, 5B, 5C, 6C, 6BC, 236BC (5246, ~1.0)
  • (IAD mixup) 5C (late hits), dl 6C, 236BB, 236AA, j.[C], dl j.B, 5B, 6C, 22A, 6C, 236C (3745, 0.85; 3766, 0.98 with 236AA 236C end)
    • dl 6C doesn’t always work depending on spacing
  • (IAD mixup) 5C (late hits), 214BB, 214C, 2C, 236BB, 9j.[C], dl j.B, 5B, 6C, 22A, 6C, 236C (3634, 0.26)
    • Height after 214C is inconsistent
  • 5C (late hits), j.A, j.C, dj j.[C], j.B, 5B, 236BB, 2B (1), 6C, 22A, 6C, 236AA, 236C (~3477+)
    • Jump cancel at end of 5C hits
    • Skip 2B to make more stable
    • Skip 236AA for IAD mixup proration
    • Hold 3 while doing j.A j.C for easier double jump input
  • (IAD mixup, solo) j.[C], 5C, 236BB (delay followup), IAD j.Bw, 2C, 214BB, 5A, 5B, 6C, 22A, 6C, 236A, 236C (4037, 0.85)
  • Close 236BB, 2C, 5B, 236AA, 9j.[C], j.B, 5C, 6C, 22A, 6C, 236AA, 236C (4142)
  • Far 2C, IAD j.B, dj j.[C], 5B, 236BB, 22A, 8, sdj, j.[C], dl j.A, 2B (1), 6C, 22A, 6C, 236AA, 236C (4034, 1.09)
  • 5C (multiple hits), 2C, 236BB, 236AA, 9j.[C], dl j.A, 2B (1), 22A, 9j.[C], dl j.B, 5B, 6C, 22A, 236B, 236C (4090, 1.12)
  • 5C (multiple hits), jc, j.B, j.[C], 5A, 5B, 236BB, 2C, 5C, 6C, 22A, 5A, 5B, 6C, 236A, 236C
  • (corner) j.[C], 5C, 236[B], 2C, 214BB, 236AA, 8j.[C], dl j.B, 5A, 5B, 6C, 22A, 6C, 236A, 236C (4286, 1.04)
  • j.[C], 5B, 2C, 236BB, tk j.214A, 5C, 6C, 22A, 6C, 236AA, 236C (4115, 0.90)
  • (IAD mixup, side switch) j.[C], 5B, 2C, 236BB, tk j.214A, 5A, 5C, 6C, 22A, 6C, 236A, 236C (4033, 0.87)
    • Not optimal damage but easiest due to stabilization from (5C) 5B 2C, and easier pickup from 5A 5C as opposed to raw 5C or 2B (1)
  • 3C, j.C, dj, j.[C], dl j.B, 5B, 236BB (delay followup), IAD j.Xw, 2C, 214BB, 5C, 6C, 22A, 6C, 236AA, 236C (3200, 0.94) (might not be possible off of A counter)
  • j.C, j.B, 22A, 66, 5C, 5B, 2C, 236BB, dl 9jc, j.[C], dl j.B, 6C, 236A, 236C (3888, 0.87)
    • Requires very specific spacing to connect 22A
  • (corner, solo) 236[B], 5B, 2C, 214BB, 5C, dl 236AA, 8[4] dl j.[C], 2B (1), 6C, 22A, 6C, 236A, 236C (4544-4558, 0.98)
    • Skip 2B (1) and 236AA for IAD mixup proration (4469, 0.86)
    • Skip 2B (1) for ease and very slightly less damage (4541)
  • (corner) j.[C], j.A, 5B, 2C, 236[B], dl 236A, 8j.[C], dl j.B, 5A, 5C, 6C, 22A, 6C, 236A, 236C (4111, 0.97)
    • Can skip 5A for very slightly more damage