Template:FrameDataHeader-UNI2: Difference between revisions

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<th style="width: 10%"><span>{{Tooltip|text=Active|hovertext=The number of frames where a hitbox is present and the opponent can be hit by the attack. Occurs after startup.}}</span></th>
<th style="width: 10%"><span>{{Tooltip|text=Active|hovertext=The number of frames where a hitbox is present and the opponent can be hit by the attack. Occurs after startup.}}</span></th>
<th style="width: 12.5%"><span>{{Tooltip|text=Recovery|hovertext=The number of frames following the active frames where the move has no hitbox, but the attacker cannot act freely. After recovery ends, the attacker enters a neutral state and can once again act freely.}}</span></th>
<th style="width: 12.5%"><span>{{Tooltip|text=Recovery|hovertext=The number of frames following the active frames where the move has no hitbox, but the attacker cannot act freely. After recovery ends, the attacker enters a neutral state and can once again act freely.}}</span></th>
<th style="width: 12.5%"><span>{{Tooltip|text=On Block|hovertext=The difference between the attacker's recovery and the period that the opponent is in blockstun. This value assumes the opponent was hit with the first active frame of the attack. Throws list the amount of Frame Advantage upon successfully throwing the opponent.}}</span></th>
<th style="width: 12.5%"><span>{{Tooltip|text=On-Block|hovertext=The difference between the attacker's recovery and the period that the opponent is in blockstun. This value assumes the opponent was hit with the first active frame of the attack. Throws list the amount of Frame Advantage upon successfully throwing the opponent.}}</span></th>
<th style="width: 15%"><span>{{Tooltip|text=Cancel|hovertext=How the move can be canceled.&#010; -X- stands for that X can be used on whiff. &#010;(X) stands for that X can only be used on hit.<!--
<th style="width: 15%"><span>{{Tooltip|text=Cancel|hovertext=How the move can be canceled.&#010; -X- stands for that X can be used on whiff. &#010;(X) stands for that X can only be used on hit.<!--
-->&#010;SE = Self Cancelable<!--
-->&#010;SE = Self Cancelable<!--
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-->&#010;UNQ = Unique (See description)}}</span></th>
-->&#010;UNQ = Unique (See description)}}</span></th>
<th style="width: 7.5%"><span>{{Tooltip|text=Attribute|hovertext=The attribute of the attack.}}</span></th>
<th style="width: 7.5%"><span>{{Tooltip|text=Attribute|hovertext=The attribute of the attack.}}</span></th>
<th style="width: 10%"><span>{{Tooltip|text=Invulnerability|hovertext=The frames where this move cannot be hit by a certain attribute.}}</span></th>
<th style="width: 10%"><span>{{Tooltip|text=Invuln|hovertext=The frames where this move cannot be hit by a certain attribute.}}</span></th>
</tr>
</tr>

Latest revision as of 10:49, 8 May 2024

Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln