Melty Blood/MBAACC/Arcueid Brunestud/Crescent Moon: Difference between revisions

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=Combos=
=Combos=
'''Anywhere'''


4C launcher:
<table border=1px cellspacing=0>
2A 5B 2B 2C 4C j.BC j.ABC j.6AD
  <tr>
 
    <th colspan="5" bgcolor="#DDDDFF"> Anywhere </th>
623B launcher:
  </tr>
2A 5B 2B 5C 623B - 6B 623B j.BC j.ABC j.6AD  
  <tr>
 
    <th bgcolor="#EEEEFF"> Name </th>
Rekka combo:
    <th bgcolor="#EEEEFF"> Input </th>
2A 5B 2B 2C 236A 236A 214A
    <th bgcolor="#EEEEFF"> Damage (on V.Sion) </th>
 
    <th bgcolor="#EEEEFF"> Meter cost </th>
Legacy relaunch:
    <th bgcolor="#EEEEFF"> Meter generation </th>
2A 5B 2B 2C - 4C j.66 j.C 5B 2B 2C 4C j.BC j.ABC j.6AD
  </tr>
 
  <tr>
Dodge relaunch:
    <td> Simple 4C combo </td>
2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD
    <td> 2A 5B 2B 2C 4C j.BC j.ABC j.6AD </td>
 
    <td> To fill in </td>
Double relaunch:
    <td> 0% </td>
2A 5B 2B 2C - 4C j.66 - j.C 2C - 4C j.66 j.C j.63214A j.BC j.ABC j.6AD
    <td> To fill in </td>
 
  </tr>
 
  <tr>
Notes:
    <td> Simple 623B combo </td>
 
    <td> 2A 5B 2B 5C 623B - 6B 623B j.BC j.ABC j.6AD </td>
- j.B is no longer a valid substitute for j.C as a relaunch; it will mess-up with the incoming air-combo
    <td> To fill in </td>
 
    <td> 0% </td>
- Dodge relaunch combo costs 50% meter
    <td> To fill in </td>
 
  </tr>
 
  <tr>
'''Fullscreen'''
    <td> Rekka combo </td>
 
    <td> 2A 5B 2B 2C 236A 236A 214A </td>
Simple fullslash:
    <td> To fill in </td>
2A 5B 2B 2C 5C j.B (2nd hit) j.63214A land j.BC j.ABC j.6AD
    <td> 0% </td>
 
    <td> To fill in </td>
 
  </tr>
'''Corner'''
  <tr>
 
    <td> Legacy relaunch </td>
Simple slam:
    <td> 2A 5B 2B 2C - 4C j.66 j.C 5B 2B 2C 4C j.BC j.ABC j.6AD </td>
2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C 4C j.BC j.ABC j.6AD
    <td> To fill in </td>
 
    <td> 0% </td>
Full slam:
    <td> To fill in </td>
2A 5B 2B 2C - 5C - 236[B] j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD
  </tr>
 
  <tr>
Full slam with corner space oki setup:
    <td> Dodge relaunch </td>
2A 5B 2B 2C - 5C - 236[B] j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B]
    <td> 2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD </td>
 
    <td> To fill in </td>
 
    <td> 50% </td>
Notes:
    <td> To fill in </td>
 
  </tr>
- Delay as much as you can after a 2C, the lower the better
  <tr>
 
    <td> Double relaunch </td>
- A very slight delay is needed between 5C and 236[B]
    <td> 2A 5B 2B 2C - 4C j.66 - j.C 2C - 4C j.66 j.C j.63214A j.BC j.ABC j.6AD </td>
 
    <td> To fill in </td>
- If you're having trouble with the j.63214B 5B link, do your best to do the TK as low as possible
    <td> 0% </td>
 
    <td> To fill in </td>
- Some j.63214B's may have to be delayed for the next 5B to hit
  </tr>
 
  <tr>
=Strategy=
    <th colspan="5" bgcolor="#DDDDFF"> Fullscreen </th>
Do what you need to do to extrapolate on the character. Here are example categories below.
  </tr>
 
  <tr>
==Crescent==
    <th bgcolor="#EEEEFF"> Name </th>
 
    <th bgcolor="#EEEEFF"> Input </th>
 
    <th bgcolor="#EEEEFF"> Damage (on V.Sion) </th>
==Spacing==
    <th bgcolor="#EEEEFF"> Meter cost </th>
 
    <th bgcolor="#EEEEFF"> Meter generation </th>
 
  </tr>
==Pressure==
    <tr>
 
    <td> Simple Screen Slash </td>
 
    <td> 2A 5B 2B 2C 5C j.B (2nd hit) j.63214A land j.BC j.ABC j.6AD  </td>
=Move Descriptions=
    <td> To fill in </td>
==Normal Moves==
    <td> 0% </td>
 
    <td> To fill in </td>
{| border="0" cellspacing="5" width="100%"
  </tr>
| width="" style="background:#E8E8E8;"|''' <font size = "3">2A</font> '''
  <tr>
 
    <th colspan="5" bgcolor="#DDDDFF"> Corner </th>
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.
  </tr>
 
  <tr>
|-
    <th bgcolor="#EEEEFF"> Name </th>
| width="" | ''' <font size = "3">5A</font> '''
    <th bgcolor="#EEEEFF"> Input </th>
 
    <th bgcolor="#EEEEFF"> Damage (on V.Sion) </th>
-
    <th bgcolor="#EEEEFF"> Meter cost </th>
 
    <th bgcolor="#EEEEFF"> Meter generation </th>
|-
  </tr>
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2B</font> '''
  <tr>
 
    <td> Simple Slam </td>
-
    <td> 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C 4C j.BC j.ABC j.6AD  </td>
 
    <td> To fill in </td>
|-
    <td> 0% </td>
| width="" | ''' <font size = "3">5B</font> '''
    <td> To fill in </td>
 
  <tr>
-
  <tr>
 
    <td> Full Slam </td>
|-
    <td> 2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD  </td>
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2C</font> '''
    <td> To fill in </td>
 
    <td> 0% </td>
-
    <td> To fill in </td>
 
  </tr>
|-
  <tr>
| width="" | ''' <font size = "3">5C</font> '''
    <td> Full slam with corner space oki setup </td>
 
    <td> 2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] </td>
-
    <td> To fill in </td>
 
    <td> 0% </td>
|-
    <td> To fill in </td>
| width="" style="background:#E8E8E8;"| ''' <font size = "3">6C</font> '''
  </tr>
 
</table>
-
 
|-
| width="" | ''' <font size = "3">#C</font> '''
 
-
 
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">#C</font> ''' 
 
-
 
|-
| width="" | ''' <font size = "3">JA</font> '''
 
-
 
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">JB</font> '''
 
-
 
|-
| width="" | ''' <font size = "3">JC</font> '''
 
-
 
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">J6C</font> '''
 
-
 
|}
 
==Special Moves==
 
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"|''' <font size = "3"> Name 「JP name」 - 22ABC</font> '''
 
* '''(Description)''' - Simply describe the move here and what it can be used for
* '''(A version)''' - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
* '''(B version)''' - Ditto
* '''(EX version)''' - This is were you describe what happens when you feed it 100%
 
|-
| width="" | ''' <font size = "3">   「」 - 236ABC</font>'''
 
* '''(Description)''' - 
 
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3"> 「」 - 28ABC</font>'''
 
* '''(Description)''' - ...
 
|-
| width="" | ''' <font size = "3">   「」 - 623ABC</font>'''
 
* '''(Description)''' - ...
 
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3"> 「」 - 214ABC</font>'''
 
* '''(Description)''' - ...
 
|-
| width="" | ''' <font size = "3"> 「」 - 421ABC</font>'''
 
* '''(Description)''' - ...
 
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3"> 「」 - J22ABC</font>'''
 
* '''(Description)''' - ...
 
|-
| width="" | '''<font size = "3"> 「」 - 426ABC</font>'''
 
* '''(Description)''' - ...
* '''(A version)''' -
* '''(B version)''' -
* '''(EX version)''' -
 
|-
| width="" style="background:#E8E8E8;"| '''<font size = "3"> 「」 - BC</font>'''
 
* '''(Description)''' - ...
* '''(Standing)''' -
* '''(Crouching)''' -
* '''(Airborne)''' -
 
|}
 
 
==Arc Drive==
 
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"| '''<font size = "3"> 「」 </font> '''
 
* '''(Description)''' - AD description
 
 
|}
 
==Another Arc Drive==
 
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"| '''<font size = "3"> 「」  </font> '''
 
* '''(Description)''' - AAD description
 
|}
 
==Last Arc==
 
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"| '''<font size = "3"> 「」  </font> '''
 
* '''(Description)''' -  LA description. Mention where it is activated (air or ground shield) first.
 
|}
 
{{MBCC}}
 
[[Category:Melty Blood]]

Revision as of 07:23, 5 January 2012

Combos

Anywhere
Name Input Damage (on V.Sion) Meter cost Meter generation
Simple 4C combo 2A 5B 2B 2C 4C j.BC j.ABC j.6AD To fill in 0% To fill in
Simple 623B combo 2A 5B 2B 5C 623B - 6B 623B j.BC j.ABC j.6AD To fill in 0% To fill in
Rekka combo 2A 5B 2B 2C 236A 236A 214A To fill in 0% To fill in
Legacy relaunch 2A 5B 2B 2C - 4C j.66 j.C 5B 2B 2C 4C j.BC j.ABC j.6AD To fill in 0% To fill in
Dodge relaunch 2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD To fill in 50% To fill in
Double relaunch 2A 5B 2B 2C - 4C j.66 - j.C 2C - 4C j.66 j.C j.63214A j.BC j.ABC j.6AD To fill in 0% To fill in
Fullscreen
Name Input Damage (on V.Sion) Meter cost Meter generation
Simple Screen Slash 2A 5B 2B 2C 5C j.B (2nd hit) j.63214A land j.BC j.ABC j.6AD To fill in 0% To fill in
Corner
Name Input Damage (on V.Sion) Meter cost Meter generation
Simple Slam 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C 4C j.BC j.ABC j.6AD To fill in 0% To fill in
Full Slam 2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD To fill in 0% To fill in
Full slam with corner space oki setup 2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] To fill in 0% To fill in