Melty Blood/MBAACC/Warachia/Full Moon: Difference between revisions
(Updated movelist to the new format.) |
(→Move Descriptions: Wrong copypaste, again.) |
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{{AttackData-MB/Infobox}} | {{AttackData-MB/Infobox}} | ||
===Normal Moves=== | ===Normal Moves=== | ||
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|cancel=-SE-, -N-, -SP-, -EX-, (J) | |cancel=-SE-, -N-, -SP-, -EX-, (J) | ||
|guard=LH | |guard=LH | ||
|startup= | |startup=5 | ||
|active=4 | |active=4 | ||
|recovery=5 | |recovery=5 | ||
Line 259: | Line 258: | ||
|cancel=N, SP, EX, (J) | |cancel=N, SP, EX, (J) | ||
|guard=LH | |guard=LH | ||
|startup= | |startup=9 | ||
|active={{Tooltip | text=9| hovertext=3, 3, 3}} | |active={{Tooltip | text=9| hovertext=3, 3, 3}} | ||
|recovery=12 | |recovery=12 | ||
Line 273: | Line 272: | ||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{AttackData-MB | {{AttackData-MB | ||
Line 283: | Line 281: | ||
|cancel=N, SP, EX, (J) | |cancel=N, SP, EX, (J) | ||
|guard=LH | |guard=LH | ||
|startup= | |startup=11 | ||
|active={{Tooltip | text=9| hovertext=2, 3, 4}} | |active={{Tooltip | text=9| hovertext=2, 3, 4}} | ||
|recovery=15 | |recovery=15 | ||
Line 305: | Line 303: | ||
|cancel=-SE-, -N-, -SP-, -EX-, (J) | |cancel=-SE-, -N-, -SP-, -EX-, (J) | ||
|guard=L | |guard=L | ||
|startup= | |startup=4 | ||
|active=4 | |active=4 | ||
|recovery=5 | |recovery=5 | ||
Line 326: | Line 324: | ||
|cancel=N, SP, EX, (J) | |cancel=N, SP, EX, (J) | ||
|guard=L | |guard=L | ||
|startup= | |startup=8 | ||
|active={{Tooltip | text=7| hovertext=4, 3}} | |active={{Tooltip | text=7| hovertext=4, 3}} | ||
|recovery=8 | |recovery=8 | ||
Line 350: | Line 348: | ||
|cancel=N, SP, EX, (J) | |cancel=N, SP, EX, (J) | ||
|guard=LH | |guard=LH | ||
|startup= | |startup=11 | ||
|active={{Tooltip | text=8| hovertext=4, 4}} | |active={{Tooltip | text=8| hovertext=4, 4}} | ||
|recovery=17 | |recovery=17 | ||
Line 366: | Line 364: | ||
|cancel=N, SP, EX, (J) | |cancel=N, SP, EX, (J) | ||
|guard=LH | |guard=LH | ||
|startup= | |startup=20 | ||
|active={{Tooltip | text=8| hovertext=4, 4}} | |active={{Tooltip | text=8| hovertext=4, 4}} | ||
|recovery=10 | |recovery=10 | ||
Line 388: | Line 386: | ||
|cancel=SE, N, SP, EX, J | |cancel=SE, N, SP, EX, J | ||
|guard=HA | |guard=HA | ||
|startup= | |startup=7 | ||
|active=4 | |active=4 | ||
|recovery=11 | |recovery=11 | ||
Line 409: | Line 407: | ||
|cancel=N, SP, EX, J | |cancel=N, SP, EX, J | ||
|guard=HA | |guard=HA | ||
|startup= | |startup=9 | ||
|active=10 | |active=10 | ||
|recovery= | |recovery= | ||
Line 430: | Line 428: | ||
|cancel={{Tooltip | text=N, SP, EX, J| hovertext=Third hit only.}} | |cancel={{Tooltip | text=N, SP, EX, J| hovertext=Third hit only.}} | ||
|guard=HA | |guard=HA | ||
|startup= | |startup=12 | ||
|active={{Tooltip | text=8| hovertext=2, 2, 4}} | |active={{Tooltip | text=8| hovertext=2, 2, 4}} | ||
|recovery= | |recovery= | ||
Line 455: | Line 453: | ||
|cancel=SP, EX, (J) | |cancel=SP, EX, (J) | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=16 | ||
|active=7 | |active=7 | ||
|recovery=19 | |recovery=19 | ||
Line 471: | Line 469: | ||
|cancel=SP, EX, (J) | |cancel=SP, EX, (J) | ||
|guard=H | |guard=H | ||
|startup= | |startup=29 | ||
|active=7 | |active=7 | ||
|recovery=14 | |recovery=14 | ||
Line 492: | Line 490: | ||
|cancel=N/A | |cancel=N/A | ||
|guard=HA | |guard=HA | ||
|startup= | |startup=22 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery= | ||
Line 515: | Line 513: | ||
|cancel= | |cancel= | ||
|guard=U | |guard=U | ||
|startup= | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery=20 | |recovery=20 | ||
Line 537: | Line 535: | ||
|cancel=(J)<br/>(Raw) | |cancel=(J)<br/>(Raw) | ||
|guard=U | |guard=U | ||
|startup= | |startup=2 | ||
|active=1 | |active=1 | ||
|recovery=13<br/>(Landing) | |recovery=13<br/>(Landing) | ||
Line 561: | Line 559: | ||
|cancel=(SP), (EX), (J) | |cancel=(SP), (EX), (J) | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=9 | ||
|active=4 | |active=4 | ||
|recovery=18 | |recovery=18 | ||
Line 577: | Line 575: | ||
|cancel= | |cancel= | ||
|guard=HA | |guard=HA | ||
|startup= | |startup=9 | ||
|active=4 | |active=4 | ||
|recovery= | |recovery= | ||
Line 599: | Line 597: | ||
|cancel= | |cancel= | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=26 | ||
|active=4 | |active=4 | ||
|recovery=19 | |recovery=19 | ||
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|cancel= | |cancel= | ||
|guard=U | |guard=U | ||
|startup= | |startup=21 | ||
|active=8 | |active=8 | ||
|recovery=25 | |recovery=25 | ||
Line 644: | Line 642: | ||
|cancel= | |cancel= | ||
|guard=U | |guard=U | ||
|startup= | |startup=11 | ||
|active=10 | |active=10 | ||
|recovery=20 | |recovery=20 | ||
Line 660: | Line 658: | ||
|cancel= | |cancel= | ||
|guard=U | |guard=U | ||
|startup= | |startup=12 | ||
|active=10 | |active=10 | ||
|recovery=15<br/>(Landing) | |recovery=15<br/>(Landing) | ||
Line 687: | Line 685: | ||
|cancel=-EX- | |cancel=-EX- | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=25 | ||
|active={{Tooltip | text=X| hovertext=21 frames. Wara recovers during active frames. 
3, 2, 2, 2, 2, 2, 2, 2, 2, 2 (9 Hits)}} | |active={{Tooltip | text=X| hovertext=21 frames. Wara recovers during active frames. 
3, 2, 2, 2, 2, 2, 2, 2, 2, 2 (9 Hits)}} | ||
|recovery=18 | |recovery=18 | ||
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|cancel=-EX- | |cancel=-EX- | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=25 | ||
|active={{Tooltip | text=X| hovertext=21 frames. Wara recovers during active frames. 
3, 2, 2, 2, 2, 2, 2, 2, 2, 2 (9 Hits)}} | |active={{Tooltip | text=X| hovertext=21 frames. Wara recovers during active frames. 
3, 2, 2, 2, 2, 2, 2, 2, 2, 2 (9 Hits)}} | ||
|recovery=20 | |recovery=20 | ||
Line 721: | Line 719: | ||
|cancel=N/A | |cancel=N/A | ||
|guard=LHA | |guard=LHA | ||
|startup=6+ | |startup=6+12 | ||
|active={{Tooltip | text=X| hovertext=Period of 41 frames. Wara recovers during active frames. 
3, 2, 2, 2, 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2, 2}} | |active={{Tooltip | text=X| hovertext=Period of 41 frames. Wara recovers during active frames. 
3, 2, 2, 2, 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2, 2}} | ||
|recovery=44 | |recovery=44 | ||
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|cancel=N/A | |cancel=N/A | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=15 | ||
|active={{Tooltip | text=X| hovertext=Projectile lasts 109 frames | |active={{Tooltip | text=X| hovertext=Projectile lasts 109 frames maximum. Reflectable projectile box starts being active 4 frames prior to the hitbox.}} | ||
|recovery=41 | |recovery=41 | ||
|frameAdv={{Tooltip | text=-21| hovertext=Point-blank advantage.}} | |frameAdv={{Tooltip | text=-21| hovertext=Point-blank advantage.}} | ||
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|cancel=N/A | |cancel=N/A | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=29 | ||
|active={{Tooltip | text=X| hovertext=Projectile lasts 221 frames | |active={{Tooltip | text=X| hovertext=Projectile lasts 221 frames maximum. Reflectable projectile box starts being active 4 frames prior to the hitbox.}} | ||
|recovery=29 | |recovery=29 | ||
|frameAdv={{Tooltip | text=-9| hovertext=Point-blank advantage.}} | |frameAdv={{Tooltip | text=-9| hovertext=Point-blank advantage.}} | ||
Line 779: | Line 777: | ||
|cancel=N/A | |cancel=N/A | ||
|guard=LHA | |guard=LHA | ||
|startup=6+ | |startup=6+23 | ||
|active={{Tooltip | text=X| hovertext=Projectile lasts 221 frames | |active={{Tooltip | text=X| hovertext=Projectile lasts 221 frames maximum. Reflectable projectile box starts being active 4 frames after the hitbox, and it temporarily disappears for a few frames at an interval, for some reason.}} | ||
|recovery=29 | |recovery=29 | ||
|frameAdv={{Tooltip | text=-3| hovertext=Point-Blank range}} | |frameAdv={{Tooltip | text=-3| hovertext=Point-Blank range}} | ||
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|cancel=N/A | |cancel=N/A | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=10 | ||
|active={{Tooltip | text=40| hovertext=Six hits maximum.}} | |active={{Tooltip | text=40| hovertext=Six hits maximum.}} | ||
|recovery=28 | |recovery=28 | ||
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|cancel=N/A | |cancel=N/A | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=18 | ||
|active={{Tooltip | text=46| hovertext=7 hits maximum.}} | |active={{Tooltip | text=46| hovertext=7 hits maximum.}} | ||
|recovery=28 | |recovery=28 | ||
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|cancel=N/A | |cancel=N/A | ||
|guard=LHA | |guard=LHA | ||
|startup=11+ | |startup=11+11 | ||
|active={{Tooltip | text=108| hovertext=17 hits maximum.}} | |active={{Tooltip | text=108| hovertext=17 hits maximum.}} | ||
|recovery=35 | |recovery=35 | ||
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|cancel=N/A | |cancel=N/A | ||
|guard=N/A | |guard=N/A | ||
|startup= | |startup=30 | ||
|active={{Tooltip | text=X| hovertext=Projectile lasts for a 356 frame period. 
 4 (28) x12}} | |active={{Tooltip | text=X| hovertext=Projectile lasts for a 356 frame period. 
 4 (28) x12}} | ||
|recovery=9 | |recovery=9 | ||
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|cancel=N/A | |cancel=N/A | ||
|guard=N/A | |guard=N/A | ||
|startup= | |startup=30 | ||
|active={{Tooltip | text=X| hovertext=Projectile lasts for a 164 frame period. 
 4 (28) x6}} | |active={{Tooltip | text=X| hovertext=Projectile lasts for a 164 frame period. 
 4 (28) x6}} | ||
|recovery=9 | |recovery=9 | ||
Line 897: | Line 895: | ||
|cancel=N/A | |cancel=N/A | ||
|guard=N/A | |guard=N/A | ||
|startup=2+ | |startup=2+27 | ||
|active={{Tooltip | text=X| hovertext=Projectile lasts for a 164 frame period. 
 4 (28) x6}} | |active={{Tooltip | text=X| hovertext=Projectile lasts for a 164 frame period. 
 4 (28) x6}} | ||
|recovery=10 | |recovery=10 | ||
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|cancel=N/A | |cancel=N/A | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=17 | ||
|active={{Tooltip | text=X| hovertext=Projectile lasts 109 frames maximum. Reflectable projectile box starts being active 4 frames prior to the hitbox.}} | |active={{Tooltip | text=X| hovertext=Projectile lasts 109 frames maximum. Reflectable projectile box starts being active 4 frames prior to the hitbox.}} | ||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | ||
Line 997: | Line 995: | ||
|cancel=N/A | |cancel=N/A | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=17 | ||
|active={{Tooltip | text=X| hovertext=Projectile lasts 221 frames maximum. Reflectable projectile box starts being active 4 frames prior to the hitbox.}} | |active={{Tooltip | text=X| hovertext=Projectile lasts 221 frames maximum. Reflectable projectile box starts being active 4 frames prior to the hitbox.}} | ||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | ||
Line 1,013: | Line 1,011: | ||
|cancel=N/A | |cancel=N/A | ||
|guard=LHA | |guard=LHA | ||
|startup=1+ | |startup=1+20 | ||
|active={{Tooltip | text=X| hovertext=Projectile lasts 221 frames maximum. Reflectable projectile box starts being active 4 frames after the hitbox, and it temporarily disappears for a few frames at an interval, for some reason.}} | |active={{Tooltip | text=X| hovertext=Projectile lasts 221 frames maximum. Reflectable projectile box starts being active 4 frames after the hitbox, and it temporarily disappears for a few frames at an interval, for some reason.}} | ||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | ||
Line 1,037: | Line 1,035: | ||
|cancel=N/A | |cancel=N/A | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=13 | ||
|active={{Tooltip | text=12 (2) X| hovertext=Active until Wara leaves the screen. Amount of hit varies.}} | |active={{Tooltip | text=12 (2) X| hovertext=Active until Wara leaves the screen. Amount of hit varies.}} | ||
|recovery= | |recovery= | ||
Line 1,055: | Line 1,053: | ||
|cancel=N/A | |cancel=N/A | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=13 | ||
|active={{Tooltip | text=X| hovertext=Active until Wara leaves the screen. Amount of hit varies.}} | |active={{Tooltip | text=X| hovertext=Active until Wara leaves the screen. Amount of hit varies.}} | ||
|recovery= | |recovery= | ||
Line 1,071: | Line 1,069: | ||
|cancel=N/A | |cancel=N/A | ||
|guard=LHA | |guard=LHA | ||
|startup=1+ | |startup=1+13 | ||
|active={{Tooltip | text=X| hovertext=Active until Wara leaves the screen. Amount of hit varies.}} | |active={{Tooltip | text=X| hovertext=Active until Wara leaves the screen. Amount of hit varies.}} | ||
|recovery= | |recovery= | ||
Line 1,094: | Line 1,092: | ||
|cancel= | |cancel= | ||
|guard=LHA | |guard=LHA | ||
|startup=6+ | |startup=6+13 | ||
|active=1 (1) 2 (2) 2 (2) 2 (2) 2 (2) 2 (4) 2 | |active=1 (1) 2 (2) 2 (2) 2 (2) 2 (2) 2 (4) 2 | ||
|recovery=48 | |recovery=48 | ||
Line 1,117: | Line 1,115: | ||
|cancel= | |cancel= | ||
|guard=LHA | |guard=LHA | ||
|startup=5+ | |startup=5+12 | ||
|active=2 (2) 2 (2) 2 (2) 2 (2) 2 (4) 2 | |active=2 (2) 2 (2) 2 (2) 2 (2) 2 (4) 2 | ||
|recovery=46 | |recovery=46 | ||
Line 1,149: | Line 1,147: | ||
}} | }} | ||
}}<br/> | }}<br/> | ||
Revision as of 11:23, 9 June 2020
Character Page Progress
This page is still a work in progress, consider joining as an editor to help expand it. Please update this character's roadmap page when one of the editing goals have been reached.
In Progress | To-do |
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Additional Resources
F-Warachia Match Video Database
F-Wara guide by Receita Federal
Players to watch/ask
JP:
- Text goes here after asterisk
- Text goes here after asterisk
NA:
- Text goes here after asterisk
- Text goes here after asterisk
Overview
Strengths |
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Weaknesses |
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General Gameplan
Always remember that F-Wara's dash is the only one that goes airborne. It's not very fast, so mobility isn't as great as his other Moons, but he makes up for this with mixups, zoning and move priority (eventhough his other Moons have plenty of it).
A few tips on his dash: If you're using A+B to dash, if you input 6A+B and instantly change your direction to 4, you will still continue dashing in the same direction. The only way to stop dashing is to put your stick to neutral, or let go of your direction keys, where you will start falling. If you are trying to do dash jA instant overhead, if you input the jA right after you let go of your directions, the forward and upward momentum will still continue, sending you further while doing jA. This will have you fly over your crouching opponent, whiffing your overhead. To avoid this, input your dash, let go of your directions and let yourself fall for a teeny, weeny bit before inputting jA. The jA will come out while you are falling, keeping you in place and successfully hitting a crouching opponent.
236, 214 and 22 are all EX-cancellable, meaning they are IH cancellable as well. Basically, you can IH right after the projectile comes out.
Neutral
F-Wara maintains the range of all his other Moons' jB. As F-Wara's dash is airborne, you will find yourself spending a lot of time in the air if you choose to be more mobile. Use jB to keep your opponent at bay or to get counterhits. On the ground, you can use all his forms of the 22 series which he retains from the other Moons as well. As usual, use them wisely because they come out slowly and if you get hit, the tornado disappears. Don't react to jump-ins or rush-ins using them; predict when they will come at you and use them.
TKj236 fireballs are also good zoning tools. TKj2369A can get air CH's from careless jump-ins. More details on the fireballs are in the specials section.
Pressure
F-Wara has quite good pressure tools at his disposal.
- 2B is your main tool in blockstrings. It has forward momentum, relatively fast and quite advantageous on block. Even if you're too far away for it to hit, if your opponent decides to poke, he/she will eat counterhit because of the extended hitbox touching your 2B.
- 2B recover 2A is airtight with good timing and at point blank.
- If you're too far, BE2C is a good stagger.
- NEVER use the 236 fireballs mid-blockstring. They are extremely minus, even on COUNTERHIT, letting the enemy recover enough to COUNTER YOU. Even the EX version doesn't help much.
- Mix in IAD jB if you're too far away and the opponent starts poking. IAD jB j236B will get the fireball to hit. This stuffs out pokes and lets you land and followup with combo or pressure. j236A, however, will have the fireball appear behind your opponent.
- If the opponent starts respecting, put in some dash high/low mixups. This is the main girth of F-Wara's mixup game. Basically, dash jA for an overhead, or dash jC to whiff and land and go low with 2A or throw. IAD's are about the same, only slower.
Throw/Post-j421 Okizeme
- Throws and j421C should give you enough time to set up a Haze and do a dash high/low, given that the opponent respects. With good timing, this tactic beats pokes, but it all has to be done as early as possible. With the Haze there, feel free to go to Haze combos for maximum damage if you land a hit. If you smell a DP, just set the Haze up and wait it out to block it.
- TKj2369A can cross-up or not depending on timing. If you input the 2369 slowly, you will cross-up.
- 236B will summon a fireball right when the opponent wakes up, stuffing out pokes. You will recover soon enough to continue pressure, with a 2A followup being airtight, or even better, dash high/low. Again, if you sense a DP coming, just summon it and wait it out.
- A raw dash will almost always crossup on a knockdown'd opponent. If you input the dash late, right when he/she starts to wake up, his/her collision box will start rising, causing your dash to not cross-up.
Defense
place text here*
Combos
Normal Combos
Metered Combos
F-Wara only has one EX move that can be used in combos, and that is 623C, and even that is under conditions. Basically, 623C isn't a free ride to damage when used in combos. You have to make sure that 623C can be combo'd afterwards. Basically, 623C can be split into a few parts:
- Wara goes up.
- Wara goes down.
- Wara goes up again.
- Wara goes down again.
- Wara goes up once more.
- Wara goes down once more.
- Wara goes up a final time.
- Wara goes down a final time.
- Wara lands and recovers.
Normally, a combo with 623C will have parts 1, 5 and 9 land hits on the opponent. The most important part to remember is that no.9 MUST hit. This will kick the opponent up a final time to give you enough time to recover and followup. HOWEVER, if no.7 hits, chances are that the combo is ruined because this will hit the opponent and make no.9 whiff instead, causing him/her to hit the floor before you can followup. But do not fret, all of 623C's hits are untechable, so if you realize you cannot combo anymore, change to oki.
Haze Combos
F-Wara's 214 Haze increases the aerial hitstun of your moves if your opponent is touching it. This makes certain combos possible in the presence of Haze.
Frame Data Help | |
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Header | Tooltip |
Move Box Colors |
Light gray = Collision Box (A move lacking one means it can go through the opponent's own collision box). |
Damage | Base damage done by this attack.
(X) denotes combined and scaled damage tested against standing V. Sion. |
Red Damage | Damage done to the recoverable red health bar by this attack. The values are inherently scaled and tested against standing V. Sion.
(X) denotes combined damage. |
Proration | The correction value set by this attack and the way it modifies the scaling during a string. See this page for more details.
X% (O) means X% Overrides the previous correction value in a combo if X is of a lower percentage. |
Circuit | Meter gained by this attack on hit.
(X%) denotes combined meter gain. |
Cancel | Actions this move can be cancelled into.
SE = Self cancelable. |
Guard | The way this move must be blocked.
L = Can block crouching |
Startup | Amount of frames that must pass prior to reaching the active frames. Also referred to as "True Startup". |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. The character goes into one frame where they can block but not act afterwards, which is not counted here. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup that is at least 2 frames less than this move's negative advantage, it will result in the opponent hitting that move. |
Invul | Lists any defensive properties this move has.
X y~z denotes X property happening between the y to z frames of the animations. If no frames are noted, it means the invincibility lasts through the entire move. Invicibility:
Hurtbox-Based Properties:
Miscellaneous Properties
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Normal Moves
Standing Normals
5A
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5B
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5C
|
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Crouching Normals
2A
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2B
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2C
2[C] |
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Aerial Normals
j.A
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j.B
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j.C
|
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Command Normals
6C
6[C] |
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j.2C
|
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Universal Mechanics
Ground Throw
6/4A+D |
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Air Throw
j.6/4A+D |
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Shield Counter
236D after a successful Shield (Air OK) |
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Shield Bunker
214D in neutral or blockstun |
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Blood Heat
A+B+C during MAX |
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Circuit Spark
A+B+C during hitstun/blockstun at MAX |
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Special Moves
Grounded Specials
Fumble Code (Apothesis)
22A/[A]/B/[B]/C |
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Virus Egg (Demagogue) 236A/B/C No fireball sprites, framedisplay is bugged. No fireball sprites, framedisplay is bugged.
|
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Creature Channel (Conflict)
623A/B/C |
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Black Crack
214A/B/C |
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Creature Channel (S)
421A/B/C (No EX) |
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Aerial Specials
Virus Egg (Demagogue) (Air)
j.236A/B/C |
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Creature Channel (No Id)
(Ex: Creature Channel (Gestalt)) j.421A/[A]/B/[B]/C |
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Arc Drive
Night on the Blood Liar (Unzanity)
41236C during Max/Heat |
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Another Arc Drive
Night on the Blood Liar (Inzanity)
41236C during Blood Heat |
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Last Arc
Night Ruler the Blood Dealer
Grounded EX Shield during Blood Heat |
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