Under Night In-Birth/UNIEL/Yuzuriha: Difference between revisions

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{| border="0" cellspacing="5" width="100%"
{| border="0" cellspacing="5" width="100%"
| width="" |''' <font size = "3"> Soutsuki Ittou Battou-jutsu Isshiki: Saki  「双月一刀流抜刀術壱之型:桐」 6A/B/C (air ok)</font>  '''  
| width="" |''' <font size = "3"> Soutsuki Ittou-ryuu Battoujutsu Ichi no Kata: Kiri「双月一刀流抜刀術壱之型:桐」6A/B/C (air ok) &#9733;</font>  '''  


A set of three-way slashes that are a staple part of Yuzuriha's gameplay; they can be done on the ground or in the air. The aerial versions are air-unblockable, and you can hold the button you're using down in order to delay the slash.
A set of three-way slashes that are a staple part of Yuzuriha's gameplay; they can be done on the ground or in the air. The aerial versions are air-unblockable. Using one of these moves will consume one of Yuzuriha's stance marks.


* 6A: An upward slash.
* 6A: An upward slash.
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| width="" style="background:#E8E8E8;"| ''' <font size = "3"> Soutsuki Ittou Battou-jutsu Isshiki: Saku「双月一刀流抜刀術弐之型:咲」 j.2C</font>  '''
| width="" style="background:#E8E8E8;"| ''' <font size = "3"> j.2C</font>  '''


Yuzuriha does an overhead strike with her sword still in its sheath. It can be charged up by holding the button, and the charged version will knock down an opponent in the air.
Yuzuriha does an overhead strike with her sword still in its sheath.
 
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| width="" |''' <font size = "3">j.2[C]</font>  '''
 
The charged version of j.2C. On hit, it knocks aerial enemies out of the air.


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{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"|''' <font size = "3">badow</font>  '''  
| width="" style="background:#E8E8E8;"|''' <font size = "3">Soutsuki Ittou-Ryuu Battoujutsu Ni no Kata: Saki 「双月一刀流抜刀術弐之型:咲」 236A/B/C (air ok) &#9733;</font>  '''  
 
Yuzuriha takes a step forward and slashes her sword. The main difference between this move and her 6A/B/C series is that this move has much more range; the tradeoff is that Yuzuriha can only aim in two directions, as the C version is the EX version of the move. Using one of these moves will consume one of Yuzuriha's stance marks.
 
* A version: On the ground, this is a high-angle slash, similar to 6A. When 236A is used in midair, the slash is angled downward instead, similar to 6C. Both versions cause a launch on hit.
* B version: A mid angle slash, similar to 6B. Both versions cause a wallbounce on hit.
* C version: EX version.


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| width="" | ''' <font size = "3">Soutsuki Ittou-ryuu Igai Ryuka! Hae Ichirin「双月一刀流以下略!八重一輪」214A/B/C (air ok) &#9733;</font>  '''
 
Yuzuriha jumps forward with a kick, then drops to the ground as multiple slashes appear at the peak of her jump. Holding down the button will delay the attack. Using one of these moves will consume one of Yuzuriha's stance marks.
 
* A version: A shorter jump that doesn't take Yuzuriha very far. It's most often used after a close-range confirm.
* B version: A longer jump that's often used to cover more distance after a confirm from midscreen.
* C version: EX version.


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| width="" | ''' <font size = "3">wakow</font>  '''
| width="" style="background:#E8E8E8;"| ''' <font size = "3">Kocchi da yo!「こっちだよー!」 214A/B/C (air ok) &#9733;</font>  '''
 
Yuzuriha dashes forward, becoming briefly invisible before reappearing in a different location based on the button pressed. Using one of these moves will consume one of Yuzuriha's stance marks.


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* A version: On the ground, this places Yuzuriha right in front of the opponent; in the air, it does the same, but leaves Yuzuriha in midair.
* B version: On the ground, this places Yuzuriha right behind the opponent; in the air, it does the same, but leaves Yuzuriha in midair.
* C version: On the ground, this places Yuzuriha in the air behind the opponent; in the air, it places Yuzuriha on the ground behind the opponent.


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| width="" | ''' <font size = "3">Iki Seishin no Mae「威気静心之構」 Hold down the button before or after moves marked with a &#9733; (air ok)</font>  '''
Yuzuriha enters a stance that allows her to perform a variety of maneuvers; this is another critical part of her gameplay, as she can use stance cancels for both offensive and defensive purposes.
The moves available to Yuzuriha in the stance are based on the move that you used to initiate it. For instance, if you choose to enter the stance by holding down A when using 6A, pressing B or C while in the stance will cause Yuzuriha to use 6B or 6C respectively; you cannot press the A button, as you have to hold it down to keep the stance. However, you still have the ability to use other moves while in the stance, so you can do things like 6[A]~B 236B if you so choose.
Note that using any buttons during the stance will consume the appropriate stance mark, meaning that you can't use that button again until the stance mark is restored.
In addition to using B or C for attacking inputs, Yuzuriha has some other options during her stance:
* '''Togiri「跡切」 D, or release the held button'''
Yuzuriha cancels her stance.
* '''Seipu「瀞歩」 6/4'''
Yuzuriha shuffles forward or backward very slowly. If you do this long enough, Yuzuriha recovers any consumed stance marks.
* '''Ishi「移徙」 66/44 (air ok)'''
Yuzuriha teleports forward or backward a short distance. In the air, her falling speed slows down after using this move.
* '''Fuuetsu「風越」 7/8/9'''
Yuzuriha performs a high jump.
* '''Ryuuran「流漣」 22 (air ok)'''
Yuzuriha performs a dodge in place. When she successfully dodges an attack from an enemy, she regains any consumed stance marks.
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| width="" style="background:#E8E8E8;"|''' <font size = "3">Soutsuki Ittou-ryuu Ougi: Kashou 「双月一刀流奥義: 華生」 41236 D</font>  '''  
| width="" style="background:#E8E8E8;"|''' <font size = "3">Soutsuki Ittou-ryuu Ougi: Kashou 「双月一刀流奥義: 華生」 41236 D</font>  '''  


(eng. Twin Moons One Sworded Style Technique: Life's Bloom)
(eng. Twin Moons One Blade Style Secret Technique: Life's Bloom)


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{| border="0" cellspacing="5" width="100%"
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"|''' <font size = "3">Soutsuki Ittou Battou-jutsu, Zero no Kata Hi-ougi: Inochikurenai 「双月一刀流抜刀術零之型秘奥義: 命紅」 A+B+C</font>  '''  
| width="" style="background:#E8E8E8;"|''' <font size = "3">Soutsuki Ittou-ryu Battou-jutsu Zero no Kata Hi-ougi: Inochikurenai 「双月一刀流抜刀術零之型秘奥義: 命紅」 A+B+C</font>  '''  


(eng. Twin Moons One Sworded Sword Drawing Arts, The Zeroth Type Ultimate Move: Red Thread of Lives)
(eng. Twin Moons One Blade Sword Drawing Arts, The Zeroth Type Ultimate Move: Red Thread of Lives)


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Revision as of 00:54, 21 July 2014

File:Movelist-yuzuriha.jpg
Yuzuriha's Movelist

Introduction

yada yada yada yada

Combos

stuff

Move List

Normal moves

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wakow

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Command Normals

Soutsuki Ittou-ryuu Battoujutsu Ichi no Kata: Kiri「双月一刀流抜刀術壱之型:桐」6A/B/C (air ok) ★

A set of three-way slashes that are a staple part of Yuzuriha's gameplay; they can be done on the ground or in the air. The aerial versions are air-unblockable. Using one of these moves will consume one of Yuzuriha's stance marks.

  • 6A: An upward slash.
  • 6B: A straight slash.
  • 6C: A low slash. Becomes an overhead when used in the air.
4B

Yuzuriha swings her coat backward, negating any projectiles that come into contact with it. If she is hit by a physical attack while this move is active, she will bring the coat back and pull it upward, knocking the opponent into the air. It can be canceled into special moves, EX moves, and Chain Shift.

4C

Yuzuriha takes a step forward, swinging her coat as she does. It launches the opponent slightly on hit, and the last hit can be canceled into a jump, specials, EX moves, and Chain Shifts.

j.2C

Yuzuriha does an overhead strike with her sword still in its sheath.

j.2[C]

The charged version of j.2C. On hit, it knocks aerial enemies out of the air.

Special Moves

Soutsuki Ittou-Ryuu Battoujutsu Ni no Kata: Saki 「双月一刀流抜刀術弐之型:咲」 236A/B/C (air ok) ★

Yuzuriha takes a step forward and slashes her sword. The main difference between this move and her 6A/B/C series is that this move has much more range; the tradeoff is that Yuzuriha can only aim in two directions, as the C version is the EX version of the move. Using one of these moves will consume one of Yuzuriha's stance marks.

  • A version: On the ground, this is a high-angle slash, similar to 6A. When 236A is used in midair, the slash is angled downward instead, similar to 6C. Both versions cause a launch on hit.
  • B version: A mid angle slash, similar to 6B. Both versions cause a wallbounce on hit.
  • C version: EX version.
Soutsuki Ittou-ryuu Igai Ryuka! Hae Ichirin「双月一刀流以下略!八重一輪」214A/B/C (air ok) ★

Yuzuriha jumps forward with a kick, then drops to the ground as multiple slashes appear at the peak of her jump. Holding down the button will delay the attack. Using one of these moves will consume one of Yuzuriha's stance marks.

  • A version: A shorter jump that doesn't take Yuzuriha very far. It's most often used after a close-range confirm.
  • B version: A longer jump that's often used to cover more distance after a confirm from midscreen.
  • C version: EX version.
Kocchi da yo!「こっちだよー!」 214A/B/C (air ok) ★

Yuzuriha dashes forward, becoming briefly invisible before reappearing in a different location based on the button pressed. Using one of these moves will consume one of Yuzuriha's stance marks.

  • A version: On the ground, this places Yuzuriha right in front of the opponent; in the air, it does the same, but leaves Yuzuriha in midair.
  • B version: On the ground, this places Yuzuriha right behind the opponent; in the air, it does the same, but leaves Yuzuriha in midair.
  • C version: On the ground, this places Yuzuriha in the air behind the opponent; in the air, it places Yuzuriha on the ground behind the opponent.
Iki Seishin no Mae「威気静心之構」 Hold down the button before or after moves marked with a ★ (air ok)

Yuzuriha enters a stance that allows her to perform a variety of maneuvers; this is another critical part of her gameplay, as she can use stance cancels for both offensive and defensive purposes.

The moves available to Yuzuriha in the stance are based on the move that you used to initiate it. For instance, if you choose to enter the stance by holding down A when using 6A, pressing B or C while in the stance will cause Yuzuriha to use 6B or 6C respectively; you cannot press the A button, as you have to hold it down to keep the stance. However, you still have the ability to use other moves while in the stance, so you can do things like 6[A]~B 236B if you so choose.

Note that using any buttons during the stance will consume the appropriate stance mark, meaning that you can't use that button again until the stance mark is restored.

In addition to using B or C for attacking inputs, Yuzuriha has some other options during her stance:

  • Togiri「跡切」 D, or release the held button

Yuzuriha cancels her stance.

  • Seipu「瀞歩」 6/4

Yuzuriha shuffles forward or backward very slowly. If you do this long enough, Yuzuriha recovers any consumed stance marks.

  • Ishi「移徙」 66/44 (air ok)

Yuzuriha teleports forward or backward a short distance. In the air, her falling speed slows down after using this move.

  • Fuuetsu「風越」 7/8/9

Yuzuriha performs a high jump.

  • Ryuuran「流漣」 22 (air ok)

Yuzuriha performs a dodge in place. When she successfully dodges an attack from an enemy, she regains any consumed stance marks.

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Soutsuki Ittou-ryuu Ougi: Kashou 「双月一刀流奥義: 華生」 41236 D

(eng. Twin Moons One Blade Style Secret Technique: Life's Bloom)

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Infinite Words EXS

Soutsuki Ittou-ryu Battou-jutsu Zero no Kata Hi-ougi: Inochikurenai 「双月一刀流抜刀術零之型秘奥義: 命紅」 A+B+C

(eng. Twin Moons One Blade Sword Drawing Arts, The Zeroth Type Ultimate Move: Red Thread of Lives)

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Colors

Chaenomeles Sinensis Siberian Iris Betula Grossa Water Drips Successful Black
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Globe Amaranth Snow Drop Autumn Flower Gold Rush Cluster Amaryllis
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Cherry blossom Dandelion Underwater Sun Shrine Maiden Four Leaves
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Dies Irae Golden Done Twig Palm Ghiaccio Luce Heliconiaceae
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