User:SaltProphet

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236X

623X

MBTL Neco 236b.png

236X

MBTL Neco 623b.png

623X

MBTL Neco j236x.png

j236X

MBTL Neco j214x8x.png

j214X

MBTL Neco 6c.png

Rekka

MBTL Neco 4bc.png

4BC

MBTL Neco 421a.png

Item pickups

MBTL Neco 421b.png

Summon pickups

Lasers

The real star here is the B version, that provides tons of meter as a finisher and can anti-air for a fatal starter.

623X

Starts, extends, and finishes combos, most of Neco-Arc's combos will use at least one version of this move.

Rings

Moon and A rings can extend combos, with A ring being mandatory for her BNB, while the C version provides a knockdown.

Rocket

Can start, extend, and finish combos, like 623X.

Rekka

Basically reliable damage, but the variation in usage is worth exploring.

4BC

Invincible starter, therefore receiving huge damage reduction, but hits fullscreen and launches for a combo into oki. Can sometimes be followed up from a laser or 2C > 5[B] to forego the damage reduction and provide corner carry.

Converting from items

Neco-Arc can knockdown from combos initiated by her 421A items, though they are usually heavily prorated or shorter than her usual combos. Still, the furthered access to oki or more setplay cannot be overlooked.

Converting from summons

Neco-Arc can knockdown from combos initiated by her 421B/22B/2BC summons, though they are usually heavily prorated or shorter than her usual combos. Still, the furthered access to oki or more setplay cannot be overlooked.