Toy Fighter/Roux: Difference between revisions

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Line 665: Line 665:
{{AttackData-ToyA
{{AttackData-ToyA
  |input      =2K
  |input      =2K
|damage    =x
|block      =x
|dodge      =x
|startup    =x
|active    =x
|recovery  =x
|On Hit    =+x
|On Block  =-x
|On Dodge  =-x
|description=To Be Added
}}
}}
{{MoveData
|name    =Low Rising Kick
|subtitle=ローライジングキック
|input  =2K8K
|image  =
|caption =
|data    =
{{AttackData-ToyA
|input      =2K8K
  |damage    =x
  |damage    =x
  |block      =x
  |block      =x
Line 728: Line 749:


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =Scorpion Kick Combo
|caption= Scorpion Kick Combo
|subtitle=スコルピオンキックコンボ
|name= 4KKK
|input  =4KKK
|input=  
|image   =
|data=
|caption =
  {{AttackData-Toy
|data    =
  |damage=-
{{AttackData-ToyA
  |Type= TBA
|input     =4K
  |startup=x
|damage    =x
  |active=x
|block      =x
  |recovery=x
|dodge      =x
  |On Hit=+x
|startup    =x
  |On Block=-x
|active    =x
  |On Dodge=-x
|recovery  =x
  |description= To Be Added
|On Hit    =+x
|On Block  =-x
|On Dodge  =-x
|description=To Be Added
  }}
{{AttackData-ToyA
|input      =4KK
  |damage     =x
|block      =x
|dodge      =x
|startup    =x
|active    =x
|recovery  =x
|On Hit    =+x
|On Block  =-x
|On Dodge  =-x
  |description=To Be Added
}}
{{AttackData-ToyA
|input      =4KKK
|damage    =x
|block      =x
|dodge      =x
  |startup   =x
  |active     =x
  |recovery   =x
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =Cobra Step Upper
|caption= Low Rising Kick
|subtitle=コブラステップアッパー
|name= 2K8K
|input  =1KP
|input=  
|image   =
|data=
|caption =
  {{AttackData-Toy
|data    =
  |damage=-
{{AttackData-ToyA
  |Type= TBA
|input     =1K
  |startup=x
|damage    =x
  |active=x
|block      =x
  |recovery=x
|dodge      =x
  |On Hit=+x
|startup    =x
  |On Block=-x
|active    =x
  |On Dodge=-x
|recovery  =x
  |description= To Be Added
|On Hit    =+x
|On Block  =-x
|On Dodge  =-x
|description=To Be Added
  }}
{{AttackData-ToyA
|input      =1KP
  |damage     =x
|block      =x
  |dodge      =x
  |startup   =x
  |active     =x
  |recovery   =x
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =Leg Viper
|caption= Cobra Step Upper
|subtitle=レッグバイパー
|name= 1KP
|input  =3KK
|input=  
|image   =
|data=
|caption =
  {{AttackData-Toy
|data    =
  |damage=-
{{AttackData-ToyA
  |Type= TBA
|input     =3K
  |startup=x
|damage    =x
  |active=x
|block      =x
  |recovery=x
|dodge      =x
  |On Hit=+x
|startup    =x
  |On Block=-x
|active    =x
  |On Dodge=-x
|recovery  =x
  |description= To Be Added
|On Hit    =+x
|On Block  =-x
|On Dodge  =-x
|description=To Be Added
  }}
{{AttackData-ToyA
|input      =3KK
  |damage     =x
|block      =x
  |dodge      =x
  |startup   =x
  |active     =x
  |recovery   =x
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =Scorpion Death Kick
|caption= Leg Viper
|subtitle=スコーピオンデスキック
|name= 3KK
|input  =66K
|input=  
|image  =
|data=
|caption =
{{AttackData-Toy
|data   =
  |damage=-
{{AttackData-ToyA
  |Type= TBA
|input      =66K
  |startup=x
  |damage     =x
  |active=x
|block      =x
  |recovery=x
  |dodge      =x
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =Flying Carpet
|caption= Scorpion Death Kick
|subtitle=フライングカーペット
|name= 66K
|input  =46K
|input=  
|image  =
|data=
|caption =
{{AttackData-Toy
|data   =
  |damage=-
{{AttackData-ToyA
  |Type= TBA
|input      =46K
  |startup=x
  |damage     =x
  |active=x
|block      =x
  |recovery=x
  |dodge      =x
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    ={{clr|2|Ambush Arrow}}
|caption= Flying Carpet
|subtitle=フライングカーペット
|name= 46K
|input  ={{clr|2|Behind Enemy 22K}}
|input=  
|image  =
|data=
|caption =
{{AttackData-Toy
|data   =
  |damage=-
{{AttackData-ToyB
  |Type= TBA
|input      ={{clr|2|Behind Enemy 22K}}
  |startup=x
  |damage     =x
  |active=x
|block      =x
  |recovery=x
  |color={{clr|2|Blue}}
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =Flying Carpet
|caption= {{clr|2|Ambush Arrow}}
|subtitle=フライングカーペット
|name= {{clr|2|Behind Enemy 22K}}
|input  =46K
|input=  
|image  =
|data=
|caption =
{{AttackData-Toy
|data   =
  |damage=-
{{AttackData-ToyA
  |Type= Blue
|input      =46K
  |startup=x
  |damage     =x
  |active=x
|block      =x
  |recovery=x
  |dodge      =x
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =Queen's Spike
|caption= Queen's Spike
|subtitle=クイーンズスパイク
|name= Opponent Down 2K
|input  =Opponent Down 2K
|input=  
|image  =
|data=
|caption =
{{AttackData-Toy
|data   =
  |damage=-
{{AttackData-ToyA
  |Type= TBA
|input      =Opponent Down 2K
  |startup=x
  |damage     =x
  |active=x
|block      =x
  |recovery=x
  |dodge      =x
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =Horizon Slider
|caption= Horizon Slider
|subtitle=クイーンズスパイク
|name= During Previous Jump K
|input  =Falling from Jump K
|input=  
|image  =
|data=
|caption =
{{AttackData-Toy
|data   =
  |damage=-
{{AttackData-ToyA
  |Type= TBA
|input      =Falling from Jump K
  |startup=x
  |damage     =x
  |active=x
|block      =x
  |recovery=x
  |dodge      =x
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =Sidewinder
|caption= Sidewinder
|subtitle=サイドワインダー
|name= 623
|input  =623
|input=  
|image  =
|data=
|caption =
{{AttackData-Toy
|data   =
  |damage=-
{{AttackData-ToyA
  |Type= TBA
|input      =623
  |startup=x
  |damage     =x
  |active=x
|block      =x
  |recovery=x
  |dodge      =x
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =Back Wind
|caption= Backwind
|subtitle=バックワインド
|name= 6234
|input  =6234
|input=  
|image  =
|data=
|caption =
{{AttackData-Toy
|data   =
  |damage=-
{{AttackData-ToyA
  |Type= TBA
|input      =6234
  |startup=x
  |damage     =x
  |active=x
|block      =x
  |recovery=x
  |dodge      =x
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =Snake Cutter
|caption= Snake Cutter
|subtitle=スネークカッター
|name= 623P
|input  =623P
|input=  
|image  =
|data=
|caption =
{{AttackData-Toy
|data   =
  |damage=-
{{AttackData-ToyA
  |Type= TBA
|input      =623P
  |startup=x
  |damage     =x
  |active=x
|block      =x
  |recovery=x
  |dodge      =x
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =Snake Summer
|caption= Snake Somer (Somersault)
|subtitle=スネーキーサマー
|name= 623K
|input  =623K
|input=  
|image  =
|data=
|caption =
{{AttackData-Toy
|data   =
  |damage=-
{{AttackData-ToyA
  |Type= TBA
|input      =623K
  |startup=x
  |damage     =x
  |active=x
|block      =x
  |recovery=x
  |dodge      =x
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =''White Serpent''
|caption= ''White Serpent''
|subtitle=ホワイトサーペント
|name= ''On Circle KK''
|input  =''On Circle KK''
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data    =
  |damage=-
{{AttackData-ToyA
  |Type= White
|input     =On Circle K
  |startup=x
|damage    =x
  |active=x
|block      =x
  |recovery=x
|dodge      =x
  |On Hit=+x
|startup    =x
  |On Block=-x
|active    =x
  |On Dodge=-x
|recovery  =x
  |description= To Be Added
|On Hit    =+x
|On Block  =-x
|On Dodge  =-x
|description=To Be Added
  }}
{{AttackData-ToyB
|input      =''On Circle KK''
  |damage     =x
|block      =x
  |color=''White''
  |startup   =x
  |active     =x
  |recovery   =x
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =Leg Cutter
|caption= Leg Cutter
|subtitle=レッグカッター
|name= On Circle P
|input  =On Circle P
|input=  
|image  =
|data=
|caption =
{{AttackData-Toy
|data   =
  |damage=-
{{AttackData-ToyA
  |Type= TBA
|input      =On Circle P
  |startup=x
  |damage     =x
  |active=x
|block      =x
  |recovery=x
  |dodge      =x
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====


== Throws ==
== Throws ==

Revision as of 09:07, 7 March 2022

Roux

Roux.png

Playstyle Hybrid Grappler


Introduction

Placeholder overview of Roux


Attacks

Jab - Kick
ジャブキック
PK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
P x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PK x x x x x x +x -x -x

To Be Added

One-Two Low
ワンツーロー
PPK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PP x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PPK x x x x x x +x -x -x

To Be Added

Combo Strike Kick
コンボストライクキック
PPK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PPP x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PPPK x x x x x x +x -x -x

To Be Added

Combo Toe
コンボトー
6PK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6P x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6PK x x x x x x +x -x -x

To Be Added

Combo Low Spin
コンボロースピン
6PPK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6PP x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6PPK x x x x x x +x -x -x

To Be Added

Arabian Cutter
アラビアンカッター
2P
Input Damage Block Color Startup Active Recovery On Hit On Block
2P x x Yellow x x x +x -x

To Be Added

Earth Cutter Combo
アースカッターコンボ
3PK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3P x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3PK x x x x x x +x -x -x

To Be Added

Snake Whip
スネークウィップ
1PPP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
1P x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
1PP x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
1PPP x x x x x x +x -x -x

To Be Added

Duck Eater
ダックイーター
4PK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4P x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4PK x x x x x x +x -x -x

To Be Added

Chicken Eater
チキンイーター
4PP6PP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4PP x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4PP6P x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4PP6PP x x x x x x +x -x -x

To Be Added

Double-Headed Snake
ダブルヘッデッドスネーク
4PP4P
Input Damage Block Color Startup Active Recovery On Hit On Block
4PP4P x x White x x x +x -x

To Be Added

Poison Snake Combo
ポイズンスネークコンボ
4PP68P
Input Damage Block Color Startup Active Recovery On Hit On Block
4PP68P x x Orange x x x +x -x

To Be Added

Devil Finger
デビルフィンガー
44P
Input Damage Block Color Startup Active Recovery On Hit On Block
44P x x Red x x x +x -x

To Be Added

Devil Winder
デビルワインダー
During Devil Finger 623
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
623 x x x x x x +x -x -x

To Be Added

Cobra Rising Toe
コブラライジングトー
66PPK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
66P x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
66PP x x x x x x +x -x -x

To Be Added

Input Damage Block Color Startup Active Recovery On Hit On Block
66PPK x x White x x x +x -x

To Be Added

Snake Eater
スネークイーター
66PPP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
66PPP x x x x x x +x -x -x

To Be Added

Blue Snake
ブルースネーク
412P
Input Damage Block Color Startup Active Recovery On Hit On Block
412P x x Blue x x x +x -x

To Be Added

Quick Fang
クイックファング
Crouching P
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
Crouching P x x x x x x +x -x -x

To Be Added

Snake Dance
スネークダンス
Running PP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
Running P x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
Running PP x x x x x x +x -x -x

To Be Added

Kick & Cobra
キック&コブラ
KP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
K x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
KP x x x x x x +x -x -x

To Be Added

Low Kick
ローキック
2K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
2K x x x x x x +x -x -x

To Be Added

Low Rising Kick
ローライジングキック
2K8K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
2K8K x x x x x x +x -x -x

To Be Added

Triple Snake Attack
トリプルスネークアタック
6KKK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6K x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6KK x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6KKK x x x x x x +x -x -x

To Be Added

Scorpion Kick Combo
スコルピオンキックコンボ
4KKK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4K x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4KK x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4KKK x x x x x x +x -x -x

To Be Added

Cobra Step Upper
コブラステップアッパー
1KP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
1K x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
1KP x x x x x x +x -x -x

To Be Added

Leg Viper
レッグバイパー
3KK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3K x x x x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3KK x x x x x x +x -x -x

To Be Added

Scorpion Death Kick
スコーピオンデスキック
66K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
66K x x x x x x +x -x -x

To Be Added

Flying Carpet
フライングカーペット
46K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
46K x x x x x x +x -x -x

To Be Added

Ambush Arrow
フライングカーペット
Behind Enemy 22K
Input Damage Block Color Startup Active Recovery On Hit On Block
Behind Enemy 22K x x Blue x x x +x -x

To Be Added

Flying Carpet
フライングカーペット
46K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
46K x x x x x x +x -x -x

To Be Added

Queen's Spike
クイーンズスパイク
Opponent Down 2K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
Opponent Down 2K x x x x x x +x -x -x

To Be Added

Horizon Slider
クイーンズスパイク
Falling from Jump K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
Falling from Jump K x x x x x x +x -x -x

To Be Added

Sidewinder
サイドワインダー
623
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
623 x x x x x x +x -x -x

To Be Added

Back Wind
バックワインド
6234
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6234 x x x x x x +x -x -x

To Be Added

Snake Cutter
スネークカッター
623P
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
623P x x x x x x +x -x -x

To Be Added

Snake Summer
スネーキーサマー
623K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
623K x x x x x x +x -x -x

To Be Added

White Serpent
ホワイトサーペント
On Circle KK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
On Circle K x x x x x x +x -x -x

To Be Added

Input Damage Block Color Startup Active Recovery On Hit On Block
On Circle KK x x White x x x +x -x

To Be Added

Leg Cutter
レッグカッター
On Circle P
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
On Circle P x x x x x x +x -x -x

To Be Added

Throws

P+K
Ace Screw
Ace Screw
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw 1)
Double Armsault
Double Armsault
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw 2)
Head Scissors
Head Scissors
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Behind Enemy)
Cobra Clutch Suplex
Cobra Clutch Suplex
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw)
Jumping Powerbomb
Jumping Powerbomb
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

2P+K (Behind Enemy)
Back Rolling Throw
Back Rolling Throw
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

Running P+K
Side Car (Cartwheel)
Side Car (Cartwheel)
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

Upper Dodge P+K
Triangle Throw
Triangle Throw
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

Get Up P+K
Lift Throw
Lift Throw
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

PPPK,P+K
Leg Scissors Combo
Leg Scissors Combo
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

6PP,P+K
Fisherman Combo
Fisherman Combo
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

6PP,2P+K
Seoi Nage Combo
Seoi Nage Combo
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

1PP,P+K
Izori Slam Combo
Izori Slam Combo
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw 1)
Double Arm Suplex
Double Arm Suplex
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw 2)
Suisha Otoshi (Duck-Under Suplex)
Suisha Otoshi (Duck-Under Suplex)
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

623,P+K
Wind Hold
Wind Hold
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw 1)
Double Arm Suplex
Double Arm Suplex
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw 2)
Suisha Otoshi
Suisha Otoshi
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

KP (Explanation Incoming)
Illusion Throw
Illusion Throw
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw 1)
Double Arm Suplex
Double Arm Suplex
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw 2)
Suisha Otoshi
Suisha Otoshi
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

4P+K
Snake Throw
Snake Throw
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

OTG Throw
プルオーバー
Down Opponent P+K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
P+K 0 No No x x x +x -x -x

Universal throw on opponents when laying down. Throw changes depending on how opponent is laying. Face Up, Feet Towards: Piledriver. Face Up, Head Towards and Face Down, Feet Towards: German Suplex. Face Down, Head Towards: Double Underhook Suplex

Bomber

D+P+K
Fire Snake Storm
Fire Snake Storm
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Unblockable

To Be Added


General
FAQ
Controls
Mechanics
HUD
Netplay
Characters
Gushiken
Roux
Cymbals
Peet
Kaeruman
Nejibird
Hero
Mifune
Vitamin
Toy King