Melty Blood/MBTL/Kohaku/Data: Difference between revisions

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m (Standardized)
Line 22: Line 22:
| input = 5B
| input = 5B
| images = MBTL_Kohaku_5B.png
| images = MBTL_Kohaku_5B.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_5B_hb.png
| damage = 480
| damage = 480
| guard = LH
| guard = LH
Line 39: Line 39:
| input = 5C
| input = 5C
| images = MBTL_Kohaku_5C.png, MBTL_Kohaku_5C_2.png
| images = MBTL_Kohaku_5C.png, MBTL_Kohaku_5C_2.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_5C_hb.png, MBTL_Kohaku_5C_2_hb.png
| damage = 400, 200*4 (1126)
| damage = 400, 200*4 (1126)
| guard = LH
| guard = LH
Line 76: Line 76:
| input = 2B
| input = 2B
| images = MBTL_Kohaku_2B.png, MBTL_Kohaku_2B_2.png
| images = MBTL_Kohaku_2B.png, MBTL_Kohaku_2B_2.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_2B_hb.png, MBTL_Kohaku_2B_2_hb.png
| damage = 230*2 (448)
| damage = 230*2 (448)
| guard = LH, L
| guard = LH, L
Line 94: Line 94:
| input = 2C
| input = 2C
| images = MBTL_Kohaku_2C.png
| images = MBTL_Kohaku_2C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_2C_hb.png
| damage = 620
| damage = 620
| guard = L
| guard = L
Line 111: Line 111:
| input = 2C~2C
| input = 2C~2C
| images = MBTL_Kohaku_2C2C.png
| images = MBTL_Kohaku_2C2C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_2C2C_hb.png
| damage = 740
| damage = 740
| guard = LH
| guard = LH
Line 126: Line 126:


==== Jumping Normals ====
==== Jumping Normals ====
===== j.A =====
===== jA =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_ja
{{FrameData-MBTL | character = Kohaku| moveId = ko_ja
| input = jA
| input = jA
| images = MBTL_Kohaku_jA.png
| images = MBTL_Kohaku_jA.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_jA_hb.png
| damage = 130
| damage = 130
| guard = HA
| guard = HA
Line 143: Line 143:
| frameAdv =  
| frameAdv =  
}}
}}
===== j.B =====
===== jB =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_jb
{{FrameData-MBTL | character = Kohaku| moveId = ko_jb
| input = jB
| input = jB
| images = MBTL_Kohaku_jB.png
| images = MBTL_Kohaku_jB.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_jB_hb.png
| damage = 400
| damage = 400
| guard = HA
| guard = HA
Line 160: Line 160:
| frameAdv =  
| frameAdv =  
}}
}}
===== j.C =====
===== jC =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_jc
{{FrameData-MBTL | character = Kohaku| moveId = ko_jc
| input = jC
| input = jC
| images = MBTL_Kohaku_jC.png
| images = MBTL_Kohaku_jC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_jC_hb.png
| damage = 560
| damage = 560
| guard = HA
| guard = HA
Line 177: Line 177:
| frameAdv =  
| frameAdv =  
}}
}}
===== j.[C] =====
===== j[C] =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_j[c]
{{FrameData-MBTL | character = Kohaku| moveId = ko_j[c]
| input = j[C]
| input = j[C]
| images = MBTL_Kohaku_j[C].png
| images = MBTL_Kohaku_jC_be.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_jC_be_hb.png
| damage = 900
| damage = 900
| guard = HA
| guard = HA
Line 200: Line 200:
| input = 6C
| input = 6C
| images = MBTL_Kohaku_6C.png
| images = MBTL_Kohaku_6C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_6C_hb.png
| damage = 700
| damage = 700
| guard = LH
| guard = LH
Line 217: Line 217:
| input = 3C
| input = 3C
| images = MBTL_Kohaku_3C.png
| images = MBTL_Kohaku_3C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_3C_hb.png
| damage = 700
| damage = 700
| guard = LH
| guard = LH
Line 235: Line 235:
===== rapid 2 =====
===== rapid 2 =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_rapid2
{{FrameData-MBTL | character = Kohaku| moveId = ko_rapid2
| input = rapid2
| input = rapid 2
| images = MBTL_Kohaku_rapid2.png
| images = MBTL_Kohaku_rapid2.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_rapid2_hb.png
| damage = 400
| damage = 400
| guard = LH
| guard = LH
Line 252: Line 252:
===== rapid 3 =====
===== rapid 3 =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_rapid3
{{FrameData-MBTL | character = Kohaku| moveId = ko_rapid3
| input = rapid3
| input = rapid 3
| images = MBTL_Kohaku_rapid3.png
| images = MBTL_Kohaku_rapid3.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_rapid3_hb.png
| damage = 700
| damage = 700
| guard = LH
| guard = LH
Line 267: Line 267:
| frameAdv = -11
| frameAdv = -11
}}
}}
===== ground throw =====
===== 4/6AD =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_throw
{{FrameData-MBTL | character = Kohaku| moveId = ko_throw
| input = 4/6AD
| input = 4/6AD
| images = MBTL_Kohaku_throw.png
| images = MBTL_Kohaku_throw.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_throw_hb.png
| damage = 1500
| damage = 1500
| guard = U
| guard = U
Line 284: Line 284:
| frameAdv =  
| frameAdv =  
}}
}}
===== air throw =====
===== j4/6AD =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_airthrow
{{FrameData-MBTL | character = Kohaku| moveId = ko_airthrow
| input = j.4/6AD
| input = j4/6AD
| images = MBTL_Kohaku_airthrow.png
| images = MBTL_Kohaku_airthrow.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_airthrow_hb.png
| damage = 1200
| damage = 1200
| guard = U
| guard = U
Line 307: Line 307:
| input = 236A
| input = 236A
| images = MBTL_Kohaku_236A.png
| images = MBTL_Kohaku_236A.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_236A_hb.png
| damage = 1200
| damage = 1200
| guard = L
| guard = L
Line 323: Line 323:
{{FrameData-MBTL | character = Kohaku| moveId = ko_236[a]
{{FrameData-MBTL | character = Kohaku| moveId = ko_236[a]
| input = 236[A]
| input = 236[A]
| images = MBTL_Kohaku_236[A].png
| images = MBTL_Kohaku_236A_be.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_236A_be_hb.png
| damage =  
| damage =  
| guard =  
| guard =  
Line 341: Line 341:
| input = 236B
| input = 236B
| images = MBTL_Kohaku_236B.png
| images = MBTL_Kohaku_236B.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_236B_hb.png
| damage = 1200
| damage = 1200
| guard = LH
| guard = LH
Line 357: Line 357:
{{FrameData-MBTL | character = Kohaku| moveId = ko_236[b]
{{FrameData-MBTL | character = Kohaku| moveId = ko_236[b]
| input = 236[B]
| input = 236[B]
| images = MBTL_Kohaku_236[B].png
| images = MBTL_Kohaku_236B_be.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_236B_be_hb.png
| damage = 1400
| damage = 1400
| guard = LH
| guard = LH
Line 375: Line 375:
| input = 236C
| input = 236C
| images = MBTL_Kohaku_236C.png
| images = MBTL_Kohaku_236C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_236C_hb.png
| damage = 1100, 1440
| damage = 1100, 1440
| guard = LH
| guard = LH
Line 388: Line 388:
| frameAdv = -11
| frameAdv = -11
}}
}}
===== 236X > X =====
===== 236X~X =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_236xx
{{FrameData-MBTL | character = Kohaku| moveId = ko_236xx
| input = 236X~X
| input = 236X~X
| images = MBTL_Kohaku_236XX.png
| images = MBTL_Kohaku_236XX.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_236XX_hb.png
| damage = 900
| damage = 900
| guard = LH
| guard = LH
Line 409: Line 409:
| input = 214A
| input = 214A
| images = MBTL_Kohaku_214A.png
| images = MBTL_Kohaku_214A.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_214A_hb.png
| damage =  
| damage =  
| guard =  
| guard =  
Line 426: Line 426:
| input = 214B
| input = 214B
| images = MBTL_Kohaku_214B.png
| images = MBTL_Kohaku_214B.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_214B_hb.png
| damage =  
| damage =  
| guard =  
| guard =  
Line 443: Line 443:
| input = 214C
| input = 214C
| images = MBTL_Kohaku_214C.png
| images = MBTL_Kohaku_214C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_214C_hb.png
| damage = [100, 250*3] * 4 (2011)
| damage = [100, 250*3] * 4 (2011)
| guard = LHA
| guard = LHA
Line 456: Line 456:
| frameAdv =  
| frameAdv =  
}}
}}
===== 214X > X =====
===== 214X~X =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_214xx
{{FrameData-MBTL | character = Kohaku| moveId = ko_214xx
| input = 214X~X
| input = 214X~X
| images = MBTL_Kohaku_214XX.png
| images = MBTL_Kohaku_214XX.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_214XX_hb.png
| damage = 460, 630 (951)
| damage = 460, 630 (951)
| guard = LHA
| guard = LHA
Line 477: Line 477:
| input = 22A
| input = 22A
| images = MBTL_Kohaku_22A.png
| images = MBTL_Kohaku_22A.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_22A_hb.png
| damage = 330*6 (1640)
| damage = 330*6 (1640)
| guard = LHA
| guard = LHA
Line 494: Line 494:
| input = 22B
| input = 22B
| images = MBTL_Kohaku_22B.png
| images = MBTL_Kohaku_22B.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_22B_hb.png
| damage = 180*10 (1553)
| damage = 180*10 (1553)
| guard = LHA
| guard = LHA
Line 511: Line 511:
| input = 22C
| input = 22C
| images = MBTL_Kohaku_22C.png
| images = MBTL_Kohaku_22C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_22C_hb.png
| damage = 590*4 (1781)
| damage = 590*4 (1781)
| guard = LHA
| guard = LHA
Line 524: Line 524:
| frameAdv =  
| frameAdv =  
}}
}}
===== j.214A =====
===== j214A =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214a
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214a
| input = j214A
| input = j214A
| images = MBTL_Kohaku_j214A.png
| images = MBTL_Kohaku_j214A.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_j214A_hb.png
| damage = 460, 630 (951)
| damage = 460, 630 (951)
| guard = LHA
| guard = LHA
Line 541: Line 541:
| frameAdv =  
| frameAdv =  
}}
}}
===== j.214B =====
===== j214B =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214b
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214b
| input = j214B
| input = j214B
| images = MBTL_Kohaku_j214B.png
| images = MBTL_Kohaku_j214B.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_j214B_hb.png
| damage = 460, 630 (951)
| damage = 460, 630 (951)
| guard = LHA
| guard = LHA
Line 558: Line 558:
| frameAdv =  
| frameAdv =  
}}
}}
===== j.214C =====
===== j214C =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214c
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214c
| input = j214C
| input = j214C
| images = MBTL_Kohaku_j214C.png
| images = MBTL_Kohaku_j214C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_j214C_hb.png
| damage = [100, 250*3] * 4 (2011)
| damage = [100, 250*3] * 4 (2011)
| guard = LHA
| guard = LHA
Line 581: Line 581:
| input = 6BC
| input = 6BC
| images = MBTL_Kohaku_6BC.png
| images = MBTL_Kohaku_6BC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_6BC_hb.png
| damage = 500*3 (1355)
| damage = 500*3 (1355)
| guard = LH
| guard = LH
Line 598: Line 598:
| input = 4BC
| input = 4BC
| images = MBTL_Kohaku_4BC.png
| images = MBTL_Kohaku_4BC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_4BC_hb.png
| damage = [400, 570] * 2 (1431)
| damage = [400, 570] * 2 (1431)
| guard = LHA
| guard = LHA
Line 615: Line 615:
| input = 2BC
| input = 2BC
| images = MBTL_Kohaku_2BC.png
| images = MBTL_Kohaku_2BC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_2BC_hb.png
| damage = 230, 230*7 (1644)
| damage = 230, 230*7 (1644)
| guard = HA, LHA
| guard = HA, LHA
Line 632: Line 632:
| input = j4BC
| input = j4BC
| images = MBTL_Kohaku_j4BC.png
| images = MBTL_Kohaku_j4BC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_j4BC_hb.png
| damage = [400, 570] * 2 (1431)
| damage = [400, 570] * 2 (1431)
| guard = LHA
| guard = LHA
Line 647: Line 647:


=== Super Moves ===
=== Super Moves ===
==== 236BC (Arc Drive) ====
==== 236BC ====
{{FrameData-MBTL | character = Kohaku| moveId = ko_236bc
{{FrameData-MBTL | character = Kohaku| moveId = ko_236bc
| input = 236BC
| input = 236BC
| images = MBTL_Kohaku_236BC.png
| images = MBTL_Kohaku_236BC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_236BC_hb.png
| damage = 3500
| damage = 3500
| guard = LH
| guard = LH
Line 667: Line 667:
{{FrameData-MBTL | character = Kohaku| moveId = ko_236[bc]
{{FrameData-MBTL | character = Kohaku| moveId = ko_236[bc]
| input = 236[BC]
| input = 236[BC]
| images = MBTL_Kohaku_236[BC].png
| images = MBTL_Kohaku_236BC_be.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_236BC_be_hb.png
| damage = 3500
| damage = 3500
| guard = U<br>(Whiffs vs Air.)
| guard = U<br>(Whiffs vs Air.)
Line 682: Line 682:
}}
}}


==== ABCD or D in blood heat(Last Arc) ====
==== ABCD ====
{{FrameData-MBTL | character = Kohaku| moveId = ko_abcd
{{FrameData-MBTL | character = Kohaku| moveId = ko_abcd
| input = ABCD
| input = ABCD
| images = MBTL_Kohaku_ABCD.png
| images = MBTL_Kohaku_ABCD.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_ABCD_hb.png
| damage = 4800 [4800 ~ 6960 in BH]
| damage = 4800 [4800 ~ 6960 in BH]
| guard = LH (U)
| guard = LH (U)

Revision as of 22:47, 3 October 2021

Standing Normals

5A
Kohaku
ko_5a

5A
5A

MBTL Kohaku 5A.png
MBTL Kohaku 5A Hitbox.png
Damage Guard Cancel Property Cost Attribute
160 LH -SE-, -N-, -RB-, -SP-, -MS-, -EX-, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 - - - -1 -
5B
Kohaku
ko_5b

5B
5B

MBTL Kohaku 5B.png
MBTL Kohaku 5B hb.png
Damage Guard Cancel Property Cost Attribute
480 LH N, RB, SP, MS, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 - - - -6 -
5C
Kohaku
ko_5c

5C
5C

MBTL Kohaku 5C.pngMBTL Kohaku 5C 2.png
MBTL Kohaku 5C hb.pngMBTL Kohaku 5C 2 hb.png
Damage Guard Cancel Property Cost Attribute
400, 200*4 (1126) LH N, RB, SP, MS, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 - - - -8 -

Crouching Normals

2A
Kohaku
ko_2a

2A
2A

MBTL Kohaku 2A.png
MBTL Kohaku 2A Hitbox.png
Damage Guard Cancel Property Cost Attribute
140 L -SE-, -N-, -RB-, -SP-, -MS-, -EX-, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 - - - -1 -
2B
Kohaku
ko_2b

2B
2B

MBTL Kohaku 2B.pngMBTL Kohaku 2B 2.png
MBTL Kohaku 2B hb.pngMBTL Kohaku 2B 2 hb.png
Damage Guard Cancel Property Cost Attribute
230*2 (448) LH, L N, RB, SP, MS, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 - - - -2 -
2C
Kohaku
ko_2c

2C
2C

MBTL Kohaku 2C.png
MBTL Kohaku 2C hb.png
Damage Guard Cancel Property Cost Attribute
620 L N, RB, SP, MS, CH, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 - - - -13 -
2C~2C
Kohaku
ko_2c2c

2C~2C
2C~2C

MBTL Kohaku 2C2C.png
MBTL Kohaku 2C2C hb.png
Damage Guard Cancel Property Cost Attribute
740 LH N, SP, MS, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - -9 -

Jumping Normals

jA
Kohaku
ko_ja

jA
jA

MBTL Kohaku jA.png
MBTL Kohaku jA hb.png
Damage Guard Cancel Property Cost Attribute
130 HA N, RB, SP, MS, EX, J - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 - - - - -
jB
Kohaku
ko_jb

jB
jB

MBTL Kohaku jB.png
MBTL Kohaku jB hb.png
Damage Guard Cancel Property Cost Attribute
400 HA N, RB, SP, MS, EX, J - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 - - - - -
jC
Kohaku
ko_jc

jC
jC

MBTL Kohaku jC.png
MBTL Kohaku jC hb.png
Damage Guard Cancel Property Cost Attribute
560 HA N, RB, SP, MS, EX, J - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 - - - - -
j[C]
Kohaku
ko_j[c]

jUNI Input Hold.png[C]
j[C]

File:MBTL Kohaku jC be.png
MBTL Kohaku jC be hb.png
Damage Guard Cancel Property Cost Attribute
900 HA N, RB, SP, MS, EX, J - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
20 - - - - -

Command Normals

6C
Kohaku
ko_6c

6C
6C

MBTL Kohaku 6C.png
MBTL Kohaku 6C hb.png
Damage Guard Cancel Property Cost Attribute
700 LH SP, MS, EX - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 - - - -8 -
3C
Kohaku
ko_3c

3C
3C

MBTL Kohaku 3C.png
MBTL Kohaku 3C hb.png
Damage Guard Cancel Property Cost Attribute
700 LH (SP, MS, EX)On Block - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
12 - - - -11 -

Universal Mechanics

rapid 2
Kohaku
ko_rapid2

(rapid)>2
rapid 2

File:MBTL Kohaku rapid2.png
File:MBTL Kohaku rapid2 hb.png
Damage Guard Cancel Property Cost Attribute
400 LH RB, SP, MS, EX - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - -10 -
rapid 3
Kohaku
ko_rapid3

(rapid)>3
rapid 3

File:MBTL Kohaku rapid3.png
File:MBTL Kohaku rapid3 hb.png
Damage Guard Cancel Property Cost Attribute
700 LH (SP, MS, EX)On Block - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - -11 -
4/6AD
Kohaku
ko_throw

4/6AD
4/6AD

MBTL Kohaku throw.png
MBTL Kohaku throw hb.png
Damage Guard Cancel Property Cost Attribute
1500 U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j4/6AD
Kohaku
ko_airthrow

j4/6AD
j4/6AD

MBTL Kohaku airthrow.png
MBTL Kohaku airthrow hb.png
Damage Guard Cancel Property Cost Attribute
1200 U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

Special Moves

236A
Kohaku
ko_236a

236A
236A

MBTL Kohaku 236A.png
MBTL Kohaku 236A hb.png
Damage Guard Cancel Property Cost Attribute
1200 L -CH-, -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 - - - -4 -
236[A]
Kohaku
ko_236[a]

236UNI Input Hold.png[A]
236[A]

File:MBTL Kohaku 236A be.png
File:MBTL Kohaku 236A be hb.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
236B
Kohaku
ko_236b

236B
236B

MBTL Kohaku 236B.png
MBTL Kohaku 236B hb.png
Damage Guard Cancel Property Cost Attribute
1200 LH -CH-, -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 - - - -11 -
236[B]
Kohaku
ko_236[b]

236UNI Input Hold.png[B]
236[B]

MBTL Kohaku 236B be.png
MBTL Kohaku 236B be hb.png
Damage Guard Cancel Property Cost Attribute
1400 LH -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
21 - - - -9 -
236C
Kohaku
ko_236c

236C
236C

MBTL Kohaku 236C.png
File:MBTL Kohaku 236C hb.png
Damage Guard Cancel Property Cost Attribute
1100, 1440 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - -11 -
236X~X
Kohaku
ko_236xx

236X~X
236X~X

MBTL Kohaku 236XX.png
MBTL Kohaku 236XX hb.png
Damage Guard Cancel Property Cost Attribute
900 LH EX - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - -13 -
214A
Kohaku
ko_214a

214A
214A

MBTL Kohaku 214A.png
MBTL Kohaku 214A hb.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
214B
Kohaku
ko_214b

214B
214B

File:MBTL Kohaku 214B.png
MBTL Kohaku 214B hb.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
214C
Kohaku
ko_214c

214C
214C

MBTL Kohaku 214C.png
MBTL Kohaku 214C hb.png
Damage Guard Cancel Property Cost Attribute
[100, 250*3] * 4 (2011) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
214X~X
Kohaku
ko_214xx

214X~X
214X~X

MBTL Kohaku 214XX.png
MBTL Kohaku 214XX hb.png
Damage Guard Cancel Property Cost Attribute
460, 630 (951) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
22A
Kohaku
ko_22a

22A
22A

MBTL Kohaku 22A.png
MBTL Kohaku 22A hb.png
Damage Guard Cancel Property Cost Attribute
330*6 (1640) LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
15 - - - -2 -
22B
Kohaku
ko_22b

22B
22B

MBTL Kohaku 22B.png
MBTL Kohaku 22B hb.png
Damage Guard Cancel Property Cost Attribute
180*10 (1553) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
22C
Kohaku
ko_22c

22C
22C

MBTL Kohaku 22C.png
MBTL Kohaku 22C hb.png
Damage Guard Cancel Property Cost Attribute
590*4 (1781) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j214A
Kohaku
ko_j214a

j214A
j214A

File:MBTL Kohaku j214A.png
MBTL Kohaku j214A hb.png
Damage Guard Cancel Property Cost Attribute
460, 630 (951) LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j214B
Kohaku
ko_j214b

j214B
j214B

MBTL Kohaku j214B.png
MBTL Kohaku j214B hb.png
Damage Guard Cancel Property Cost Attribute
460, 630 (951) LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j214C
Kohaku
ko_j214c

j214C
j214C

MBTL Kohaku j214C.png
MBTL Kohaku j214C hb.png
Damage Guard Cancel Property Cost Attribute
[100, 250*3] * 4 (2011) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

Moon Skills

6BC
Kohaku
ko_6bc

6BC
6BC

MBTL Kohaku 6BC.png
File:MBTL Kohaku 6BC hb.png
Damage Guard Cancel Property Cost Attribute
500*3 (1355) LH EX - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 - - - -2 -
4BC
Kohaku
ko_4bc

4BC
4BC

File:MBTL Kohaku 4BC.png
MBTL Kohaku 4BC hb.png
Damage Guard Cancel Property Cost Attribute
[400, 570] * 2 (1431) LHA -J- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
24 - - - +1 -
2BC
Kohaku
ko_2bc

2BC
2BC

MBTL Kohaku 2BC.png
MBTL Kohaku 2BC hb.png
Damage Guard Cancel Property Cost Attribute
230, 230*7 (1644) HA, LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
26 - - - - -
j4BC
Kohaku
ko_j4bc

j4BC
j4BC

MBTL Kohaku j4BC.png
MBTL Kohaku j4BC hb.png
Damage Guard Cancel Property Cost Attribute
[400, 570] * 2 (1431) LHA -J- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
37 - - - - -

Super Moves

236BC

Kohaku
ko_236bc

236BC
236BC

MBTL Kohaku 236BC.png
MBTL Kohaku 236BC hb.png
Damage Guard Cancel Property Cost Attribute
3500 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

236[BC]

Kohaku
ko_236[bc]

236([BC])
236[BC]

File:MBTL Kohaku 236BC be.png
File:MBTL Kohaku 236BC be hb.png
Damage Guard Cancel Property Cost Attribute
3500 U
(Whiffs vs Air.)
- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

ABCD

Kohaku
ko_abcd

ABCD
ABCD

MBTL Kohaku ABCD.png
MBTL Kohaku ABCD hb.png
Damage Guard Cancel Property Cost Attribute
4800 [4800 ~ 6960 in BH] LH (U) - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -