User:Guruslum/Di-Gi-Charat-Battle-Nyo

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Introduction

Di-Gi-Charat Battle Nyo! is a doujin fighting game released by Synchro Revolution in 2000. It is based on the series Di-Gi-Charat. There are 3 playable characters, and a boss character, Piyoko. The game uses 4 attack buttons, including traditional A B and C attack buttons, as well as a D button.

Universal Mechanics

Every character has a throw with AB. Every character can perform a sliding launcher with 3C. Pressing D will initiate a roll. Guard cancels can be done. Tech rolls can be done after a knockdown. Jumping C normals will knock down opponents and not allow them to be comboed.

Default Keyboard Controls

Player 1

Up - Up Arrow
Down - Down Arrow
Left - Left Arrow
Right - Right Arrow
A - Z
B - X
C - C
D - V

Player 2

Up - R
Down - F
Left - D
Right - G
A - Q
B - W
C - A
D - S

Dejiko (DIGIKO)

Dejiko is followed around by Gema. Gema is used in her 214A/B/C special and 214D super.

Special Moves

236* - Dejiko fires a laser beam. It increases in speed with button strength, and will gain hits, up to 3 hits with 236C. This laser will whiff on Puchiko.
214* - Dejiko commands Gema to attack the opponent. The range of this move is dependent on Gema's position, not Dejiko, so it is important to manage his positioning. Holding down the button used for this move will keep Gema in place after until released. The A version is perhaps the most useful, it tracks the opponent's position and sends Gema their way. B version tends to go straight forward or slightly up or down. C version will go up or down at a steeper angle.
623* - Dejiko advances forward and uppercuts. Multihit. Very damaging combo ender.

Super

214D - Gema travels forward and up at about a 45 degree angle and crashes straight down into the ground. Very slow startup, but stuns the opponent for a very long time on hit, long enough to combo into itself! Lots of damage too.

Rabi ~ En ~ Rose (USADA)

A kappa follows Usada around. It is used for her 214* special, and looks identical to kappas in her 421* special, but they are not to be confused.

Special Moves

4D - Reflector. Can reflect lasers, among other things?
jD - Usada hovers with her rabbit ears. If a direction is held when this is pressed, this move becomes an 8 way airdash. The hover and airdashes have a hitbox and do a slight amount of damage.
236* - Usada tosses two grenades, with the angles dependent on the version. A sends them high up with the least horizontal range. The grenades will stay still for a moment once they land. B sends them slightly further forward, and they will continue to roll forward even after landing, which is very useful. In the C version, Usada tosses the grenades almost fully horizontally, going off screen before they hit the ground.
214* - Usada commands her passive kappa follower. A and B versions make it detonate when it is close to the opponent. C version quickly recalls the kappa to Usada.
421* - Usada calls forth a large swarm of kappas. When the opponent comes in contact with a kappa, they will have their actions interrupted and shoved in the direction the kappa is moving. Depending on version, Usada can call a swarm from behind her, behind the opponent, or a mix of both.

Super

236D - Usada fires many many missiles that home in on the opponent. Very fast and massive damage. Carries the opponent very well, you can combo them without even seeing them on-screen.

Combos

j6D jA jB 5A 5B 3C 236D 236D - TOD
(j6D jB left/right) - 5A 5B 3C j9 jA jB jC - Little tiny baby meterless combo
5A 5B 2B 66 - Sets up a left/right with corpse walking?? Can probably do this from other combos and Usada might not even need it with her 8 way airdash, but idk what else to do with 2B

Puchiko

Unlike most fighting game characters, Puchiko can freely control her horizontal air movement. Puchiko's grab will "curse" the opponent, with them periodically taking damage for a very long time. However, with the little they are able to act between hits, they can hit Puchiko and cancel it. As long as the opponent is cursed, Puchiko will be stuck in place and vulnerable. She can jump or roll to cancel the curse.

Special Moves

236* - Puchiko fires a laser low to the ground. If input "incorrectly", Puchiko will cry instead. Her tears still have a small hitbox.
214* - Puchiko tosses a cat. Angle changes with version. Puchiko can get stuck in a "recovery" animation if you input this while the cat is still on-screen.

Super

236D - Puchiko puts a blob on the ground that slowly moves towards the opponent. The blob cannot be blocked.