User:Shimatora/EFZ Akiko Research
Jump to navigation
Jump to search
Strategy
Vs Cello
- Akiko cannot punish Cello doing jB j66 jAB at a height where both RG 5A and RG c5B whiff. Luckily, RGing the first jB and walking forward makes Cello swap sides, you'll block the jA and be out of the corner. Video example.
Combos
- Blue IC
- 2AABC IC c5B jC(2) land jC(3) djB(1) djC(1) land jB(1) jC(3) djB(1) djC(1) c5B 5C 5BBC c5B 5C 41236A sideswap 41236A - 6713 Damage | Video | Current viable max damage corner carry. Works on small body characters.
- TO DO:
- Test on all characters will all possible spacing.
- 2AABC IC c5B jC(1) j66 jC(2) 5C jC(3) djC(1) dj66 djB(1) djC(1) c5B 5C 5BBC c5B 5C 41236A sideswap 41236A - 6950 Damage | Video
Max BIC Drain, Max Damage 623C
- Video 1 | Video 2 - vs Mio
- Akiko max BIC drain + max RF gain timing for 623C full clean hit has visual cues so long as you do 623C immediately after 2C. The aim is to do the followup at the start of the 3rd animation frame, which is is very easy to spot for most as animation frame 2 tends to be 170F long. Mio's juggle animation doesn't have a long 2nd animation frame, instead she spins. Vs Mio, the aim is to do the followup just as she enters her headfirst plummet frames.