Template:AttackData-AH3/Documentation: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
==Usage== | ==Usage== | ||
Displays AH3 attack frame data in a table format. To be used exclusively with [[Template:MoveData]]. | Displays AH3 attack frame data in a table format. Hover text descriptions have been taken (and modified) from [[Arcana Heart 3/Frame Data Guide]]. To be used exclusively with [[Template:MoveData]]. | ||
==Normal== | ==Normal== | ||
Line 9: | Line 9: | ||
|input = | |input = | ||
|linkname =5C | |linkname =5C | ||
|image = | |image =AH3 Heart 5C.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 21: | Line 21: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
| | |P1Proration = | ||
|P2Proration = | |||
<!--Bottom Row Data--> | <!--Bottom Row Data--> | ||
|startup =10 | |startup =10 | ||
Line 42: | Line 43: | ||
|input = | |input = | ||
|linkname =5C | |linkname =5C | ||
|image = | |image =AH3 Heart 5C.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 54: | Line 55: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
| | |P1Proration = | ||
|P2Proration = | |||
<!--Bottom Row Data--> | <!--Bottom Row Data--> | ||
|startup =10 | |startup =10 | ||
Line 70: | Line 72: | ||
{{MoveData | {{MoveData | ||
|name =Iron Fist Punch | |name =Iron Fist Punch | ||
|subtitle= {{d|2}}{{d|3}}{{d|6}}+A/B/C | |subtitle ={{d|2}}{{d|3}}{{d|6}}+A/B/C | ||
|input =236X | |input =236X | ||
|linkname =236X | |linkname =236X | ||
|image = | |image =AH3 Heart 236X.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 85: | Line 87: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
| | |P1Proration = | ||
|P2Proration = | |||
<!--Bottom Row Data--> | <!--Bottom Row Data--> | ||
|startup =12 | |startup =12 | ||
Line 94: | Line 97: | ||
|level =D | |level =D | ||
<!------------> | <!------------> | ||
|description = | |description = | ||
}} | }} | ||
{{AttackData-AH3 | {{AttackData-AH3 | ||
Line 105: | Line 108: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
| | |P1Proration = | ||
|P2Proration = | |||
<!--Bottom Row Data--> | <!--Bottom Row Data--> | ||
|startup =17 | |startup =17 | ||
Line 114: | Line 118: | ||
|level =D | |level =D | ||
<!------------> | <!------------> | ||
|description = | |description = | ||
}} | }} | ||
{{AttackData-AH3 | {{AttackData-AH3 | ||
Line 125: | Line 129: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
| | |P1Proration = | ||
|P2Proration = | |||
<!--Bottom Row Data--> | <!--Bottom Row Data--> | ||
|startup =26 | |startup =26 | ||
Line 134: | Line 139: | ||
|level =E | |level =E | ||
<!------------> | <!------------> | ||
|description =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. | |description = | ||
*The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos. | |||
*The B version has slower startup but farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep. | |||
*The C version has is slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. | |||
}} | }} | ||
}} | }} | ||
Line 143: | Line 151: | ||
{{MoveData | {{MoveData | ||
|name =Iron Fist Punch | |name =Iron Fist Punch | ||
|subtitle= {{d|2}}{{d|3}}{{d|6}}+A/B/C | |subtitle ={{d|2}}{{d|3}}{{d|6}}+A/B/C | ||
|input =236X | |input =236X | ||
|linkname =236X | |linkname =236X | ||
|image = | |image =AH3 Heart 236X.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 158: | Line 166: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
| | |P1Proration = | ||
|P2Proration = | |||
<!--Bottom Row Data--> | <!--Bottom Row Data--> | ||
|startup =12 | |startup =12 | ||
Line 167: | Line 176: | ||
|level =D | |level =D | ||
<!------------> | <!------------> | ||
|description = | |description = | ||
}} | }} | ||
{{AttackData-AH3 | {{AttackData-AH3 | ||
Line 178: | Line 187: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
| | |P1Proration = | ||
|P2Proration = | |||
<!--Bottom Row Data--> | <!--Bottom Row Data--> | ||
|startup =17 | |startup =17 | ||
Line 187: | Line 197: | ||
|level =D | |level =D | ||
<!------------> | <!------------> | ||
|description = | |description = | ||
}} | }} | ||
{{AttackData-AH3 | {{AttackData-AH3 | ||
Line 198: | Line 208: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
| | |P1Proration = | ||
|P2Proration = | |||
<!--Bottom Row Data--> | <!--Bottom Row Data--> | ||
|startup =26 | |startup =26 | ||
Line 207: | Line 218: | ||
|level =E | |level =E | ||
<!------------> | <!------------> | ||
|description =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. | |description = | ||
*The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos. | |||
*The B version has slower startup but farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep. | |||
*The C version has is slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. | |||
}} | }} | ||
}}</pre></div> | }}</pre></div> | ||
===Empty Special (for copy/pasting)=== | |||
<pre>====== <font style="visibility:hidden" size="0">Generic</font> ====== | |||
{{MoveData | |||
|name = | |||
|subtitle = | |||
|input = | |||
|linkname = | |||
|image =AH3_Character_Generic.png | |||
|caption = | |||
|data = | |||
{{AttackData-AH3 | |||
|version ={{Icon-AH3|A}} | |||
|subtitle =A version | |||
<!--Top Row Data--> | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|untechTime = | |||
|techProration = | |||
|P1Proration = | |||
|P2Proration = | |||
<!--Bottom Row Data--> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|property = | |||
|level = | |||
<!------------> | |||
|description =Description for A version. | |||
}} | |||
{{AttackData-AH3 | |||
|version ={{Icon-AH3|B}} | |||
|subtitle =B version | |||
<!--Top Row Data--> | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|untechTime = | |||
|techProration = | |||
|P1Proration = | |||
|P2Proration = | |||
<!--Bottom Row Data--> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|property = | |||
|level = | |||
<!------------> | |||
|description =Description for B version. | |||
}} | |||
{{AttackData-AH3 | |||
|version ={{Icon-AH3|C}} | |||
|subtitle =C version | |||
<!--Top Row Data--> | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|untechTime = | |||
|techProration = | |||
|P1Proration = | |||
|P2Proration = | |||
<!--Bottom Row Data--> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|property = | |||
|level = | |||
<!------------> | |||
|description =Description for C version. | |||
}} | |||
}}</pre> |
Latest revision as of 19:40, 23 May 2021
Usage
Displays AH3 attack frame data in a table format. Hover text descriptions have been taken (and modified) from Arcana Heart 3/Frame Data Guide. To be used exclusively with Template:MoveData.
Normal
Source
{{MoveData |name =5C |subtitle ={{Icon-AH3|C}} |input = |linkname =5C |image =AH3 Heart 5C.png |caption = |data = {{AttackData-AH3 |version = |subtitle = <!--Top Row Data--> |damage =2200 |guard =All |cancel =Sp, Su, J |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup =10 |active =6 |recovery =13 |advantage =+2 |property = |level =C <!------------> |description =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup }} }}
Special
Source
{{MoveData |name =Iron Fist Punch |subtitle ={{d|2}}{{d|3}}{{d|6}}+A/B/C |input =236X |linkname =236X |image =AH3 Heart 236X.png |caption = |data = {{AttackData-AH3 |version ={{Icon-AH3|a}} |subtitle =A version <!--Top Row Data--> |damage =2200 |guard =All |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup =12 |active =4 |recovery =15 |advantage =+9 |property = |level =D <!------------> |description = }} {{AttackData-AH3 |version ={{Icon-AH3|b}} |subtitle =B version <!--Top Row Data--> |damage =2500 |guard =All |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup =17 |active =6 |recovery =16 |advantage =+4 |property = |level =D <!------------> |description = }} {{AttackData-AH3 |version ={{Icon-AH3|c}} |subtitle =C version <!--Top Row Data--> |damage =3000 |guard =All |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup =26 |active =13 |recovery =13 |advantage =+4 |property = |level =E <!------------> |description = *The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos. *The B version has slower startup but farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep. *The C version has is slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. }} }}
Empty Special (for copy/pasting)
====== <font style="visibility:hidden" size="0">Generic</font> ====== {{MoveData |name = |subtitle = |input = |linkname = |image =AH3_Character_Generic.png |caption = |data = {{AttackData-AH3 |version ={{Icon-AH3|A}} |subtitle =A version <!--Top Row Data--> |damage = |guard = |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup = |active = |recovery = |advantage = |property = |level = <!------------> |description =Description for A version. }} {{AttackData-AH3 |version ={{Icon-AH3|B}} |subtitle =B version <!--Top Row Data--> |damage = |guard = |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup = |active = |recovery = |advantage = |property = |level = <!------------> |description =Description for B version. }} {{AttackData-AH3 |version ={{Icon-AH3|C}} |subtitle =C version <!--Top Row Data--> |damage = |guard = |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup = |active = |recovery = |advantage = |property = |level = <!------------> |description =Description for C version. }} }}