Template:AttackDataHeader-SS2019: Difference between revisions
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Tag: Undo |
(add 'Total' next to 'Recovery', rename 'Weapon Clash' to 'Recoil'.) |
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Line 4: | Line 4: | ||
! Startup | ! Startup | ||
! Active | ! Active | ||
! | ! Recovery | ||
! Total | |||
! Hit Adv | ! Hit Adv | ||
! Block Adv | ! Block Adv | ||
! Cancel | ! Cancel | ||
! | ! Recoil | ||
! Deflectable | ! Deflectable | ||
! Unarmed | ! Unarmed | ||
Line 25: | Line 26: | ||
*'''Block Adv''': Frame advantage on block | *'''Block Adv''': Frame advantage on block | ||
*'''Cancel''': List frame cancel window of move (example from [[Samurai Shodown V Special/Yoshitora Tokugawa#Frame Data|5sp wiki]]), "Yes" or "No" placeholders are ok in absence of accurate frame data | *'''Cancel''': List frame cancel window of move (example from [[Samurai Shodown V Special/Yoshitora Tokugawa#Frame Data|5sp wiki]]), "Yes" or "No" placeholders are ok in absence of accurate frame data | ||
*''' | *'''Recoil''': Fill with "Yes" or "No", if yes then it's able to recoil cancel. | ||
*'''Deflectable''': Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves | *'''Deflectable''': Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves | ||
*'''Unarmed''': Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: [[Samurai Shodown/Darli Dagger#Point Break|Darli's Point Break]]) | *'''Unarmed''': Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: [[Samurai Shodown/Darli Dagger#Point Break|Darli's Point Break]]) | ||
[[Category:Samurai Shodown (2019)]] | [[Category:Samurai Shodown (2019)]] | ||
</noinclude> | </noinclude> |
Revision as of 12:45, 10 July 2020
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! Total ! Hit Adv ! Block Adv ! Cancel ! Recoil ! Deflectable ! Unarmed
Usage
- Damage: List damage dealt by a move, multi-hit moves should list the total damage and have individual hits in brackets (e.g.: Darli's 5B)
- Guard: Describe how the attack has to be guarded:
- Low: Must hold 1 (down-back) to block
- Mid: Must hold 1 or 4 (down-back or back) to block
- High: Must hold 4 (back) to block
- Unblockable: self-explanatory
- Startup: Frames between attack activation and hitbox appearance (e.g.: write numeric value "9" not "nine" or "9f")
- Active: Frames during which hitbox is persistent
- Recovery: Frames between hitbox disappearance and return to neutral
- Hit Adv: Frame advantage on hit
- Block Adv: Frame advantage on block
- Cancel: List frame cancel window of move (example from 5sp wiki), "Yes" or "No" placeholders are ok in absence of accurate frame data
- Recoil: Fill with "Yes" or "No", if yes then it's able to recoil cancel.
- Deflectable: Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves
- Unarmed: Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: Darli's Point Break)