Changes in Xtend
Profile
Another Valkyrie who was brought into existence by the Japanese branch of the Drexler Institute, she's the product of their experiments in creating artificial angels. Like Weiss, she was trained almost since birth to be the perfect soldier by the Institute, who hid their activities by pretending to be a religious order.
Scharlachrot has a very strong emotional attachment to Weiss, and would gladly kill or die for her in equal measure. After the downfall of the Drexler Institute, she was taken under Petra's wing, but has since disappeared. Scharlachrot blocks the angels' way as the ultimate opponent. What has happened to her? What is her true objective?
Overview
Long-ranged zoner with below-average HP (due to reverse guts). Arguably the best pressure character, she can pressure from a distance where the opponent's counter-play options are limited. She also has tricks, often using her fulcrums (236A/B/C), to open-up opponents who only block.
Recommended Arcana
Normals
5A
5A Small chain Small chain
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
1000
|
All
|
Sp, Su, J
|
untech
|
techProrate
|
80
|
95
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
8
|
8
|
5
|
+3
|
property
|
B
|
A downward diagonally slap with a chain. Kind of slow, but plus on block. If you happen to clash her hand with a move from the opponent, if you let the move come out completely, it will be sure to stuff or counter almost whatever the opponent will cancel into next. 5A and 2A are slow, but they are recognized as level 2 moves, so they cancel and connect directly into C or E attacks.
|
|
5B
5B
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
1600
|
All
|
Sp, Su, J
|
untech
|
techProrate
|
80
|
95
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
9
|
9
|
13
|
-5
|
property
|
B
|
Schar swings a chain upwards; this works well as an anti air. 5B is rather thin horizontally, so if you are starting out with Schar, you want to get out of the habit of canceling straight into a 5B on ground opponents. That will get you nowhere with Schar, since this is "oop aww I whiffed this move" No. 1. This is good as an anti air but its not like it will just beat everything if you time it. The best way to use this is to use the very tip of 5B. This cancels into and out of 2B.
|
|
5C
5C
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
1000, 1200
|
All
|
Sp, Su
|
untech
|
techProrate
|
80, 83
|
91, 92
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
14
|
4,12
|
13
|
-9
|
property
|
B
|
Schar swings a chain out horizontally for a 2 hit attack. This move has excellent reach, hit stun and damage, you'll find yourself using it a lot. This also combos from 2A and 5A on hit. As said the hitstun is ridiculously long, so long that if a fulcrum is near by and you hit with 5C, you can combo into an A Burst.
|
|
5E
5E
|
Normal
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
2200
|
All
|
ASp, ASu
|
untech
|
techProrate
|
83
|
83
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
16
|
10
|
15
|
-2
|
property
|
D
|
Charged
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
2600
|
All
|
ASp, ASu
|
untech
|
techProrate
|
83
|
N/A
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
37
|
6
|
20
|
-2?
|
property
|
E
|
A sparta kick. Nothing too noteworthy to mention...
|
|
2A
2A
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
1000
|
All
|
Sp, Su, J
|
untech
|
techProrate
|
70
|
95
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
8
|
6
|
7
|
+3
|
property
|
B
|
A low punch with a chain that is a bit slow, but plus on block. One of Schar's only low hitting moves. Retains the same properties as 5A
|
|
2B
2B
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
1700
|
All
|
Sp, Su
|
untech
|
techProrate
|
87
|
87
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
8
|
10
|
12
|
-6
|
property
|
B
|
While sitting, Schar throws a chain straight up. This has absolutely no hitbox horizontally, so get out of the habit of throwing 2B's out based of muscle memory from other characters since this is since this is "oop aww I whiffed this move" No. 2. This works really well as an anti-air on characters that come down directly on top of you, like Kira with her JE; you can steal the initiative from those characters by throwing this move out early. Also chains into itself up to 5 times.
|
|
2C
2C
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
1300, 1000
|
All
|
Sp, Su
|
untech
|
techProrate
|
70, 70*
|
87, 91
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
13
|
4(12)3
|
30
|
-7
|
property
|
C, B
|
A sitting Schar stretches a chain out horizontally for a 2 hit attack, this is the only other low hitting move of Schar. Floats the opponent on hit and the second hit pulls them in. For combos, its easier to cancel the first hit of this move. 2nd hit will always use P2 unless the 1st hit whiffs.
|
|
2E
2E
|
Normal
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
2200
|
All
|
ASp, ASu
|
untech
|
techProrate
|
83
|
83
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
15
|
17
|
12
|
-6
|
property
|
-
|
Charged
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
2500
|
All
|
ASp, ASu
|
untech
|
techProrate
|
83
|
N/A
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
30
|
5
|
18
|
-6
|
property
|
B
|
A full force kick upward. You could probably use this as an anti air (like every other 2E) but 2B or 5B would be better. However, since this is air unblockable, you can use it to catch opponent that are trying air block your moves.
|
|
j.A
j.A
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
500
|
H
|
Sp, Su, J
|
untech
|
techProrate
|
80
|
95
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
5
|
14
|
13
|
-
|
property
|
A
|
Flying knee kick. This is the fastest move that Schar has and a dependable air to air move
|
|
j.B
j.B
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
1500
|
All
|
Sp, Su
|
untech
|
techProrate
|
87
|
87
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
7
|
5
|
14
|
-6
|
property
|
B
|
A kick diagonally downward, good for jump ins. Kind of slow for a B move, so its not rare for this move to lose a lot to the better air moves in the game.
|
|
j.C
j.C
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
1000, 2000
|
H
|
Sp, Su, J
|
untech
|
techProrate
|
80*, 83
|
80*, 83
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
4
|
4(2) [1 (6) 1]
|
16
|
-
|
property
|
B
|
A reverse somersault in air, this move hits behind you too so you could actually use it to cross up. You can actually get two hits out of this move if you are really close to big/long characters like Catherine or Nazuna. This start up for the first attack is 4 frames.... but that's for the hitbox in the back. If you where going to use this move normally, its actually 14 frames. 1st hit does not cancel into anything, and sets proration to 80%.
|
|
j.E
j.E
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2300
|
H/A
|
Sp, Su
|
15
|
6
|
19
|
-
|
-
|
Schar swings two chains down at the opponent, this has great downward reach and downs the opponent on hit, but it hits mid. It has a little bit going for it in terms of horizontal stretch, so you can easily end air combos with this. As said before, this has tremendous reach straight down, is very easy to do left/right mixups when you are above your opponent; because of the down status on hit though, you don't get much from it though. You can't be too aggressive with this move either. Schar says "crawl!" 「這えッ!」 (Hae) when doing this move... kinda catchy, makes people say it a lot (lol).
|
|
j.6B
j.6B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1600
|
All
|
Sp, Su
|
9
|
11
|
16
|
-
|
-
|
Schar sends a chain out diagonally upward, this move is kind of like a 5B in air. In SS, you can't cancel j.6B to other moves (besides j.E) without EF and can't be jump canceled. This move is great for adding a good bit of damage to random air hits.
|
|
j.6BB
j.6BB
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
(1740)
|
-
|
Sp, Su
|
13
|
-
|
-
|
-
|
-
|
New button for Scharl. Using this will trade oki options you could get from j.E for damage.
|
|
j.6C
j.6C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2000
|
Sp, Su
|
All
|
17
|
6
|
19
|
-
|
-
|
A horizontal swing of the chain in air, think of it like a Jump 5C. On hit you can follow it up with a homing cancel. Great for neutral or backjumps into this move for air to air spacing. Using this move to control the pace of the match, grab space, and trip up the opponent SOP for Schar. This move is pretty slow slow so its not that great of an idea to use NH to just fly in with it and try hit the opponent from where they can't hit you with it, you might just eat a counter hit.
|
|
Universal Mechanics
Neutral Throw
Throw
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2000
|
Throw
|
-
|
5
|
1
|
23
|
-
|
-
|
Standard neutral throw, homing cancel for combos
|
|
Lever Throw
Throw
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2500
|
Throw
|
-
|
3
|
1
|
23
|
-
|
-
|
Sideswaps and gives hard knockdown
|
|
Air Throw
Air Throw
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2000
|
Throw
|
-
|
3
|
1
|
23
|
-
|
-
|
Scharlachrot gives the opponent a boot for a ground bounce.
|
|
Specials
Fulcrum Schlinge
Chain - Fulcrum Schlinge 236X (Air O.K.)
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Ground
|
-
|
-
|
-
|
A: 42 B/C: 43
|
-
|
22 Total
|
-
|
-
|
Air
|
-
|
-
|
-
|
43
|
-
|
28 Total
|
-
|
-
|
Sets a fulcrum, a point that all of Schar's chains can bind to. All of the follow version around Schar's circumference . After setting the fulcrum, it travels away from you slowly in the vector that you set it out in the first place in relation to Schar's current position . If you are too close to the floor or corner, the fulcrum will come out just as far as it can travel from there, and its drift vector will be changed accordingly. The same thing will happen if a moving fulcrum where to touch the floor or a corner, it will bounce off and change its trajectory accordingly. All fulcrums come out about 3 character space away from you. After setting a fulcrum in air, you lose your upwards momentum and start to fall.
|
|
Quick Ketten
Chain - Quick Binding Ketten [X] When chain is near fulcrum
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Holding the attack button will latch the chain to a fulcrum. A good way to get the follow ups faster.
|
|
Binding Ketten
Chain - Binding Ketten 623X
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1500
|
All
|
-
|
19
|
Till connect
|
50+a
|
-
|
B
|
A good portion of Schar's specials revolve around this move. By using 623 and any button, you can make one of Schar's chains bind to the nearest fulcrum. As said before, you can also achieve this by using one of her many chain normals, then either hold or mash the button you used to make a connection to the Fulcrum. You can stay connected to a fulcrum point for up to 40 frames. In this time you can use: Burst, Snap or Dissolve as a follow up to this move.
|
|
Anzuden
Chain - Exploding Anzunden X While chain bound
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Fuse
|
500
|
All
|
-
|
1
|
Till Fulcrum
|
-
|
-
|
A
|
Schar sends a glowing sphere of energy towards a fulcrum that she's connected too, causing the fulcrum to explode.
|
A Blast
|
2500
|
All
|
-
|
1
|
11
|
-
|
-
|
D
|
|
B Blast
|
3000
|
All
|
-
|
1
|
11
|
-
|
-
|
D
|
Slower fuse; More damage than the A version
|
C Blast
|
500*6
|
All
|
-
|
1
|
2*5,1
|
-
|
-
|
D
|
Slowest fuse; Does up to 6 hits, but each hit only does a fraction of the B version's damage.
|
|
Springen
Chain - Swinging Springen 8 While chain bound
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1000
|
Mid
|
-
|
5
|
While Moving
|
Till L
|
-
|
C
|
Schar uses the fulcrum as a pivot and leaps in a crescent arc. Towards the end of the leap, there is an offensive hitbox, but you can cancel into any jump attack during the later half of this move. Great for pressure.
|
|
Laufen
Chain - Laufen 6 While chain bound
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1000
|
Mid
|
-
|
5
|
While Moving
|
Till L
|
-
|
C
|
Similar to Springen, but follows a more forward arc.
|
|
Warten
Chain - End Warten 4 While chain bound
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Cancels your link to a fulcrum.
|
|
Schwanz
Chain - Attacking Schwanz 214X
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1200
|
All
|
Su
|
9
|
24
|
38
|
-46
|
B
|
Draws a wide arc with a chain. This move as well can connect to a fulcrum if you hold the button. It is really negative on hit and block so it's really bad to throw out without a plan, but with homing cancel or some Arcana super cancels (Plant 214214E) this can become really strong.
|
|
Rustung
Chain - Armored Rustung 22X (Air O.K.)
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
300*11
|
Mid
|
Su
|
7
|
1×6,2×4,4
|
13+17
|
-2
|
B
|
B
|
300*11
|
Mid
|
Su
|
9
|
1×6,2×4,4
|
13+17
|
-2
|
B
|
C
|
300*11
|
Mid
|
Su
|
11
|
1×6,2×4,4
|
20+17
|
-2
|
B
|
Schar slightly jumps up and spins for a DP-like move. This is air unblockable, but has no invincibility at all, so its a rather poor DP. The later half of this move can be homing canceled. This move can connect directly into Frenzy Frevel. The different versions of this move change how high Schar rises before the attack.
|
|
Supers
Schmerz
Murder Chain - Strangling Schmerz 236AB
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
6370 (0, 2250, 1870, 2250)
|
All
|
Sp, Su, J
|
untech
|
techProrate
|
91
|
91
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
19
|
3
|
39
|
-26
|
property
|
B
|
Scharlachrot sends a chain out and captures the opponent. You can even use this while bound to a fulcrum. You can connect with it off the very end of a 5C. Excellent for really far confirms, a good way to stack on some easy damage.
|
|
Frevel
Madness Chain - Frenzy Frevel 214AB (Air O.K.)
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Ground
|
4775
|
All
|
-
|
24+5
|
2×13,3×9,15
|
38+16
|
-
|
B*22,D
|
Air
|
4545
|
All
|
-
|
2+5
|
2×13,3×9,15
|
43
|
-
|
B*22,D
|
Omega destroyer! If you do this in air, Schar will start this move in air, if you do it on the ground she'll teleport into the air then start this move. During that teleport she invulnerable, but you can't use it as a reversal because it will be stuffed easily before that. If you want to use this as an air combo ender, restrict your height a little but, then use it after a JE for the best effect. This tags on a nice chunk of damage. Damage will vary greatly as hitboxes are tied to the chains that...do not track the opponent and flail about of their own accord.
|
|
Critical Heart
Restriction Unleashed - War Chain Wolkenkratzer 222AB While 2+ fulcrums are on-screen
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Normal
|
12000
|
All
|
-
|
0+1
|
-
|
21
|
-
|
C
|
Extend Force
|
17100
|
All
|
-
|
0+1
|
-
|
21
|
-
|
C
|
After the input, chains run from one fulcrum to another. If the opponent is hit by the chains or the fulcrum itself, they will get caught up in Scharl's critical heart. While 2+ fulcrums are on-screen it's only startup 1 on the fulcrums, for the chain that goes between them you have to wait for the chain to travel to the spot. It goes from the first to the second to the third (if there is one) and if the travel distance is long it can become really slow.
This CH's animation is long, giving you delicious effects from Arcanas like Wood and Plant. On the other side, the move's hitboxes is as thin as the chains look, so if you try to land this move from a bunch of A fulcrum, it will just whiff over character with low crouch animations like Fiona and Lieselotte and you'll just be sad.
|
|
Combos
Solo Combos
- Basic 1 bar confirm.
Arcana Combos
Plant
- 5A > 5B > 5C > 236E > 5A > 5B > j.B > j.C > j.C > j.E > (214E)
- Standard combo to set up seed oki.
Generic Arcana
Gatling Table
- All Normals can be cancelled into homing, specials, supers, and other system mechanics unless otherwise noted.
Ground Gatling Table
|
A |
B |
C |
E |
Cancel
|
5A
|
- |
5B, 2B |
5C, 2C |
5E, 2E |
Jump
|
2A
|
- |
5B, 2B |
5C, 2C |
5E, 2E |
Jump
|
5B
|
- |
2B |
5C, 2C |
5E, 2E |
Jump
|
2B
|
- |
5B |
5C, 2C |
5E, 2E |
|
5C
|
- |
- |
- |
5E, 2E |
|
2C
|
- |
- |
- |
5E, 2E |
|
5E
|
- |
- |
- |
- |
Arcana Sp/Super
|
2E
|
- |
- |
- |
- |
Arcana Sp/Super
|
Air Gatling Table
|
A |
B |
C |
E |
Cancel
|
j.A
|
- |
j.B, j.6B |
j.C, j.6C |
j.E |
Jump
|
j.B
|
- |
j.6B |
j.C, j.6C |
j.E |
Jump
|
j.6B
|
- |
j.6BB[-] |
j.6C |
- |
|
j.6BB
|
- |
- |
- |
j.E |
|
j.C
|
- |
- |
j.6C |
j.E |
Jump
|
j.6C
|
- |
j.6B |
- |
- |
|
j.E
|
- |
- |
- |
- |
|
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Videos
All videos are from previous versions of the game. These videos still portray the character effectively.
- Long series of games.
- Long series of games vs Shirogoma's Angelia.
- The games vs Momiji's Weiss are located earlier and later in the video.
Colors
External Links