Melty Blood/MBAACC/Kohaku/KohaPonX: Difference between revisions

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   |reddamage  =
   |reddamage  =
   |proration  =
   |proration  =
   |circuit    =
   |circuit    = -100.0%
   |cancel      =
   |cancel      =
   |guard      =
   |guard      =

Revision as of 12:42, 19 September 2020

1632143C
MB F Kohaku 1632143C.png
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - 24+100 - -100.0% -

Kohaku injects herself with drugs, granting her Blood Heat and super armor during its duration. After the long super flash, there is a long startup (100f), and it can only be safely used if the opponent is under cactus lockdown. The Blood Heat lasts 300f (5 seconds), shorter than Full Moon's maximum Blood Heat duration (750f, or 12.5 seconds). The super armor will end early if she gets thrown.

24f of startup, then long super flash, then 100f before it becomes active.

While cool-looking, this move has no real practical uses.