Template:AttackDataHeader-SS2019: Difference between revisions

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(add 'Total' next to 'Recovery', rename 'Weapon Clash' to 'Recoil'.)
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! Hit Adv
! Hit Adv
! Block Adv
! Block Adv
! Guard Dmg
! Cancel
! Cancel
! Recoil
! Recoil
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*'''Hit Adv''': Frame advantage on hit
*'''Hit Adv''': Frame advantage on hit
*'''Block Adv''': Frame advantage on block
*'''Block Adv''': Frame advantage on block
*'''Guard Dmg''': Total damage dealt to guard meter
*'''Cancel''': List frame cancel window of move (example from [[Samurai Shodown V Special/Yoshitora Tokugawa#Frame Data|5sp wiki]]), "Yes" or "No" placeholders are ok in absence of accurate frame data
*'''Cancel''': List frame cancel window of move (example from [[Samurai Shodown V Special/Yoshitora Tokugawa#Frame Data|5sp wiki]]), "Yes" or "No" placeholders are ok in absence of accurate frame data
*'''Recoil''': Fill with "Yes" or "No", if yes then it's able to recoil cancel.
*'''Recoil''': Fill with "Yes" or "No", if yes then it's able to recoil cancel.

Revision as of 19:59, 10 April 2021

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! Total ! Hit Adv ! Block Adv ! Guard Dmg ! Cancel ! Recoil ! Deflectable ! Unarmed

Usage

  • Damage: List damage dealt by a move, multi-hit moves should list the total damage and have individual hits in brackets (e.g.: Darli's 5B)
  • Guard: Describe how the attack has to be guarded:
    • Low: Must hold 1 (down-back) to block
    • Mid: Must hold 1 or 4 (down-back or back) to block
    • High: Must hold 4 (back) to block
    • Unblockable: self-explanatory
  • Startup: Frames between attack activation and hitbox appearance (e.g.: write numeric value "9" not "nine" or "9f")
  • Active: Frames during which hitbox is persistent
  • Recovery: Frames between hitbox disappearance and return to neutral
  • Hit Adv: Frame advantage on hit
  • Block Adv: Frame advantage on block
  • Guard Dmg: Total damage dealt to guard meter
  • Cancel: List frame cancel window of move (example from 5sp wiki), "Yes" or "No" placeholders are ok in absence of accurate frame data
  • Recoil: Fill with "Yes" or "No", if yes then it's able to recoil cancel.
  • Deflectable: Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves
  • Unarmed: Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: Darli's Point Break)