Toy Fighter/Mifune: Difference between revisions
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===== <span class="invisible-header"></span> ===== | |||
{{MoveData | {{MoveData | ||
| | |name =Pull Over | ||
| | |subtitle=プルオーバー | ||
| | |input =4P+K | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= | {{AttackData-ToyA | ||
| | |input =4P+K | ||
|startup=x | |damage =0 | ||
|active=x | |block =No | ||
|recovery=x | |dodge =No | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= Universal non-damaging throw. Irish Whips the opponent behind you and sends them running into the ring. | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=Universal non-damaging throw. Irish Whips the opponent behind you and sends them running into the ring. | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | {{MoveData | ||
|name =OTG Throw | |name =OTG Throw | ||
|subtitle= | |subtitle= | ||
|input =Down Opponent P+K | |input =Down Opponent P+K | ||
|image = | |image = | ||
Line 908: | Line 915: | ||
{{AttackData-ToyA | {{AttackData-ToyA | ||
|input =P+K | |input =P+K | ||
|damage = | |damage =Throw Down | ||
|block =No | |block =No | ||
|dodge =No | |dodge =No | ||
Line 918: | Line 925: | ||
|On Dodge =-x | |On Dodge =-x | ||
|description=Universal throw on opponents when laying down. Throw changes depending on how opponent is laying. Face Up, Feet Towards: Piledriver. Face Up, Head Towards and Face Down, Feet Towards: German Suplex. Face Down, Head Towards: Double Underhook Suplex | |description=Universal throw on opponents when laying down. Throw changes depending on how opponent is laying. Face Up, Feet Towards: Piledriver. Face Up, Head Towards and Face Down, Feet Towards: German Suplex. Face Down, Head Towards: Double Underhook Suplex | ||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
|name =Grounded Throw | |||
|subtitle= | |||
|input =Lying Down P+K | |||
|image = | |||
|caption = | |||
|data = | |||
{{AttackData-ToyA | |||
|input =P+K | |||
|damage =Throw Down | |||
|block =No | |||
|dodge =No | |||
|startup =x | |||
|active =x | |||
|recovery =x | |||
|On Hit =+x | |||
|On Block =-x | |||
|On Dodge =-x | |||
|description=Universal throw where you stand up from a laying position to throw the opponent. | |||
}} | }} | ||
}} | }} |
Revision as of 11:56, 11 March 2022
Mifune | |
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Playstyle | Weapon Stance |
Introduction
Mifune has access to a powerful weapon stance called Fūryū no Kamae (Katana Stance). He can enter this stance natively through 22, but also by holding down P on some P attacks he can transition into Katana Stance.
Attacks
PPP
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PPK
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6PK
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9P
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4P
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2PK
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3PP6P
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8+P Repeatedly
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44PP
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66P
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KKKK
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6KKK
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9K
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1KKP
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1KK3P
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3KK
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4KKK
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28K
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66KKK
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66KKP
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44KKK
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46K
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214K
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236K
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Backturn P
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Backturn Jump K
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Running P
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Running KK
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On Circle P
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On Circle 8P
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22
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Katana Stance PPP
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Katana Stance 2P
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Katana Stance 4P
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Katana Stance 6P
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Katana Stance 236P
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Katana Stance 2P
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Katana Stance 46P
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Katana Stance 46PP
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Throws
P+K
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P+K (Reverse Throw 1)
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P+K (Reverse Throw 2)
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P+K (behind enemy)
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P+K (Reverse Throw)
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2P+K
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Katana Stance P+K
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P+K (Reverse Throw 1)
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P+K (Reverse Throw 2)
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Pull Over
プルオーバー 4P+K |
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OTG Throw
Down Opponent P+K |
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Grounded Throw
Lying Down P+K |
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Bomber
D+P+K
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