Template:AttackData-AH3/Documentation: Difference between revisions

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==Normal==
===Normal===
{{MoveData
{{MoveData
|name    =5C
|name    =5C
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  }}
  }}
}}
}}
==Special Markup==
==Special==
===Special Markup===
  <nowiki>{{MoveData
  <nowiki>{{MoveData
|name    =Iron Fist Punch
|name    =Iron Fist Punch
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  }}
}}</nowiki>
}}</nowiki>
==Special==
===Special===
{{MoveData
{{MoveData
|name    =Iron Fist Punch
|name    =Iron Fist Punch

Revision as of 20:12, 1 May 2021

Usage

Displays AH3 attack frame data in a table format. To be used exclusively with Template:MoveData.

Normal

Normal Markup

{{MoveData
|name     =5C
|subtitle ={{Icon-AH3|C}}
|input    =
|linkname =5C
|image    =LMHeart5C.png
|caption  =
|data     =
 {{AttackData-AH3
  |version       =
  |subtitle      =
  |damage        =2200
  |guard         =All
  |cancel        =Sp, Su, J
  |untechTime    =
  |techProration =
  |dmgProration  =
<!------------>
  |startup       =10
  |active        =6
  |recovery      =13
  |advantage     =+2
  |property      =
  |level         =C
  |description   =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup
 }}
}}

Normal

LMHeart5C.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2200 All Sp, Su, J - - - -
Startup Active Recovery Advantage Property Level
10 6 13 +2 - C

Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup

Special

Special Markup

{{MoveData
|name     =Iron Fist Punch
|subtitle= {{d|2}}{{d|3}}{{d|6}}+A/B/C
|input    =236X
|linkname =236X
|image    =AHLMSS_Heart_Iron Fist Punch.png
|caption  =
|data     =
 {{AttackData-AH3
  |version       ={{Icon-AH3|a}}
  |subtitle      =A version
  |damage        =2200
  |guard         =All
  |cancel        =
  |untechTime    =
  |techProration =
  |dmgProration  =
<!------------>
  |startup       =12
  |active        =4
  |recovery      =15
  |advantage     =+9
  |property      =
  |level         =D
  |description   =The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos.
 }}
 {{AttackData-AH3
  |version       ={{Icon-AH3|b}}
  |subtitle      =B version
  |damage        =2500
  |guard         =All
  |cancel        =
  |untechTime    =
  |techProration =
  |dmgProration  =
<!------------>
  |startup       =17
  |active        =6
  |recovery      =16
  |advantage     =+4
  |property      =
  |level         =D
  |description   =Slower startup, farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep.
 }}
 {{AttackData-AH3
  |version       ={{Icon-AH3|c}}
  |subtitle      =C version
  |damage        =3000
  |guard         =All
  |cancel        =
  |untechTime    =
  |techProration =
  |dmgProration  =
<!------------>
  |startup       =26
  |active        =13
  |recovery      =13
  |advantage     =+4
  |property      =
  |level         =E
  |description   =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version.
 }}
}}

Special

Iron Fist Punch
2.gif3.gif6.gif+A/B/C
236X
AHLMSS Heart Iron Fist Punch.png
AH3 A.png
A version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2200 All - - - - -
Startup Active Recovery Advantage Property Level
12 4 15 +9 - D

The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos.

AH3 B.png
B version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2500 All - - - - -
Startup Active Recovery Advantage Property Level
17 6 16 +4 - D

Slower startup, farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep.

AH3 C.png
C version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
3000 All - - - - -
Startup Active Recovery Advantage Property Level
26 13 13 +4 - E

The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version.