Windjammers/Controls
Basics
Windjammers is controlled with two buttons and the standard fighting game eight direction joystick.
The A button can throw the disc, block an incoming disc, and make your character dash when they are not holding a disc. The B button lobs the disc. It does nothing when your character is not holding a disc.
Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad.
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Universal Command List
Movement
Move - Hold any of the eight directions ( ) on the control stick to move in that direction.
Sliding/Dashing - When your character is not holding the disc, press the A button while holding a direction on the control stick to dash. Holding the A button will cause your character to dash longer distances.
Simple Mechanics
Catch a disc - simply move into a disc's path to catch it. Your character will catch it automatically.
Throw a straight shot - after catching the disc, press A to throw the disc in a straight shot. Holding the stick forward or backward ( or ) will throw the disc straight directly in front of the character; they are the same shot.
Throw a curved shot - after catching the disc, perform a directional curve (for example, "236", ) then press A to throw the disc in a curved shot. Each character has a unique set of curves.
Throw a lob - after catching the disc , press B to toss the disc into a targeted lob.
Block a shot -
Moving Block - When your character is not holding the disc and is standing still, and tap the A button THEN hold a direction on the control stick. Instead of a full dash, your character should perform a mini-dash that also blocks a shot (see below).
Super Mechanics
Catch a super disc -
Throw a custom super shot -
Throw a super spin shot -
Throw a super lob -