User:Shimatora/EFZ Sayuri Research
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Strategy
Combos
Catching a jumping opponent in the corner
- f5B jB .. jC 2B 2C jC j66 jAC 5AABB 2C jAABC dj6C(whiff) - 4206 Damage | Video
- f5B f5B 623A RIC 2B 2C jC j66 jAC 5AABB 2C jAABC dj6C(whiff) - 4213 Damage | Video
- f5B jC j66 jAC c5B 2C jB .. jC 5AABB 2C jAABC dj6C(whiff) - 4208 Damage | Video
Red IC Optimisation
- Corner
- f5B 623A IC 2B jC j66 jBC 2C jABC 5BB 2C jAABC dj6C(whiff) - 4468 Damage | Video
- 2AA c5B .. 2C 623A 2C jB .. jC 5ABB 2C jAABC dj6C(whiff) - 3825 Damage | Video
- This particular delay between c5B and 2C does not work on Mizuka, Mai, Misaki, Mayu, Mio, Kano and Nayuki.
- Some of the characters it does work on will be stricter with the distances (and delay) allowed.
- 2AA c5B .. 2C 623A 2C jB .. jC 5ABB 2C jAABC dj6C(whiff) - 3825 Damage | Video
j412A
- Corner
- 2AA c5B 236B 2B jC j412A IC djC dj66 djC dj412A land jC djC dj66 djBC 2C jABC 5BB 2C jAABC dj6C(whiff)
- 2AA c5B 236A 2C jC j412A IC jC j66 jC 2B 2C jC j66 jBC 2C jABC 5BB 2C jAABC dj6C(whiff) - 6797 Damage | Video | Easier version of the above, 1x j412A.
- 2AA c5B 236A jC djC dj412A IC jC 2C jC j66 jC 2B 2C jC j66 jAC 5AABB 2C jAABC dj6C(whiff) - 6747 Damage | Video
- 2AA 5BB 5C 623A IC 2C tk.j412A land jC djC dj66 djBC 2C jABC 5BB 2C jAABC dj6C(whiff) - 6275 Damage | Video | "Easier" version. 1x j412A.
- 236B jC djC dj66 djBC land jC j412A IC land jC j66 jC j412A jC djC dj66 djBC 2C jABC 5BB 2C jABC dj6C(whiff) - 7527 Damage | Video
- f5B 5C 623A IC 2C j412A land jC djC dj66 djBC 2C jC j66 jAC 5AABB 2C jAABC dj6C(whiff) - 6463 Damage - Video
- f5B 5C 623A IC 2B IAD jC j412A jC djC dj66 djBC 2C jABC 5BB 2C jAABC dj6C(whiff) - 6264 Damage | Video
Star Launch Optimisation
- Midscreen
- 2AA c5B 236B jB .. jC j66 jAC 5AABB 2C jAABC dj6C(whiff) - 3392 Damage | Video
- Corner
- 236B jC j66 jC 2B 2C jC j66 jAC 5AABB 2C jAABC dj6C(whiff) - 4318 Damage | Video
- 2AA c5B 236B f5B .. 2C jB .. jC c5B f5B 2C 623A IC jC j66 jC 2B 2C jB .. jC 5A c5B f5B 2C jAABC dj6C(whiff) - 6628 Damage | < On Mai. Akane version requires the 2B 2C to be c5B 2C. Video
Converting into ender from a 5-hit starter into 41236C
- 2AA 5BB 5C(1) 41236C IAD jAC 5BB 2C jABC dj6C(whiff) - 3478 Damage | Video
Combo Theory
Knowing how to adjust your combos to uncommon starters or when using less than 100% Blue IC is crucial for taking your combo potential to the highest level. Below is a table with different combo pieces, their "power break points", and their overall value in combos.
Power Break Points | |||
---|---|---|---|
Combo Piece | Break Point | Damage per Power | Notes |
jC j66 jAC | ~74% | 70.2 | |
jC j66 jBC | ~85.7% | 77 | |
2C jB .. jC 5A | ~62.5% | 61.5 | Difficult to time and keep the height. A more reasonable break point is ~67%. |