Template:AttackData-AH3/Documentation: Difference between revisions

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Line 16: Line 16:
   |version      =
   |version      =
   |subtitle      =
   |subtitle      =
  <!--Top Row Data-->
   |damage        =2200
   |damage        =2200
   |guard        =All
   |guard        =All
Line 22: Line 23:
   |techProration =
   |techProration =
   |dmgProration  =
   |dmgProration  =
<!------------>
  <!--Bottom Row Data-->
   |startup      =10
   |startup      =10
   |active        =6
   |active        =6
Line 29: Line 30:
   |property      =
   |property      =
   |level        =C
   |level        =C
  <!------------>
   |description  =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup
   |description  =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup
  }}
  }}
Line 44: Line 46:
   |version      =
   |version      =
   |subtitle      =
   |subtitle      =
  <!--Top Row Data-->
   |damage        =2200
   |damage        =2200
   |guard        =All
   |guard        =All
Line 50: Line 53:
   |techProration =
   |techProration =
   |dmgProration  =
   |dmgProration  =
<!------------>
  <!--Bottom Row Data-->
   |startup      =10
   |startup      =10
   |active        =6
   |active        =6
Line 57: Line 60:
   |property      =
   |property      =
   |level        =C
   |level        =C
  <!------------>
   |description  =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup
   |description  =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup
  }}
  }}
Line 73: Line 77:
   |version      ={{Icon-AH3|a}}
   |version      ={{Icon-AH3|a}}
   |subtitle      =A version
   |subtitle      =A version
  <!--Top Row Data-->
   |damage        =2200
   |damage        =2200
   |guard        =All
   |guard        =All
Line 79: Line 84:
   |techProration =
   |techProration =
   |dmgProration  =
   |dmgProration  =
<!------------>
  <!--Bottom Row Data-->
   |startup      =12
   |startup      =12
   |active        =4
   |active        =4
Line 86: Line 91:
   |property      =
   |property      =
   |level        =D
   |level        =D
  <!------------>
   |description  =The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos.
   |description  =The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos.
  }}
  }}
Line 91: Line 97:
   |version      ={{Icon-AH3|b}}
   |version      ={{Icon-AH3|b}}
   |subtitle      =B version
   |subtitle      =B version
  <!--Top Row Data-->
   |damage        =2500
   |damage        =2500
   |guard        =All
   |guard        =All
Line 97: Line 104:
   |techProration =
   |techProration =
   |dmgProration  =
   |dmgProration  =
<!------------>
  <!--Bottom Row Data-->
   |startup      =17
   |startup      =17
   |active        =6
   |active        =6
Line 104: Line 111:
   |property      =
   |property      =
   |level        =D
   |level        =D
  <!------------>
   |description  =Slower startup, farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep.
   |description  =Slower startup, farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep.
  }}
  }}
Line 109: Line 117:
   |version      ={{Icon-AH3|c}}
   |version      ={{Icon-AH3|c}}
   |subtitle      =C version
   |subtitle      =C version
  <!--Top Row Data-->
   |damage        =3000
   |damage        =3000
   |guard        =All
   |guard        =All
Line 115: Line 124:
   |techProration =
   |techProration =
   |dmgProration  =
   |dmgProration  =
<!------------>
  <!--Bottom Row Data-->
   |startup      =26
   |startup      =26
   |active        =13
   |active        =13
Line 122: Line 131:
   |property      =
   |property      =
   |level        =E
   |level        =E
  <!------------>
   |description  =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version.
   |description  =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version.
  }}
  }}
Line 137: Line 147:
   |version      ={{Icon-AH3|a}}
   |version      ={{Icon-AH3|a}}
   |subtitle      =A version
   |subtitle      =A version
  <!--Top Row Data-->
   |damage        =2200
   |damage        =2200
   |guard        =All
   |guard        =All
Line 143: Line 154:
   |techProration =
   |techProration =
   |dmgProration  =
   |dmgProration  =
<!------------>
  <!--Bottom Row Data-->
   |startup      =12
   |startup      =12
   |active        =4
   |active        =4
Line 150: Line 161:
   |property      =
   |property      =
   |level        =D
   |level        =D
  <!------------>
   |description  =The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos.
   |description  =The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos.
  }}
  }}
Line 155: Line 167:
   |version      ={{Icon-AH3|b}}
   |version      ={{Icon-AH3|b}}
   |subtitle      =B version
   |subtitle      =B version
  <!--Top Row Data-->
   |damage        =2500
   |damage        =2500
   |guard        =All
   |guard        =All
Line 161: Line 174:
   |techProration =
   |techProration =
   |dmgProration  =
   |dmgProration  =
<!------------>
  <!--Bottom Row Data-->
   |startup      =17
   |startup      =17
   |active        =6
   |active        =6
Line 168: Line 181:
   |property      =
   |property      =
   |level        =D
   |level        =D
  <!------------>
   |description  =Slower startup, farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep.
   |description  =Slower startup, farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep.
  }}
  }}
Line 173: Line 187:
   |version      ={{Icon-AH3|c}}
   |version      ={{Icon-AH3|c}}
   |subtitle      =C version
   |subtitle      =C version
  <!--Top Row Data-->
   |damage        =3000
   |damage        =3000
   |guard        =All
   |guard        =All
Line 179: Line 194:
   |techProration =
   |techProration =
   |dmgProration  =
   |dmgProration  =
<!------------>
  <!--Bottom Row Data-->
   |startup      =26
   |startup      =26
   |active        =13
   |active        =13
Line 186: Line 201:
   |property      =
   |property      =
   |level        =E
   |level        =E
  <!------------>
   |description  =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version.
   |description  =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version.
  }}
  }}
}}
}}

Revision as of 17:11, 10 May 2021

Usage

Displays AH3 attack frame data in a table format. To be used exclusively with Template:MoveData.

Normal

The following markup
{{MoveData
|name     =5C
|subtitle ={{Icon-AH3|C}}
|input    =
|linkname =5C
|image    =LMHeart5C.png
|caption  =
|data     =
 {{AttackData-AH3
  |version       =
  |subtitle      =
  <!--Top Row Data-->
  |damage        =2200
  |guard         =All
  |cancel        =Sp, Su, J
  |untechTime    =
  |techProration =
  |dmgProration  =
  <!--Bottom Row Data-->
  |startup       =10
  |active        =6
  |recovery      =13
  |advantage     =+2
  |property      =
  |level         =C
  <!------------>
  |description   =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup
 }}
}}
Generates the following move
LMHeart5C.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2200 All Sp, Su, J - - - -
Startup Active Recovery Advantage Property Level
10 6 13 +2 - C

Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup

Special

The following markup
{{MoveData
|name     =Iron Fist Punch
|subtitle= {{d|2}}{{d|3}}{{d|6}}+A/B/C
|input    =236X
|linkname =236X
|image    =AHLMSS_Heart_Iron Fist Punch.png
|caption  =
|data     =
 {{AttackData-AH3
  |version       ={{Icon-AH3|a}}
  |subtitle      =A version
  <!--Top Row Data-->
  |damage        =2200
  |guard         =All
  |cancel        =
  |untechTime    =
  |techProration =
  |dmgProration  =
  <!--Bottom Row Data-->
  |startup       =12
  |active        =4
  |recovery      =15
  |advantage     =+9
  |property      =
  |level         =D
  <!------------>
  |description   =The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos.
 }}
 {{AttackData-AH3
  |version       ={{Icon-AH3|b}}
  |subtitle      =B version
  <!--Top Row Data-->
  |damage        =2500
  |guard         =All
  |cancel        =
  |untechTime    =
  |techProration =
  |dmgProration  =
  <!--Bottom Row Data-->
  |startup       =17
  |active        =6
  |recovery      =16
  |advantage     =+4
  |property      =
  |level         =D
  <!------------>
  |description   =Slower startup, farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep.
 }}
 {{AttackData-AH3
  |version       ={{Icon-AH3|c}}
  |subtitle      =C version
  <!--Top Row Data-->
  |damage        =3000
  |guard         =All
  |cancel        =
  |untechTime    =
  |techProration =
  |dmgProration  =
  <!--Bottom Row Data-->
  |startup       =26
  |active        =13
  |recovery      =13
  |advantage     =+4
  |property      =
  |level         =E
  <!------------>
  |description   =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version.
 }}
}}
Generates the following special
Iron Fist Punch
2.gif3.gif6.gif+A/B/C
236X
AHLMSS Heart Iron Fist Punch.png
AH3 A.png
A version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2200 All - - - - -
Startup Active Recovery Advantage Property Level
12 4 15 +9 - D

The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos.

AH3 B.png
B version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
2500 All - - - - -
Startup Active Recovery Advantage Property Level
17 6 16 +4 - D

Slower startup, farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep.

AH3 C.png
C version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
3000 All - - - - -
Startup Active Recovery Advantage Property Level
26 13 13 +4 - E

The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version.