Her best air-to-air, being disjointed with good horizontal reach. The hitbox is lacking as a jump-in, so it's best used from shorthops against grounded opponents. Works great in combos.
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j.B
j.B
Base Damage
Guard
Properties
Startup
Active
Recovery
Adv. on Hit
Adv. on Block
First Hit Juggle Decay
Base Juggle Decay
JDG Multiplier
110
High
-
10
5
14
vs. Grounded
advHit
advBlock
firstJD
baseJD
JDG
vs. Airborne
Her best air-to-air, being disjointed with good horizontal reach. The hitbox is lacking as a jump-in, so it's best used from shorthops against grounded opponents. Works great in combos.