User:Dimeq/KohakuMBTL
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Combos (1.4.3)
- 5C, jc, j.B, j.[C], 236BB, 2C, 214BB, 5B, 5C, 6C, 22A, 6C, 236AA, 236C (4062, 1.02)
- https://www.youtube.com/clip/UgkxXzLhunWCUT9LrHWl8xOdFRDYWzTGVJKn
- More damage: 5C, jc, j.B, j.[C], 236BB, 2C, 214BB, 5A, 5B, 6C, 22A, 6C, 236AA, 214C (4157, 1.01)
- 4k 2A starter, tk molotov 4BC j.[C] routing https://vxtwitter.com/Kowalski_023/status/1668787920889688064?s=20
- 236[B] MD routing https://vxtwitter.com/Pinku_JP/status/1677163721653665792?s=20
- 214x~4B fatal corner starter https://www.youtube.com/clip/UgkxvWGbY-7suQX0MJYbdd6PNhWUrjcnz8IO
- 214x~4B corner starter https://www.youtube.com/clip/Ugkx_5H4QU6BF6eV1T8s9b3yNr7efoKNdPck
- 236[B] midscreen fatal starter https://twitter.com/rahikamelty03/status/1664986605059444736
- 236[B] corner fatal MD starter https://twitter.com/rahikamelty03/status/1665229664179339264
- 2A starter, j.[C] j.214A https://twitter.com/hahayepcokc/status/1664068862260789248?s=206
- https://twitter.com/Magicriderr/status/1663997888970518533
- https://twitter.com/Dinoslashz/status/1663910274875760642
- https://twitter.com/Pinku_JP/status/1663937634182332419?s=20
- https://twitter.com/Pinku_JP/status/1603899728701566976?s=20
- https://twitter.com/Pinku_JP/status/1682793319812743168
- https://twitter.com/rahikamelty03/status/1664217145625149446
- https://twitter.com/rahikamelty03/status/1606461914372263936?s=20
- https://twitter.com/rahikamelty03/status/1615316987961573377?s=20
- https://twitter.com/rahikamelty03/status/1680210598238498816
- https://vxtwitter.com/rahikamelty03/status/1684544467532140545?s=20
Combos (1.4.x)
- 2A, 2B, 5C, 2C, 236BB, tk j.4BC, jc, j.[C], dl j.B, 5A, 5B, 6C, 22A, 236AA, 236C (3961, 1.02)
- 2A, 2B, 2C, 236BB, MD, 22B, 6BC, j.4BC, tk j.4BC, jc, j.[C], dl j.B, 5C, 6C, 6BC, 236BC (4664, ~1.5)
- Corner fatal j.B
- 3C, j.B, j.[C], 5B, 236BB, 5C, 6C, 4BC (2), jc, j.[C], 2B (1), 6C, 22A, 6C, 236AA, 236C (3526, 1.2)
- (corner) 2B, 2CC, MD, 214AA, 236BB, jc, j.4BC, jc, j.[C], j.214A, 5B, 4BC, jc, land, 5A, 5C, 6C, 22A, sj, j.A, j.214C, 3C, j.AABC, AT (4418, 1.28)
- (maids, midscreen) Shield A corner carry
- Corner j.[C] meter dump
- Fatal 236[B] midscreen meter dump
- tk j.214A routes
- (close, midscreen) Fatal 236B, 2C, IAD j.B, dj, j.[C], 5B, 236AA, 5C, 6C, 22A, 6C, 236AA, 236C (4410, 0.95)
- Not optimal - testing 236B no followup starter
- (corner) 5C, RB1, RB2, j.C, dj, j.[C], dl j.B, 5B, dl 2C, 236[B], dl 236A, 8j.[C], dl j.A, 2B (1), 6C, 22A, 236C (3368, 0.90)
- Slightly less damage if you replace j.A with j.B
- (corner) 5A, 5B, 2CC, 5C, 236[B], dl 236A, 8 slight drift 4 j.[C], dl j.B, 2B (1), 6C, 22A, 6C, 236A, 236C (4209, 0.98)
- (corner) j.[C], 5C, 236[B], dl.236AA, 5B, 2CC, 214Bdl.B, 2B(1), 5B, 6C, 22A, 5A, 5B, 5C, 6C, 236A, 236C (4351, 1.07)
- Slight variations in damage depending on different stuff/22A hits
- (corner) j.[C], j.B, 5B, 236[B], dl 236A delay A, 2CC, 214B dl B, 5A, 5B, 6C, 22A, 5C, 6C, 236A, 236C (4327, 0.99)
- Skip 236AA for consistency (4229, 0.90)
- Start with 5B delay 5C on air hit, probably requires skipping 236AA
- (corner) j.[C], j.A, 5B, 236[B], dl 236A delay A, 2CC, 214B dl B, 2B (1), 5B, 6C, 22A, 5A, 5B, 5C, 6C, 236A, 236C (4229, 1.04)
- 4321 with j.B
- Midscreen j.[C] MD meter dump
- (maids, corner) MD meter gain combo (3 bars)
Combos (1.3.x)
Outdated - most (but not all) combos should be in Melty_Blood/MBTL/Kohaku/Combos
Easy
A starter
- (IAD mixup) 2A, 2B, 5C, 2C, 236BB, 9j.[C], dl j.B, 6C, 22A, 6C, 236C (3661, 0.71)
B starter
- (IAD mixup) 2B, 5C, 2C, 236BB, 9j.[C], dl j.B, 5B, 6C, 22A, 6C, 236A, 236C (3901, 0.82)
- (IAD mixup) 2B, 5C, 2C, 236BB, 236AA, 9j.[C], dl j.B, 5B, 6C, 22A, 6C, 236C (4002, 0.89)
C starter
- (spaced, IAD mixup) 2C, 5C, 236BB, 236AA, 9j.[C], dl j.B, 5B, 6C, 22A, 6C, 236C (4053, 0.86)
- (IAD mixup, DP punish) 5C, 2C, 236BB, 5B, 236AA, 9j.[C], dl j.B, 5B, 6C, 22A, 6C, 236C (4016, 0.89)
- Slightly more damage if 2B is done instead of second 5B, or second 5B is skipped
- (IAD mixup) 5C (high late hits), 22A, 66, 5B, 2C, 236BB, dl 9j.[C], dl j.B, 6C, 236A, 236C (~3795, 0.80)
- Can put 2B before 6C for situationally more damage/meter but sometimes less
- (IAD mixup) Raw 3C, j.B, j.[C], 5B, 236B~B, 2C, 5C, 6C, 236A, 236C (3525, 0.81)
- Can do 236B delay B, IAD j.Xw, 2C, 214AA, 5C, … for similar damage and less corner carry
- (IAD mixup, corner) j.[C], j.A, 5B, 236[B], 2C, 236AA, 8[4] dl j.[C], 5C, 6C, 22A, 6C, 236C (4118, 0.86)
- Add j.B, add 236A before 236C for damage - 4170, 0.94 for 8-hit
j.X starter
- (IAD mixup, air hit) j.A, j.C, dj, j.[C], dl j.B, 5B, 236B delay B, IAD j.Aw, 2C, 214BB, 5A, 6C, 22A, 6C, 236C (3442, 0.78)
- Increase damage with 236AA in ender, or 5A 5C (unstable)
- Can do with raw j.C dj j.[C]; 5A 5C is more stable
- Can also do j.B sdj j.B j.[C]
- j.A, j.C, j.B, j.[C] also works
- (IAD mixup, air hit) IAD j.B, dj or sdj j.[C], dl j.A, 5B, 236BB, 5C, 6C, 22A, 6C, 236C (3653, 0.67)
- Can do IAD j.Xw after 236BB to side switch for no damage loss
- (IAD mixup) Normal j.B, 2B, 5C, 2C, 236BB, dl j.[C], 5B, 6C, 22A, 6C, 236A, 236C (3951, 0.83)
- (IAD mixup) Normal j.B, 2A, 2C, 5C, 236BB, dl 9j.[C], dl j.A, 5B, 6C, 22A, 6C, 236A, 236C (3836, 0.81)
- Can do 9 dl j.[C] but risks crossing under
- (IAD mixup, fast confirm) IAD j.B, 5A, 2B, 5C, 2C, 236BB, 9 dl j.[C], 6C, 22A, 6C, 236C (3694, 0.71)
- (IAD mixup) j.C, j.B, 2B, 236BB, IAD j.Aw, 2C, 214BB, 5B, 5C, 6C, 22A, 6C, 236C (3867, 0.79)
- Airdash j.C, j.B, 2B, 5C, 2C, 236BB, 9j.[C], dl j.A, 5A, 5B, 6C, 22A, 6C, 236AA, 236C (3876, 0.93)
- Requires large damage sacrifice to get IAD mixup proration
j.[C] starters
- Any IAD j.Xw 2C can be substituted with microdash 2C for a side switch or not
- Any j.[C] j.B can be substituted with j.[C] j.A; the second j.X button can whiff and you can still confirm into 5B
- (IAD mixup) j.[C], 5C, 236BB (delayed followup), IAD j.X whiff, 2C, 214BB, 5A, 5B, 6C, 22A, 6C, 236A, 236C (4037, 0.85)
- (IAD mixup) j.[C], j.B, 5B, 236BB (delay followup), IAD j.X whiff, 2C, 214BB, 5A, 5C, 6C, 22A, 6C, 236A, 236C (4056, 0.88)
- (IAD mixup, side switch) j.[C], j.B, 5B, 236BB (delay followup), IAD j.X whiff, 2C, 5C, 6C, 22A, 6C, 236AA, 236C (3975, 0.85)
- (corner) j.[C], j.A, 5B, 236[B], 2C, 236AA, 8[4] dl j.[C], 5C, 6C, 22A, 6C, 236C (4118)
Special starter
- (corner) 236[B], 2CC, 5C, 5B, 236AA, 8[4] dl j.[C], 2B, 5A, 6C, 22A, 6C, 236AA, 236C (4502)
Specific situation punish starters
Midscreen
- (after anti-heat OS, IAD mixup) 22B, 5A, 5B, 2C, 236BB, dl 9, j.[C], dl j.B, 5C, 6C, 22A, 6C, 236A, 236C (3832, 0.83)
- Skip 5C if near corner or combo will drop after 22A
- (after anti-heat OS, corner, IAD mixup) 22B, 5A, 5B, 2C, 236[B], 236AA, 8j.[C], 5C, 6C, 22A, 6C, 236C (fatal 4308, 0.84)
- (after 7-hit tree, IAD mixup) 2A, 22B, 5C, 2C, 236BB, 9 dl j.[C], 5B, 6C, 22A, 6C, 236C (3707, 0.75)
- (IAD mixup) Shield BC, 2C, 5B, 236BB, dl 9j.[C], dl j.B, 5C, 6C, 22A, 6C, 236A, 236C (3973, 0.87)
- (IAD mixup) Shield BC, 5C, 5B, 2C, 236BB, dl 9j.[C], dl j.B, 2B (1), 6C, 22A, 6C, 236A, 236C (4026, 0.88)
- (throw bait) 66, IADB j.B, 2C, 236BB, 236AA, 9j.[C], dl j.B, 5B, 6C, 22A, 6C, 236C (3915, 0.85)
- (IAD mixup) IAD j.B, 22[B] hits, 5C, 2C, 236BB, 9 dj j.[C], 5B, 6C, 22A, 236C (3987, 0.67)
- Need to do 5C before 2C or j.[C] is sketchy
- On grounded fatal hit into tree: 2B, 5B, 236BB, dl jc, j.[C], dl j.B, 5C, 6C, …
- (IAD mixup) 22[B], 2B, 5C, 2C, 236BB, 9j.[C], dl j.B, 5B, 6C, 22A, 6C, 236C (4204, 0.84)
- 3744, 0.80 with 22B starter (does slightly more if 2B is skipped)
- (OTG) 2C, 5C, RB2, RB3, 236BB
- Do 2C 236AA if 5C won’t connect
Corner
- (after 7-hit tree, 9-hit proration) 2A, 22B, 2CC, 5C, 236[B], dl 236AA, 8[4] j.[C], dl j.B, 5A 5B, 6C, 22A, 6C, 236A, 236C (4021, 0.99)
Practical
- (MD meter gain) 2A, 2B, 2C, 236BB, MD, 2BC, 6BC, 66sj, j.[C], 8[6] dj dl j.[C] (hits after final cactus hit), 8[6] tj j.[C], dl j.B, 5B, 5C, 6C, 22A, 6C, 6BC, 236C (3932, ~1.4)
- https://twitter.com/taa_minori/status/1562495457607434240 (does 5A 5B instead of 5B 5C)
- (IAD mixup, air hit) j.B, jc, j.[C], 5B, 236BB, IAD j.Xw, 2C, 214BB, 5C, 6C, 236C (3759, 0.80)
- Requires immediately buffering jc j.[C] without confirm
- High/close hit 6BC, 2C, IAD j.B, …
- (IAD mixup) Airdash j.C, j.B, 5C, 2C, 236BB, 9 dl j.[C], 6C, 22A, 236C (3646, 0.66)
Experimental, optimal, and alternates
- (solo) j.[C], 5C, 5B, 236BB, IAD j.Aw, 2C, 214BB, 5C, 22A, 9j.[C], dl j.B, 2B (1), 6C, 22A, 6C, 236AA, 236C (4050, 1.14)
- 5B, 2C, 236BB, 236AA, 9j.[C], j.A, 2B (1), 22A, 9j.[C], j.B, 5C, 6C, 22A, 6C, 236AA, 236C (4099)
- j.[C], j.A, 5B, 236BB, 236AA, j.[C], j.B, 5C, 6C, 22A, 6C, 236AA, 236C (4029)
- 5C, 2C, 236BB, 236AA, 9j.[C], dl j.A, 5B, 2B, 22A, sj j.[C], dl j.B, 6C, 22A, 6C, 236AA, 236C (4118, 1.18)
- (IAD mixup) 2A, 2B, 2C, 236BB, dl j.[C], 6C, 22A, 6C, 236A, 236C (3620, 0.73)
- (corner) CH IAD j.A, 22B, MD, 2AB, 2B, 5C, 2CC, 2BC, 2[AB], 236BB, 8 6 j.[C], 5A, 5B, 6C, 22A, 6C, 6BC, 236BC (4798 with arc drive, ~2.3)
- (corner) 2A, 2B, 5C, MD, 2CC, 2BC, 2[AB], 236BB, 8 6 j.[C], 5A, 5B, 6C, 22A, 6C, 6BC, 236BC (5314, ~2.0)
- 2A, 2B, 2C, 236BB, MD, 2BC, 6BC, 66, 6C, 4BC, 2B, 5C, 6C, 22A, 6C, 6BC, 236BC (4840, ~1.8)
- (corner) 6BC, 236C, MD, 5B, 2CC, 2BC, 2[AB], 236BB, 8 6 j.[C], 5A, 5B, 5C, 6C, 6BC, 236BC (5246, ~1.0)
- (IAD mixup) 5C (late hits), dl 6C, 236BB, 236AA, j.[C], dl j.B, 5B, 6C, 22A, 6C, 236C (3745, 0.85; 3766, 0.98 with 236AA 236C end)
- dl 6C doesn’t always work depending on spacing
- (IAD mixup) 5C (late hits), 214BB, 214C, 2C, 236BB, 9j.[C], dl j.B, 5B, 6C, 22A, 6C, 236C (3634, 0.26)
- Height after 214C is inconsistent
- 5C (late hits), j.A, j.C, dj j.[C], j.B, 5B, 236BB, 2B (1), 6C, 22A, 6C, 236AA, 236C (~3477+)
- Jump cancel at end of 5C hits
- Skip 2B to make more stable
- Skip 236AA for IAD mixup proration
- Hold 3 while doing j.A j.C for easier double jump input
- (IAD mixup, solo) j.[C], 5C, 236BB (delay followup), IAD j.Bw, 2C, 214BB, 5A, 5B, 6C, 22A, 6C, 236A, 236C (4037, 0.85)
- Close 236BB, 2C, 5B, 236AA, 9j.[C], j.B, 5C, 6C, 22A, 6C, 236AA, 236C (4142)
- Far 2C, IAD j.B, dj j.[C], 5B, 236BB, 22A, 8, sdj, j.[C], dl j.A, 2B (1), 6C, 22A, 6C, 236AA, 236C (4034, 1.09)
- 5C (multiple hits), 2C, 236BB, 236AA, 9j.[C], dl j.A, 2B (1), 22A, 9j.[C], dl j.B, 5B, 6C, 22A, 236B, 236C (4090, 1.12)
- 5C (multiple hits), jc, j.B, j.[C], 5A, 5B, 236BB, 2C, 5C, 6C, 22A, 5A, 5B, 6C, 236A, 236C
- (corner) j.[C], 5C, 236[B], 2C, 214BB, 236AA, 8j.[C], dl j.B, 5A, 5B, 6C, 22A, 6C, 236A, 236C (4286, 1.04)
- j.[C], 5B, 2C, 236BB, tk j.214A, 5C, 6C, 22A, 6C, 236AA, 236C (4115, 0.90)
- https://vxtwitter.com/Kowalski_023/status/1574080453845585920
- Skip 236AA for IAD mixup (4030, 0.83)
- (IAD mixup, side switch) j.[C], 5B, 2C, 236BB, tk j.214A, 5A, 5C, 6C, 22A, 6C, 236A, 236C (4033, 0.87)
- Not optimal damage but easiest due to stabilization from (5C) 5B 2C, and easier pickup from 5A 5C as opposed to raw 5C or 2B (1)
- 3C, j.C, dj, j.[C], dl j.B, 5B, 236BB (delay followup), IAD j.Xw, 2C, 214BB, 5C, 6C, 22A, 6C, 236AA, 236C (3200, 0.94) (might not be possible off of A counter)
- j.C, j.B, 22A, 66, 5C, 5B, 2C, 236BB, dl 9jc, j.[C], dl j.B, 6C, 236A, 236C (3888, 0.87)
- Requires very specific spacing to connect 22A
- (corner, solo) 236[B], 5B, 2C, 214BB, 5C, dl 236AA, 8[4] dl j.[C], 2B (1), 6C, 22A, 6C, 236A, 236C (4544-4558, 0.98)
- Skip 2B (1) and 236AA for IAD mixup proration (4469, 0.86)
- Skip 2B (1) for ease and very slightly less damage (4541)
- (corner) j.[C], j.A, 5B, 2C, 236[B], dl 236A, 8j.[C], dl j.B, 5A, 5C, 6C, 22A, 6C, 236A, 236C (4111, 0.97)
- Can skip 5A for very slightly more damage