Melty Blood/MBAACC/Kohaku/KohaPonX: Difference between revisions

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(→‎1632143C: Adding moon-specific notes.)
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24f of startup, then long super flash, then 100f before it becomes active.
24f of startup, then long super flash, then 100f before it becomes active.


While cool-looking, this move has no real practical uses.{{#if:{{{moonnote|}}}|
While cool-looking, this move has no real practical uses.


{{#if:{{{moonnote|}}}|
'''Moon-specific:''' {{{moonnote|}}}
'''Moon-specific:''' {{{moonnote|}}}
|}}
|}}
  }}
  }}
}}
}}

Revision as of 23:58, 7 June 2020

1632143C
Magical Attack ・ KohaPonX
1632143C (16213C)
MB F Kohaku 1632143C.png
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
24+100(+1) - - - - -

Kohaku injects herself with drugs, granting her Blood Heat and super armor during its duration. After the long super flash, there is a long startup (100f), and it can only be safely used if the opponent is under cactus lockdown. The Blood Heat lasts 300f (5 seconds), shorter than Full Moon's maximum Blood Heat duration (750f, or 12.5 seconds). The super armor will end early if she gets thrown.

24f of startup, then long super flash, then 100f before it becomes active.

While cool-looking, this move has no real practical uses.