Template:AttackDataHeader-SS2019: Difference between revisions

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(Undo revision 96972 by Srwseki (talk))
Tag: Undo
(add 'Total' next to 'Recovery', rename 'Weapon Clash' to 'Recoil'.)
Line 4: Line 4:
! Startup
! Startup
! Active
! Active
! <span style="color: purple; cursor:help" title="Unless active frames are listed, it should be assumed this value refers to the move's overall total duration and not simply the recovery frames.">Recovery</span>
! Recovery
! Total
! Hit Adv
! Hit Adv
! Block Adv
! Block Adv
! Cancel
! Cancel
! Weapon Clash
! Recoil
! Deflectable
! Deflectable
! Unarmed
! Unarmed
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*'''Block Adv''': Frame advantage on block
*'''Block Adv''': Frame advantage on block
*'''Cancel''': List frame cancel window of move (example from [[Samurai Shodown V Special/Yoshitora Tokugawa#Frame Data|5sp wiki]]), "Yes" or "No" placeholders are ok in absence of accurate frame data
*'''Cancel''': List frame cancel window of move (example from [[Samurai Shodown V Special/Yoshitora Tokugawa#Frame Data|5sp wiki]]), "Yes" or "No" placeholders are ok in absence of accurate frame data
*'''Weapon Clash''': List clash window of move (example from [[Samurai Shodown V Special/Yoshitora Tokugawa#Frame Data|5sp wiki]]), "Yes" or "No" placeholders are ok in absence of accurate frame data
*'''Recoil''': Fill with "Yes" or "No", if yes then it's able to recoil cancel.
*'''Deflectable''': Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves
*'''Deflectable''': Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves
*'''Unarmed''': Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: [[Samurai Shodown/Darli Dagger#Point Break|Darli's Point Break]])
*'''Unarmed''': Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: [[Samurai Shodown/Darli Dagger#Point Break|Darli's Point Break]])
[[Category:Samurai Shodown (2019)]]
[[Category:Samurai Shodown (2019)]]
</noinclude>
</noinclude>

Revision as of 12:45, 10 July 2020

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! Total ! Hit Adv ! Block Adv ! Cancel ! Recoil ! Deflectable ! Unarmed

Usage

  • Damage: List damage dealt by a move, multi-hit moves should list the total damage and have individual hits in brackets (e.g.: Darli's 5B)
  • Guard: Describe how the attack has to be guarded:
    • Low: Must hold 1 (down-back) to block
    • Mid: Must hold 1 or 4 (down-back or back) to block
    • High: Must hold 4 (back) to block
    • Unblockable: self-explanatory
  • Startup: Frames between attack activation and hitbox appearance (e.g.: write numeric value "9" not "nine" or "9f")
  • Active: Frames during which hitbox is persistent
  • Recovery: Frames between hitbox disappearance and return to neutral
  • Hit Adv: Frame advantage on hit
  • Block Adv: Frame advantage on block
  • Cancel: List frame cancel window of move (example from 5sp wiki), "Yes" or "No" placeholders are ok in absence of accurate frame data
  • Recoil: Fill with "Yes" or "No", if yes then it's able to recoil cancel.
  • Deflectable: Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves
  • Unarmed: Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: Darli's Point Break)