Template:AttackData-AH3/Documentation: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(7 intermediate revisions by the same user not shown) | |||
Line 9: | Line 9: | ||
|input = | |input = | ||
|linkname =5C | |linkname =5C | ||
|image = | |image =AH3 Heart 5C.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 21: | Line 21: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
|P1Proration | |P1Proration = | ||
|P2Proration | |P2Proration = | ||
<!--Bottom Row Data--> | <!--Bottom Row Data--> | ||
|startup =10 | |startup =10 | ||
Line 43: | Line 43: | ||
|input = | |input = | ||
|linkname =5C | |linkname =5C | ||
|image = | |image =AH3 Heart 5C.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 55: | Line 55: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
|P1Proration | |P1Proration = | ||
|P2Proration | |P2Proration = | ||
<!--Bottom Row Data--> | <!--Bottom Row Data--> | ||
|startup =10 | |startup =10 | ||
Line 72: | Line 72: | ||
{{MoveData | {{MoveData | ||
|name =Iron Fist Punch | |name =Iron Fist Punch | ||
|subtitle= {{d|2}}{{d|3}}{{d|6}}+A/B/C | |subtitle ={{d|2}}{{d|3}}{{d|6}}+A/B/C | ||
|input =236X | |input =236X | ||
|linkname =236X | |linkname =236X | ||
|image = | |image =AH3 Heart 236X.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 87: | Line 87: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
|P1Proration | |P1Proration = | ||
|P2Proration | |P2Proration = | ||
<!--Bottom Row Data--> | <!--Bottom Row Data--> | ||
|startup =12 | |startup =12 | ||
Line 97: | Line 97: | ||
|level =D | |level =D | ||
<!------------> | <!------------> | ||
|description = | |description = | ||
}} | }} | ||
{{AttackData-AH3 | {{AttackData-AH3 | ||
Line 108: | Line 108: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
|P1Proration | |P1Proration = | ||
|P2Proration | |P2Proration = | ||
<!--Bottom Row Data--> | <!--Bottom Row Data--> | ||
|startup =17 | |startup =17 | ||
Line 118: | Line 118: | ||
|level =D | |level =D | ||
<!------------> | <!------------> | ||
|description = | |description = | ||
}} | }} | ||
{{AttackData-AH3 | {{AttackData-AH3 | ||
Line 129: | Line 129: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
|P1Proration | |P1Proration = | ||
|P2Proration | |P2Proration = | ||
<!--Bottom Row Data--> | <!--Bottom Row Data--> | ||
|startup =26 | |startup =26 | ||
Line 139: | Line 139: | ||
|level =E | |level =E | ||
<!------------> | <!------------> | ||
|description =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. | |description = | ||
*The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos. | |||
*The B version has slower startup but farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep. | |||
*The C version has is slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. | |||
}} | }} | ||
}} | }} | ||
Line 148: | Line 151: | ||
{{MoveData | {{MoveData | ||
|name =Iron Fist Punch | |name =Iron Fist Punch | ||
|subtitle= {{d|2}}{{d|3}}{{d|6}}+A/B/C | |subtitle ={{d|2}}{{d|3}}{{d|6}}+A/B/C | ||
|input =236X | |input =236X | ||
|linkname =236X | |linkname =236X | ||
|image = | |image =AH3 Heart 236X.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 163: | Line 166: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
|P1Proration | |P1Proration = | ||
|P2Proration | |P2Proration = | ||
<!--Bottom Row Data--> | <!--Bottom Row Data--> | ||
|startup =12 | |startup =12 | ||
Line 173: | Line 176: | ||
|level =D | |level =D | ||
<!------------> | <!------------> | ||
|description = | |description = | ||
}} | }} | ||
{{AttackData-AH3 | {{AttackData-AH3 | ||
Line 184: | Line 187: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
|P1Proration | |P1Proration = | ||
|P2Proration | |P2Proration = | ||
<!--Bottom Row Data--> | <!--Bottom Row Data--> | ||
|startup =17 | |startup =17 | ||
Line 194: | Line 197: | ||
|level =D | |level =D | ||
<!------------> | <!------------> | ||
|description = | |description = | ||
}} | }} | ||
{{AttackData-AH3 | {{AttackData-AH3 | ||
Line 205: | Line 208: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
|P1Proration | |P1Proration = | ||
|P2Proration | |P2Proration = | ||
<!--Bottom Row Data--> | <!--Bottom Row Data--> | ||
|startup =26 | |startup =26 | ||
Line 215: | Line 218: | ||
|level =E | |level =E | ||
<!------------> | <!------------> | ||
|description =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. | |description = | ||
*The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos. | |||
*The B version has slower startup but farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep. | |||
*The C version has is slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. | |||
}} | }} | ||
}}</pre></div> | }}</pre></div> | ||
===Empty Special (for copy/pasting)=== | |||
<pre>====== <font style="visibility:hidden" size="0">Generic</font> ====== | |||
{{MoveData | |||
|name = | |||
|subtitle = | |||
|input = | |||
|linkname = | |||
|image =AH3_Character_Generic.png | |||
|caption = | |||
|data = | |||
{{AttackData-AH3 | |||
|version ={{Icon-AH3|A}} | |||
|subtitle =A version | |||
<!--Top Row Data--> | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|untechTime = | |||
|techProration = | |||
|P1Proration = | |||
|P2Proration = | |||
<!--Bottom Row Data--> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|property = | |||
|level = | |||
<!------------> | |||
|description =Description for A version. | |||
}} | |||
{{AttackData-AH3 | |||
|version ={{Icon-AH3|B}} | |||
|subtitle =B version | |||
<!--Top Row Data--> | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|untechTime = | |||
|techProration = | |||
|P1Proration = | |||
|P2Proration = | |||
<!--Bottom Row Data--> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|property = | |||
|level = | |||
<!------------> | |||
|description =Description for B version. | |||
}} | |||
{{AttackData-AH3 | |||
|version ={{Icon-AH3|C}} | |||
|subtitle =C version | |||
<!--Top Row Data--> | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|untechTime = | |||
|techProration = | |||
|P1Proration = | |||
|P2Proration = | |||
<!--Bottom Row Data--> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|property = | |||
|level = | |||
<!------------> | |||
|description =Description for C version. | |||
}} | |||
}}</pre> |
Latest revision as of 19:40, 23 May 2021
Usage
Displays AH3 attack frame data in a table format. Hover text descriptions have been taken (and modified) from Arcana Heart 3/Frame Data Guide. To be used exclusively with Template:MoveData.
Normal
Source
{{MoveData |name =5C |subtitle ={{Icon-AH3|C}} |input = |linkname =5C |image =AH3 Heart 5C.png |caption = |data = {{AttackData-AH3 |version = |subtitle = <!--Top Row Data--> |damage =2200 |guard =All |cancel =Sp, Su, J |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup =10 |active =6 |recovery =13 |advantage =+2 |property = |level =C <!------------> |description =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup }} }}
Special
Source
{{MoveData |name =Iron Fist Punch |subtitle ={{d|2}}{{d|3}}{{d|6}}+A/B/C |input =236X |linkname =236X |image =AH3 Heart 236X.png |caption = |data = {{AttackData-AH3 |version ={{Icon-AH3|a}} |subtitle =A version <!--Top Row Data--> |damage =2200 |guard =All |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup =12 |active =4 |recovery =15 |advantage =+9 |property = |level =D <!------------> |description = }} {{AttackData-AH3 |version ={{Icon-AH3|b}} |subtitle =B version <!--Top Row Data--> |damage =2500 |guard =All |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup =17 |active =6 |recovery =16 |advantage =+4 |property = |level =D <!------------> |description = }} {{AttackData-AH3 |version ={{Icon-AH3|c}} |subtitle =C version <!--Top Row Data--> |damage =3000 |guard =All |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup =26 |active =13 |recovery =13 |advantage =+4 |property = |level =E <!------------> |description = *The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos. *The B version has slower startup but farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep. *The C version has is slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. }} }}
Empty Special (for copy/pasting)
====== <font style="visibility:hidden" size="0">Generic</font> ====== {{MoveData |name = |subtitle = |input = |linkname = |image =AH3_Character_Generic.png |caption = |data = {{AttackData-AH3 |version ={{Icon-AH3|A}} |subtitle =A version <!--Top Row Data--> |damage = |guard = |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup = |active = |recovery = |advantage = |property = |level = <!------------> |description =Description for A version. }} {{AttackData-AH3 |version ={{Icon-AH3|B}} |subtitle =B version <!--Top Row Data--> |damage = |guard = |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup = |active = |recovery = |advantage = |property = |level = <!------------> |description =Description for B version. }} {{AttackData-AH3 |version ={{Icon-AH3|C}} |subtitle =C version <!--Top Row Data--> |damage = |guard = |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup = |active = |recovery = |advantage = |property = |level = <!------------> |description =Description for C version. }} }}