Template:AttackData-AH3/Documentation: Difference between revisions
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Line 16: | Line 16: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
<!--Top Row Data--> | |||
|damage =2200 | |damage =2200 | ||
|guard =All | |guard =All | ||
Line 22: | Line 23: | ||
|techProration = | |techProration = | ||
|dmgProration = | |dmgProration = | ||
<!-- | <!--Bottom Row Data--> | ||
|startup =10 | |startup =10 | ||
|active =6 | |active =6 | ||
Line 29: | Line 30: | ||
|property = | |property = | ||
|level =C | |level =C | ||
<!------------> | |||
|description =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup | |description =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup | ||
}} | }} | ||
Line 44: | Line 46: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
<!--Top Row Data--> | |||
|damage =2200 | |damage =2200 | ||
|guard =All | |guard =All | ||
Line 50: | Line 53: | ||
|techProration = | |techProration = | ||
|dmgProration = | |dmgProration = | ||
<!-- | <!--Bottom Row Data--> | ||
|startup =10 | |startup =10 | ||
|active =6 | |active =6 | ||
Line 57: | Line 60: | ||
|property = | |property = | ||
|level =C | |level =C | ||
<!------------> | |||
|description =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup | |description =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup | ||
}} | }} | ||
Line 73: | Line 77: | ||
|version ={{Icon-AH3|a}} | |version ={{Icon-AH3|a}} | ||
|subtitle =A version | |subtitle =A version | ||
<!--Top Row Data--> | |||
|damage =2200 | |damage =2200 | ||
|guard =All | |guard =All | ||
Line 79: | Line 84: | ||
|techProration = | |techProration = | ||
|dmgProration = | |dmgProration = | ||
<!-- | <!--Bottom Row Data--> | ||
|startup =12 | |startup =12 | ||
|active =4 | |active =4 | ||
Line 86: | Line 91: | ||
|property = | |property = | ||
|level =D | |level =D | ||
<!------------> | |||
|description =The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos. | |description =The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos. | ||
}} | }} | ||
Line 91: | Line 97: | ||
|version ={{Icon-AH3|b}} | |version ={{Icon-AH3|b}} | ||
|subtitle =B version | |subtitle =B version | ||
<!--Top Row Data--> | |||
|damage =2500 | |damage =2500 | ||
|guard =All | |guard =All | ||
Line 97: | Line 104: | ||
|techProration = | |techProration = | ||
|dmgProration = | |dmgProration = | ||
<!-- | <!--Bottom Row Data--> | ||
|startup =17 | |startup =17 | ||
|active =6 | |active =6 | ||
Line 104: | Line 111: | ||
|property = | |property = | ||
|level =D | |level =D | ||
<!------------> | |||
|description =Slower startup, farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep. | |description =Slower startup, farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep. | ||
}} | }} | ||
Line 109: | Line 117: | ||
|version ={{Icon-AH3|c}} | |version ={{Icon-AH3|c}} | ||
|subtitle =C version | |subtitle =C version | ||
<!--Top Row Data--> | |||
|damage =3000 | |damage =3000 | ||
|guard =All | |guard =All | ||
Line 115: | Line 124: | ||
|techProration = | |techProration = | ||
|dmgProration = | |dmgProration = | ||
<!-- | <!--Bottom Row Data--> | ||
|startup =26 | |startup =26 | ||
|active =13 | |active =13 | ||
Line 122: | Line 131: | ||
|property = | |property = | ||
|level =E | |level =E | ||
<!------------> | |||
|description =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. | |description =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. | ||
}} | }} | ||
Line 137: | Line 147: | ||
|version ={{Icon-AH3|a}} | |version ={{Icon-AH3|a}} | ||
|subtitle =A version | |subtitle =A version | ||
<!--Top Row Data--> | |||
|damage =2200 | |damage =2200 | ||
|guard =All | |guard =All | ||
Line 143: | Line 154: | ||
|techProration = | |techProration = | ||
|dmgProration = | |dmgProration = | ||
<!-- | <!--Bottom Row Data--> | ||
|startup =12 | |startup =12 | ||
|active =4 | |active =4 | ||
Line 150: | Line 161: | ||
|property = | |property = | ||
|level =D | |level =D | ||
<!------------> | |||
|description =The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos. | |description =The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos. | ||
}} | }} | ||
Line 155: | Line 167: | ||
|version ={{Icon-AH3|b}} | |version ={{Icon-AH3|b}} | ||
|subtitle =B version | |subtitle =B version | ||
<!--Top Row Data--> | |||
|damage =2500 | |damage =2500 | ||
|guard =All | |guard =All | ||
Line 161: | Line 174: | ||
|techProration = | |techProration = | ||
|dmgProration = | |dmgProration = | ||
<!-- | <!--Bottom Row Data--> | ||
|startup =17 | |startup =17 | ||
|active =6 | |active =6 | ||
Line 168: | Line 181: | ||
|property = | |property = | ||
|level =D | |level =D | ||
<!------------> | |||
|description =Slower startup, farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep. | |description =Slower startup, farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep. | ||
}} | }} | ||
Line 173: | Line 187: | ||
|version ={{Icon-AH3|c}} | |version ={{Icon-AH3|c}} | ||
|subtitle =C version | |subtitle =C version | ||
<!--Top Row Data--> | |||
|damage =3000 | |damage =3000 | ||
|guard =All | |guard =All | ||
Line 179: | Line 194: | ||
|techProration = | |techProration = | ||
|dmgProration = | |dmgProration = | ||
<!-- | <!--Bottom Row Data--> | ||
|startup =26 | |startup =26 | ||
|active =13 | |active =13 | ||
Line 186: | Line 201: | ||
|property = | |property = | ||
|level =E | |level =E | ||
<!------------> | |||
|description =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. | |description =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. | ||
}} | }} | ||
}} | }} |
Revision as of 17:11, 10 May 2021
Usage
Displays AH3 attack frame data in a table format. To be used exclusively with Template:MoveData.
Normal
- The following markup
{{MoveData |name =5C |subtitle ={{Icon-AH3|C}} |input = |linkname =5C |image =LMHeart5C.png |caption = |data = {{AttackData-AH3 |version = |subtitle = <!--Top Row Data--> |damage =2200 |guard =All |cancel =Sp, Su, J |untechTime = |techProration = |dmgProration = <!--Bottom Row Data--> |startup =10 |active =6 |recovery =13 |advantage =+2 |property = |level =C <!------------> |description =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup }} }}
- Generates the following move
Special
- The following markup
{{MoveData |name =Iron Fist Punch |subtitle= {{d|2}}{{d|3}}{{d|6}}+A/B/C |input =236X |linkname =236X |image =AHLMSS_Heart_Iron Fist Punch.png |caption = |data = {{AttackData-AH3 |version ={{Icon-AH3|a}} |subtitle =A version <!--Top Row Data--> |damage =2200 |guard =All |cancel = |untechTime = |techProration = |dmgProration = <!--Bottom Row Data--> |startup =12 |active =4 |recovery =15 |advantage =+9 |property = |level =D <!------------> |description =The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos. }} {{AttackData-AH3 |version ={{Icon-AH3|b}} |subtitle =B version <!--Top Row Data--> |damage =2500 |guard =All |cancel = |untechTime = |techProration = |dmgProration = <!--Bottom Row Data--> |startup =17 |active =6 |recovery =16 |advantage =+4 |property = |level =D <!------------> |description =Slower startup, farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep. }} {{AttackData-AH3 |version ={{Icon-AH3|c}} |subtitle =C version <!--Top Row Data--> |damage =3000 |guard =All |cancel = |untechTime = |techProration = |dmgProration = <!--Bottom Row Data--> |startup =26 |active =13 |recovery =13 |advantage =+4 |property = |level =E <!------------> |description =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. }} }}
- Generates the following special