Under Night In-Birth/UNIEL/Byakuya: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
(Added description to normals, cmd normals and dash moves.)
Line 21: Line 21:


{| border="0" cellspacing="5" width="100%"
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"|''' <font size = "3">badow</font>  '''  
| width="" style="background:#E8E8E8;"|''' <font size = "3">5A</font>  '''  


infinite words
Quick horizontal stab with a single claw. Hitbox a bit shorter than the visual might make you think.
* Startup: 6
* Frame Advantage:
* Damage: 180
* Meter: 1.26%


|-
|-
| width="" | ''' <font size = "3">wakow</font>  '''
| width="" | ''' <font size = "3">2A</font>  '''


infinite words exs
Short ranged slash. Can otg.
* Startup: 6
* Frame Advantage: > -7
* Damage:
* Meter:
 
|-
|
|}
 
 
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"|''' <font size = "3">5B</font>  '''
 
Attack with all of his claws, covering the space in front of him. Decent anti-air. Can otg.
* Startup: 9
* Frame Advantage:
 
* Damage: 450
* Meter: 3.15%
 
|-
| width="" | ''' <font size = "3">2B</font>  '''
 
Low hitting claw attack with good range (same as 5C). His best poke. Extends Byakuya’s hurtbox slightly. Goto normal!
* Startup: 9
* Frame Advantage:
 
* Damage: 490
* Meter: 3.43%
 
|-
|
|}
 
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"|''' <font size = "3">5C</font>  '''
 
Moves slightly forward while thrusting his claws forward in a cone-like attack  Extends Byakuya’s hurtbox a bit. OKish poke but hard to capitalize on at max range.
* Startup:
* Frame Advantage:
 
* Damage: 690
* Meter: 4.83%
 
|-
| width="" | ''' <font size = "3">2C</font>  '''
 
Long ranged sweeping claw attack, hitting low and leading into a knockdown. His longest reaching normal. Can otg. Moves very(!) slightly forward. Extends Byakuya’s horizontal hurtbox a lot.
* Startup:
* Frame Advantage:
* Damage: 620
* Meter: 4.34%
 
|-
|
|}
 
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"|''' <font size = "3">j.A</font>  '''
 
Jumping single-claw attack with misleading visuals (the hitbox is a good deal shorter).
* Startup:
* Frame Advantage:
* Damage: 140
* Meter: 0.98%
 
|-
| width="" | ''' <font size = "3">j.B</font>  '''
 
Jumping “starfish”-like attack in which Byakuya extends his claws all around himself. Good crossup or air-to-air normal.
* Startup:
* Frame Advantage:
* Damage: 440
* Meter: 3.08%
 
|-
|
|}
 
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"|''' <font size = "3">j.C</font>  '''
 
Diagonally-downward angled cone-like attack. Good jump-in tool with decent range.
* Startup:
* Frame Advantage:
* Damage: 590
* Meter: 4.13%


|-
|-
Line 36: Line 127:
==Command Normals==
==Command Normals==
{| border="0" cellspacing="5" width="100%"
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"|''' <font size = "3">badow</font>  '''  
| width="" style="background:#E8E8E8;"|''' <font size = "3">3C</font>  '''
 
Bends over for a low hitting, slow, porcupine resembling launcher. Little horizontal range and rather weak as an anti-air.
* Startup:
* Frame Advantage:
* Damage: 620
* Meter: 4.34%
 
|-
| width="" | ''' <font size = "3">3[C]</font>  '''
 
Charged version of 3C. Hits overhead (one of his two grounded overheads, the other being his Force Function) and has vastly increased horizontal range (same as 2C!). Only special, EXS and IW(tho IW misses) cancelable (tip: 214C….).
* Startup:
* Frame Advantage:
* Damage: 898
* Meter: 6.28%
 
|-
|
|}
 
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"|''' <font size = "3">j.2C</font>  '''  


infinite words
Byakuyas claws circle around him for a while. Doesn’t hit overhead. Hitbox all around Byakuya. If done instantly after jumping the jump arc resembles that of 6D. If done while descending Byakuya does a small hop in the air and gains forward momentum. Good move in general, but the charged one has more use.
* Startup:
* Frame Advantage:
* Damage: 674
* Meter: 5.25%


|-
|-
| width="" | ''' <font size = "3">wakow</font>  '''
| width="" | ''' <font size = "3">j.2[C]</font>  '''


infinite words exs
Charged version of j2C. Same movement altering properties but a bigger hitbox and instead of 3 hits it does 6. Launches into an untechable knockdown which can be converted into a combo with basically anything (2C > 5C..). Plus on block! Very good move making Byakuya very scary if he is above the opponent. Use it!
* Startup:
* Frame Advantage:
* Damage: 1125
* Meter: 10.5%


|-
|-
Line 52: Line 173:


{| border="0" cellspacing="5" width="100%"
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"|''' <font size = "3">badow</font>  '''  
| width="" style="background:#E8E8E8;"|''' <font size = "3">66B</font>  '''  


infinite words
Low hitting ground slide which travels a decent range. Leads to a knockdown. Can lowprofile and otg. Special, EXS and Infinite Words cancelable.
* Startup:
* Frame Advantage:
* Damage: 650
* Meter: 4.55%


|-
|-
| width="" | ''' <font size = "3">wakow</font>  '''
| width="" | ''' <font size = "3">66C</font>  '''


infinite words exs
Extends his hands ordering his claws to rapidly attack an area one character space away from him, leaving the space between him and the claws unharmed. Blows away the victim leading to a wall bounce. Can be special, EXS or IW canceled before the last(9th) hit to continue the combo.
* Startup:
* Frame Advantage:
* Damage: 1228
* Meter: 11.34%


|-
|-

Revision as of 10:37, 31 July 2014

File:Movelist-Byakuya.jpg
Byakuya's Movelist

Introduction

fluff

Story

lol anime story

Unique Trait/Health

unique trait stuff
Health: unknown

Gameplay

fluff

Move List

Normal Moves

5A

Quick horizontal stab with a single claw. Hitbox a bit shorter than the visual might make you think.

  • Startup: 6
  • Frame Advantage:
  • Damage: 180
  • Meter: 1.26%
2A

Short ranged slash. Can otg.

  • Startup: 6
  • Frame Advantage: > -7
  • Damage:
  • Meter:


5B

Attack with all of his claws, covering the space in front of him. Decent anti-air. Can otg.

  • Startup: 9
  • Frame Advantage:
  • Damage: 450
  • Meter: 3.15%
2B

Low hitting claw attack with good range (same as 5C). His best poke. Extends Byakuya’s hurtbox slightly. Goto normal!

  • Startup: 9
  • Frame Advantage:
  • Damage: 490
  • Meter: 3.43%
5C

Moves slightly forward while thrusting his claws forward in a cone-like attack Extends Byakuya’s hurtbox a bit. OKish poke but hard to capitalize on at max range.

  • Startup:
  • Frame Advantage:
  • Damage: 690
  • Meter: 4.83%
2C

Long ranged sweeping claw attack, hitting low and leading into a knockdown. His longest reaching normal. Can otg. Moves very(!) slightly forward. Extends Byakuya’s horizontal hurtbox a lot.

  • Startup:
  • Frame Advantage:
  • Damage: 620
  • Meter: 4.34%
j.A

Jumping single-claw attack with misleading visuals (the hitbox is a good deal shorter).

  • Startup:
  • Frame Advantage:
  • Damage: 140
  • Meter: 0.98%
j.B

Jumping “starfish”-like attack in which Byakuya extends his claws all around himself. Good crossup or air-to-air normal.

  • Startup:
  • Frame Advantage:
  • Damage: 440
  • Meter: 3.08%
j.C

Diagonally-downward angled cone-like attack. Good jump-in tool with decent range.

  • Startup:
  • Frame Advantage:
  • Damage: 590
  • Meter: 4.13%

Command Normals

3C

Bends over for a low hitting, slow, porcupine resembling launcher. Little horizontal range and rather weak as an anti-air.

  • Startup:
  • Frame Advantage:
  • Damage: 620
  • Meter: 4.34%
3[C]

Charged version of 3C. Hits overhead (one of his two grounded overheads, the other being his Force Function) and has vastly increased horizontal range (same as 2C!). Only special, EXS and IW(tho IW misses) cancelable (tip: 214C….).

  • Startup:
  • Frame Advantage:
  • Damage: 898
  • Meter: 6.28%
j.2C

Byakuyas claws circle around him for a while. Doesn’t hit overhead. Hitbox all around Byakuya. If done instantly after jumping the jump arc resembles that of 6D. If done while descending Byakuya does a small hop in the air and gains forward momentum. Good move in general, but the charged one has more use.

  • Startup:
  • Frame Advantage:
  • Damage: 674
  • Meter: 5.25%
j.2[C]

Charged version of j2C. Same movement altering properties but a bigger hitbox and instead of 3 hits it does 6. Launches into an untechable knockdown which can be converted into a combo with basically anything (2C > 5C..). Plus on block! Very good move making Byakuya very scary if he is above the opponent. Use it!

  • Startup:
  • Frame Advantage:
  • Damage: 1125
  • Meter: 10.5%

Dashing Normals

66B

Low hitting ground slide which travels a decent range. Leads to a knockdown. Can lowprofile and otg. Special, EXS and Infinite Words cancelable.

  • Startup:
  • Frame Advantage:
  • Damage: 650
  • Meter: 4.55%
66C

Extends his hands ordering his claws to rapidly attack an area one character space away from him, leaving the space between him and the claws unharmed. Blows away the victim leading to a wall bounce. Can be special, EXS or IW canceled before the last(9th) hit to continue the combo.

  • Startup:
  • Frame Advantage:
  • Damage: 1228
  • Meter: 11.34%

Universal Mechanics

Force Function B+C

fluff

Force Function (charged) [B+C]

fluff

Throw A+D

fluff

Special Moves

badow

infinite words

wakow

infinite words exs

Infinite Words

badow

infinite words

wakow

infinite words exs

Infinite Words EXS

badow

infinite words

wakow

infinite words exs

Combos

stuff

Colors

Midnight Spider Hell Smoke Ende Regen Drought Earth Rotten Pomegranate
Byakuya-1.png
Byakuya-2.png
Byakuya-3.png
Byakuya-4.png
Byakuya-5.png
Falsehood Night Maple October Dirty Wisteria Bamboo Spear Withered Lilac
Byakuya-6.png
Byakuya-7.png
Byakuya-8.png
Byakuya-9.png
Byakuya-10.png
Blue Ripple Another Galaxy Knight of Mercury Mud Crater Bottom of Abyss
Byakuya-11.png
Byakuya-12.png
Byakuya-13.png
Byakuya-14.png
Byakuya-15.png
Desert Sun Flash White Fullmoon Light Cunning Tiger Valley Magnolia
Byakuya-16.png
Byakuya-17.png
Byakuya-18.png
Byakuya-19.png
Byakuya-20.png

Template:UNIB